Creature — Human Soldier
Tap: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.)
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Trap Runner Discussion
5 months ago
I'm not sure what your budget is on this, but a few suggestions for swaps:
Trap Runner instead of Spell Queller. Trap runner keeps you safe from those little horrible things that can slip in under your defenses, like Master of Cruelties with Rogue's Passage. Or Benthic Infiltrator with Eldrazi Conscription.
A few other things that might be worth looking into are Crystal Chimes to return your valuable enchantments and enchantment creatures from the graveyard, and Sigarda's Aid to allow you to slip on a pair of boots or a sword at instant speed and low cost.
6 months ago
I've seen this done even worse with Rogue's Passage.
It received a look of disgust from most of the table.
If you're having problems with this kind of thing, Trap Runner is a fantastic card in white to stop nonsense like this.
(best way to fight nonsense is with silliness... Master of Cruelties comes in for the kill, and smacks his head on a tree branch.)
10 months ago
@PhotogenicParasympathetic, Sadly most trap cards are either too clunky, way too conditional, or better effect can be found on other cards. Trap Digger is on flavor, but I feel he's awfully slow for a deck that is supposed to surprise you, and I feel Maze of Ith does a much better job than Trap Runner to add as well.
I do want there to be flavor, but the deck needs some level of speed and effectiveness or else it might not feel too fun to play.
10 months ago
Arrow Volley Trap? Baloth Cage Trap? Definitely Booby Trap. Cobra Trap. Leonin Bladetrap? Refraction Trap? Slingbow Trap for sure. Summoning Trap, only if you have enough creatures for it to be worth it. Trap Digger if you go non-modern. Trap Runner too.
Also, adding any of the other colors isn't awful - blue in particular has some good traps to offer, and red and black have a handful too.
11 months ago
I prefer not to refer to mechanics like these as "fixing" their respective non-interactive mechanics, but rather as providing alternatives.
Also, couldn't one argue that hexproof and unblockable provide just as much of a puzzle? For hexproof that usually means interacting with it through combat or board wipes or edicts, while for unblockable it means using removal or board wipes or Trap Runner.