|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Creature — Insect
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Barbed Shocker Discussion
2 months ago
Reforge the Soul, would give you another Wheel of Fate effect.
This is just off the top of my head (to be fair I have a deck which plays in this space Grixis Owl-ing Mine) so there are probably more... Hope this inspires you, good luck brewing your deck.
3 months ago
Well for a deck based on Cruel Ultimatum, I'd suggest a discard theme. Use cards like Megrim or Waste Not to punish discard, along with cards like Gnat Miser and Barbed Shocker as well as _Windfall _ to maximise it. Lastly, because ultimatum isn't a cheap spell maybe Wildfire Eternal or Chandra, Pyromaster to help cheat it out. Note though that the deck should probably have 4x of the cards mentioned, budget alloying...
For Villainous Wealth I'd go for mana acceleration and mill. Green is great at mana acceleration and blue and black do a good job of milling. Use cards like Fertile Ground and Arbor Elf or Voyaging Satyr to give you extra mana along with Breaking / Entering, Tome Scour and Manic Scribe to keep eating away at your opponents deck...
I hope this helps and gives you some ideas.
5 months ago
Nice deck!! I would recommend more mana rocks and Paradox Engine, it's a great way to "chain" your wheels. I'm not a great fan of cards like Font of Mythos and Howling Mine and strongly suggest you to run Hive Mind and Dream Halls. I also don't like cards that hit only one opponent like Barbed Shocker.
8 months ago
As mentioned by cdkime, the most common deck revolves Nekusar, the Mindrazer's ability, and other permanents with similar effects, like Fevered Visions, Phyrexian Tyranny and Underworld Dreams. Your opponents lose life when they draw a card, so you make sure they do that as much as possible, using wheels like Reforge the Soul and Windfall, wheel-like effects of creatures like Barbed Shocker or Jace's Archivist and of course powerful artefacts like Teferi's Puzzle Box.
Here is my decklist as an example of a deck relying on this mechanic : Drawing Your Last Breath
8 months ago
Nice idea, let those blue draw decks suffer ;)
Sign in Blood seems to be a perfect fit for that deck, you can target your opponent or dig for your combo pieces.
Burning Inquiry wouldn't be bad either to make your opponent draw.
Other worthy mentions could be:Wheel of Fate, Collective Defiance, Molten Psyche (super sweet if you happen to have 3 artifacts on the board), Incendiary Command, Reforge the Soul, or even Barbed Shocker.
9 months ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
9 months ago
@Woiteck - Thank you for the suggestions and the Upvote! All of those cards should be considered for any chaos style deck. I completely forgot about Pyxis of Pandemonium and will have to find room for it in this deck. I used to run Goblin Diplomats but found it to be low impact and ended up replacing it with Sunbird's Invocation when that card came out. Sands of Time has a fun synergy with Price of Glory that will keep players from being able to tap their lands at the end of an opponents turn in order to untap all their lands on their own turn. It is definitely worth testing if I can pick up a copy. Timesifter seems like it would be great in this deck with all the high mana cost cards in it. With my luck though, I would hit a pocket of land and never have another turn, but at least it would be fun. I will try this out when I get a copy. Shocker would be great if I could get it down turn 2 but after that it and Barbed Shocker suffer from being easily blocked unless the opponent wants a new hand. Although, Shocker does bring me back to my old days of magic. I always loved that card and I remember first reading it back when I opened a pack of Tempest. :D
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