Onward / Victory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Onward / Victory

Instant

Onward:

Target creature gets +X/+0 until end of turn, where X is its power.


Victory:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

1C4RU5 on DRACARYS! [Velomachus Primer + T1]

2 years ago

The deck looks really fun overall! I'm building on a own Velomachus deck and lookig for some ideas to add. I also thought on cards which double the power like Unleash Fury. Actually i think Insult / Injury and Onward / Victory only works when Velomachus already got a power boost. The cmc of split cards in all zones except the stack are the combined cmc of both halfs. Therefore Velomachus need power 6 or more.

McToters on Feather, Jank Redeemed

4 years ago

ZendikariWol Hey thanks for all that! WOW, so to start off thanks for the spellcheck. I did that part in a rush and haven’t been able to put all my attention into setting this deck up here yet. They’re fixed now!

Now for the suggestions: I don’t see how Cathar's Companion is strictly worse than Seeker of the Way only because they’re doing different things off of casting the non-creature spell. With the companion I like the idea of making it indestructible to add extra protection against board wipes. Though I will agree to see that it isn’t very game-changing. It’s just a measly 3/1 for 3. I’m not stuck to keeping it, but maybe you can convince me to take it out! This deck is mostly jank anyway.

Flamewright and Assemble the Legion are in mainly to interact with the Path to Exile combo where I can target my own creatures while Feather is out and ramp every turn. Or use Swords to Plowshares to gain 1 life a turn lol. That one is a weak trade-off but Path is excellent, especially for ramp in Boros. If you have better synergistic ideas for me to utilize Path I’m all ears!

I will definitely be taking out Radiate for Zada, Hedron Grinder though. That is a fantastic point. As well as I expect to replace Dual Shot , Lithomancer's Focus , and Kindled Fury once I come across better cards. Same with Onward / Victory and Orim's Touch .

Oh and unless I’m reading it wrong Shower of Coals is 6 damage for 5, or with threshold, 12 damage for 5–which probably still isnt the best but I’ll see how it runs for a while.

I’m going to check out your deck now to see what I should be running in place of some of the weaker jank I’m playing. I’m always down to hear more suggestions if you have them!

ZendikariWol on Feather, Jank Redeemed

4 years ago

You have a couple spelling errors in the description. Hate to be that guy, but I feel it's better you know, ya know?

"shuold" -paragraph 1, there's a properly-spelled "should" in there too, but trust me I'm not just playing gotcha!.

"not" -paragraph 7, I'm assuming you meant "now"?

Anyhow, down to the actual deck. You have a couple bulk cards I'm honestly a little perplexed by the inclusion of.

Cathar's Companion is a strictly worse Seeker of the Way.

Flamewright, while a fun card, doesn't have any synergy with the deck.

Shower of Coals is just not a good card. 4 damage for 5 mana? I know it's repeatable but it's really not great. I have a pretty hefty removal package and Imma be linking my deck below, if you'd like to look.

Assemble the Legion is in the same vein as Flamewright; a great and very fun card, with little to do with this deck. In fact- you should make a Marath, Will of the Wild token deck!

Pump spells that probably have better alternatives include Astral Steel (unless you're planning to have 5+ mana up), Captain's Maneuver (though a ton of fun, how often do you actually cast it?), Dual Shot (very weak), Enrage (also overcosted- love the flavor text tho), Kindled Fury (not bad, but there are better out there that do the same thing), Lithomancer's Focus (usually just a worse Brute Force), Onward / Victory (you can never cast the good half if Feather's out), Orim's Touch (there are just a lot of better protection spells), Radiate (worse version of Zada, Hedron Grinder or Mirrorwing Dragon), Spark Jolt (scry 1 for 1 every turn is decent, but better alternatives, bla, bla, bla), Sure Strike (worse Invigorated Rampage), Surge of Zeal (usually worse than Expedite, right?), Tandem Tactics (good, not great tho).

Sorry I kinda gave you a LOT of stuff. This is about what my Feather brew would be if I made it in real life. Fortunately I use tappedout to build my ideal deck and make sure I don't waste all my money on "ooh that's really good, I'll use it sometime" cards. Feel free to yoink some ideas from my brew!


