Onward / Victory


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Onward / Victory



Target creature gets +X/+0 until end of turn, where X is its power.


Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

Browse Alters

Price & Acquistion Set Price Alerts


Have (3) frederiklw , MattN7498 , Vasbear1
Want (0)

Onward / Victory Discussion

Skinken on BLOODRUSH Double-Strike

1 month ago

Your deck seems pretty classic Boros, and should do just fine, in a non-competitive environment, which I'm assuming you are playing this in. I also assume you mostly play with cards you had laying around anyway. I do have some suggestions for you though.

First off, the double strikers you chose do function, the thing is there are strict upgrades availible. You could replace Fencing Ace, Hearthfire Hobgoblin and Iroas's Champion with a number of cards, listed below in order of relavance:

Adorned Pouncer - strict upgrade, having the option to eternalize is sweet, especially since removal will hurt less. It's kinda pricy, but it's in standard, so you might have some friends to trade it with.

Fabled Hero - honestly pretty perfect for the deck. Gets bigger right when you are going for the kill, perfect. It's even counters, so they stick around. If you pump him once, he is a massive threat.

Arashin Foremost - If you ever have to cast Skinbrand Goblin to have a play on turn 2, this will be a nice followup, granting you two attackers. If they only block one, you can pump the other instead.

Kruin Outlaw  Flip - Since you have so many instants to protect yourself, you could flip it into Terror of Kruin Pass, an absolute beast. 3/3, double strike, hard to block... What more could you ask for? the only downside is the double red in the mana cost. Might be worth it though.

Honorable non-creature mentions:

Needle Spires - dual lands are great, and these beauties just rotated out of standard. You will not be disappointed with them

Onward / Victory - Pretty neat combat trick, good mana dump and surprise. The flexibility makes it a valid option as a 1- or 2-off

A full list of cheap ways to get double strike can be found here:http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3C[4]&text=+[double]+[strike]

I want to comment on Holy Mantle. When it works out, I'm sure it's not bad. The thing is though, it's a huge investment to stack a 4 mana enchantment on a 3 mana dude. The thing that will happen is: You play your 3 mana 2/2 double striker, and enchant it. Next turn, you plan on buffing it with bloodrush - ideally twice or so. Now your opponent plays Murder. You invested a total of 8-10 mana, 4 cards and likely 3 entire turns investing in a dude he spent a single 3 mana card removing. Harsh. You have to avoid that somehow.

Don't be scared of trading, because trading with double strike creatures should always favor you. What you can do is grant the creature deathtouch, menace, flying or trample, in addition to the double strike to make your opponents blocks a bigger investment. Combinations of good keywords make attackers very scary.

What i would do, is add a couple Odric, Lunarch Marshal and creatures with the most relavant keywords. I'm looking at creatures like Sky Terror. Odric also grants himself and other creatures double strike. The result is a quick, scary and mostly unblockable army.

Ride Down is another option, if you don't want to change the deck a whole lot.

shrakner on Naya Myriarch

1 month ago


I do like Angel of Invention, but I don't have one available right now- I do admit I completely forgot about Fabricate, which works amazingly well with both Myriach and Oketra the True. Adding it to the Acquire board for future deck revisions.

I think I'll drop Torch Gauntlet down to 2x to free up a slot for the one Kinjalli's Sunwing I have. I do like the card, in theory, for giving extra damage on hard-to-block / double strike creatures, plus bumping a couple smaller creatures up enough to activate Rhonas. Onward / Victory or Appeal / Authority could play a similar role, but then they're not permanents.

I have 2x Glorybringer that would be useful for semi-removal + it's just a damn good card, but I'm already topheavy at 5 CMC. Ditto on Carnage Tyrant.

munky702 on Temur cantrips!

2 months ago

Invigorated Rampage, Brute Strength and/or Sure Strike. Onward / Victory is random and fun if you use the aether hub for a plains.

munky702 on Kill It With Water

2 months ago

Honestly I dont know bout your maybe board, but id take out Riddleform. Brute Strength and Sure Strike can help put some pressure on the opponent and ive always enjoyed throwing Onward / Victory in here. (Might as well use the energy)Theyre great for sideboard at least to make this a really awesome tempo deck.

munky702 on R/U Riddleform Tempo

2 months ago

Great deck! Honestly the only few addition of have would be Aether Hub. Get that one energy counter in, and if you wanted to throw something completely oddball at them, would be Onward / Victory. Great combo for your enigma drake, and you can pop it off out of nowhere turn 6. You'll have more than enough spells in the graveyard to do an exponential amount of damage with the creature. Have Built to Smash also in there and give it trample while buffing it up on turn 7 with onward. That drake would be something to watch out for. If you wanted to make it a more aggressive deck.

benma78daboss on Nayasaurus Rex

2 months ago

Onward / Victory Would really do some damage in combo with Carnage Tyrant

munky702 on Dinos

2 months ago

Onward / Victory on Gishath or Carnage.

munky702 on Favorable Draw

2 months ago

So, as a possibility for a great amount of damage for a possible 1 hit win, since youre running aether hub, you can try having Onward / Victory. Aether hub can tap for the white, and you do a solid 20 damage with Kefnet or Enigma. Depending if kefnet shows up or enigma has power of 5 or more

Load more