Barbed Shocker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Barbed Shocker

Creature — Insect

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Price & Acquistion Set Price Alerts

CNS

TSP

Ebay

Barbed Shocker Discussion

Kyrinoz on Politics Schmolitics

1 month ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

Matt_The_OGRE on Akroma Chaos

1 month ago

@Woiteck - Thank you for the suggestions and the Upvote! All of those cards should be considered for any chaos style deck. I completely forgot about Pyxis of Pandemonium and will have to find room for it in this deck. I used to run Goblin Diplomats but found it to be low impact and ended up replacing it with Sunbird's Invocation when that card came out. Sands of Time has a fun synergy with Price of Glory that will keep players from being able to tap their lands at the end of an opponents turn in order to untap all their lands on their own turn. It is definitely worth testing if I can pick up a copy. Timesifter seems like it would be great in this deck with all the high mana cost cards in it. With my luck though, I would hit a pocket of land and never have another turn, but at least it would be fun. I will try this out when I get a copy. Shocker would be great if I could get it down turn 2 but after that it and Barbed Shocker suffer from being easily blocked unless the opponent wants a new hand. Although, Shocker does bring me back to my old days of magic. I always loved that card and I remember first reading it back when I opened a pack of Tempest. :D

Woiteck on Akroma Chaos

1 month ago

I have a chaos deck as well and I love it! So much fun.

Anyway, you should consider Barbed Shocker, Goblin Diplomats, Pyxis of Pandemonium, Sands of Time, Shocker or Timesifter, those are very funny cards in my deck that you do not have in yours.

Darth_Savage on Draw Damage version 2

2 months ago

Hi Efrendil,

Your deck is conceptually similar to the Owling Mine deck. That deck uses cards like Boomerang, Eye of Nowhere, Remand and the recently printed Unsubstantiate to disrupt your opponent and keep their hand full. The other cards that play a major part in the deck are Exhaustion and the already suggested Ebony Owl Netsuke.

Now without using blue the best way for you to disrupt your opponent is discard, extraction and potentially land destruction or denial. I'm guessing you are wanting to stay reasonably budget, so maybe Blood Sun could help or the Aftermath effect Rubble on Reduce / Rubble. I suspect that both Fate Unraveler and Teferi's Puzzle Box are too slow, for a 4 drop I might be more tempted by Barbed Shocker or Sudden Impact. I also think you might be able to use Liliana's Caress, Molten Vortex or Wheel of Fate depending on how you want to shape the deck.

Darth_Savage on Modern Discard v2

3 months ago

Hi marypopins,

Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.

Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.

I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.

Finally here are a few other cards for your consideration; Rakdos Augermage, Neheb, the Worthy, Kolaghan's Command, Jagged Poppet and Igneous Pouncer.

I hope I've given you some ideas, enjoy brewing your deck.

Darth_Savage on Rakdos 8-Rack

4 months ago

Hi swl0728

If you want to run Angrath, the Flame-Chained then you need some form of acceleration, something like Infernal Plunge or Pyretic Ritual otherwise the card is just to slow to meaningfully effect the board state. Next up, if your deck is running Liliana's Caress then it should almost always be running Waste Not instead.

There probably is a shell where discard could work, but I suspect it would be using cards like Burning Inquiry, Barbed Shocker and Reforge the Soul alongside cards you don't care about discarding Flashback, Unearth and abilities similar to Bloodsoaked Champion. I might have a mess around with the idea. Another card you might find interesting is Lavaborn Muse and lastly Blackmail and Mire's Toll for the significant reason that they can hit lands...

Hope this is of some help.

Darth_Savage on WasteOne

4 months ago

I like Hollow One and I like Waste Not but I'm not sure they belong in the same deck, the thing is that both cards are built for combo but they both need support. I think this deck needs a little more focus, to that end I'd like to suggest:

  • Jagged Poppet instead of Master of the Feast (best target for Pacifism effects ever), letting your opponent draw an extra card (if you aren't aiming to mill them) is normally a bad idea. The poppet will let you ditch cards but also makes your opponent discard
  • Infernal Tutor, you are going to burn through cards quickly and so the Hellbent ability is relevant
  • Like 8-Rack you can use the Raven's Crime x4 / Dakmor Salvage x2 combo, almost always better than Dark Deal
  • Driven / Despair, the Despair part is the useful bit, it gives your creatures menace and turns them all into spectres
  • Another option that might be fun, is Barbed Shocker, at 4 mana it is expensive, but it has haste and trample...

ZendikariWol on

7 months ago

Take a look at mine and see what you find. Howling Mine, Anvil of Bogardan, Shocker and Barbed Shocker are nice. The other wheel effects are also nice.

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