Feather's No Lightweight

Commander / EDH ZendikariWol

SCORE: 6 | 3 COMMENTS | 857 VIEWS | IN 3 FOLDERS


Thurbajen on Gishath Gonna Dump His Boyos

5 years ago

triproberts12 Hey bud! So do you not like Kindred Boon ? I'm going to swap it out for an Asceticism whenever I acquire one but I ended up liking the solid protection it brings. It may well be a tad expensive though. Thank you for pointing out Duelist's Heritage and its politicking ability! I haven't seen the card before. I agree that Growing Rites of Itlimoc  Flip is a little iffy, as I find it usually only flips when I have loads of big Dinos on the board anyway, and the land tutoring ability of Hour of Promise may well be worth it instead. I think I'll cut Growing Rites of Itlimoc  Flip for Hour of Promise and cut Onward / Victory for Blood Mist until I acquire a Duelist's Heritage (or I could include Blood Mist also and cut something else?). I'm not sure about cutting the Bellowing Aegisaur for Sakura-Tribe Elder only because of its combo potential with Forerunner of the Empire + Polyraptor . Is there any other Dinos that you think are weaker? What are your opinions about my exclusion of Atzocan Seer and Drover of the Mighty or the other cards in the Maybeboard? I really appreciate the help thanks awfully :)

triproberts12 on Gishath Gonna Dump His Boyos

5 years ago

I think more ramp would be good. The important thing about Ghalta is getting him down early, even if that means flipping one or two good dinosaurs per turn, rather than two or three mediocre ones. You'd be much happier keeping an opening hand with three pieces of ramp and a dino than the inverse.

I would look at bells and whistles like Kindred Boon and Onward / Victory the same way. in the case of O/V, having it stuck in your hand, rather than a ramp spell or another draw spell could delay getting Ghalta on the field by one, or even two turns, losing you that damage.

True Conviction is great. If you feel that you need another double strike effect, Duelist's Heritage is strictly better, since it's cheaper and you can politick your opponents into attacking each other by pumping their creatures. I'm also questioning Growing Rites of Itlimoc  Flip in this deck. I love the card, but I run it in my Druid deck, which expects to flip it within a turn of it hitting the battlefield. A more reliable ramp piece like Hour of Promise might consistently perform better, and it will allow you to lean into Sunhome, Fortress of the Legion and Ancient Tomb more.

Thurbajen on Gishath Gonna Dump His Boyos

5 years ago

triproberts12 Hi man, really appreciate the help as this is the first comment I've had on tapped out after using it for a couple of days! The point you make about Nature's Lore being in over Selesnya Signet I think is probably correct so when I acquire one I'll swap that in. I'm already running Farseek so I guess the decision would be weather to cut Bellowing Aegisaur or Onward / Victory for Sakura-Tribe Elder . Do you not think I have enough ramp (this may be the case)? Bellowing Aegisaur combos well with Forerunner of the Empire + Polyraptor and I think that Onward / Victory seemed very good at getting almost two double strike triggers for Gishath, Sun's Avatar . Perhaps I don't need this though as I have may enough effects like True Conviction , Sunhome, Fortress of the Legion , Boros Charm (if needed) and Goring Ceratops . Perhaps Blood Mist is better than Onward / Victory anyway.

landofMordor on Boros Aggro

5 years ago

Another way I can phrase that: You want Battalion to turn on ASAP, because Boros Elite and Legion Loyalist benefit the most from the buff. I want to do that turn 2 if possible (T1 Boros Elite, T2 two hasty 1-drop creatures), but never later than Turn 3. So having a deck with a whopping 16 cards at 3 mana and above just means that your time-to-win slows down. I'd keep only the best of your curve-toppers: Firemane Avenger, because it's evasive and is also Lightning Helix on a stick. All of your slower 2- and 3-drops, I would cut in exchange for either better aggression (Relentless Raptor, Sky Terror) or efficient removal like Helix finishers like Insult // Injury/Onward // Victory or more Boros Charm.

Despite that advice, I love this deck and the intent behind it! It's always refreshing to see such a thematic build!

Boza on Is it possible to put …

5 years ago

Well, satyr is not good enough to warrant an enchantment deck by itself. It is not the wincon you are looking for. However, I think any hexproof creature is a big payoff towards that goal. Currently, Palladia-Mors, the Ruiner, Vine Mare, Carnage Tyrant and Bristling Hydra are the best targets for loading up with auras for an alpha strike. If you combine any of the above with Onward // Victory, it is an instant win (vine mare and hydra may require an +1/+0 from an aura).

In short, no Satyr is not good enough. You need many other effects of the sort in order for an cnchantress deck to be born.

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