Ghitu Lavarunner


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Ghitu Lavarunner

Creature — Human Wizard

As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

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Recent Decks

Ghitu Lavarunner Discussion

RhythmBeast on Burn: Ghitu Lavarunner vs. Firebrand ...

10 hours ago

I agree with Bossie965. It really depends on what other things you're running in your burn deck. Ghitu Lavarunner is great if you want to swing, but Firebrand Archer will give you better value off of your burn spells. In my opinion, Archer would be the better card simply because it adds one damage to each of your burn spells.

Snivy__ on Wizards' Assault [7-0-1 Record]

6 days ago

So far the one-drop slot along with Ghitu Lavarunner will be Siren Stormtamer after rotation, but idk if the Siren is really strong enough. Other than that Spirebluff Canal and Unsummon are the only two cards rotating from the main. Guilds of Ravnica is going to focus on the Izzet guild, so I'm hoping they either create a great Izzet land or remake the shock land.

TheBrandon on Burn: Ghitu Lavarunner vs. Firebrand ...

1 week ago

I've been doing some testing on and off with Ghitu Lavarunner and Firebrand Archer, and can't decide which one is better. Firebrand Archer seems more consistent, but when Ghitu Lavarunner gets an early start it can end games pretty quick. Does anyone have any input to help me decide which card should earn the deckslot?

DistortionSlayer on Budget Keld RDW

2 weeks ago

I suggest 2-3 Lightning Strike and 2-1Wizard's Lightning because you have 8 Wizards (Soul-Scar Mage-Ghitu Lavarunner) and I think it would be more consistent.

WolfBream on Guttersnipe Deck, any thoughts?

2 weeks ago

After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?


Creatures (21):

4 Guttersnipe 4 Viashino Pyromancer 4 Ghitu Lavarunner 3 Dismissive Pyromancer 3 Fanatical Firebrand

Instants (12): 4 Wizard's Lightning 4 Shock 4 Lightning Strike

Enchantments (3):

3 The Flame of Keld

Sorceries (3):

3 Mutiny

Land (21):

21 Mountain

Total: 60


3 Smelt 2 Repeating Barrage 2 Fervent Strike 2 Reckless Rage 2 Warlord's Fury 1 Makeshift Munitions 3 Goblin Chainwhirler

Thanks in advance,


theoptimistiq on With Fire And Storm ($30) MTG Core 19 Budget Burn

2 weeks ago

Hello there :)

Nice deck, I've recently also came up with a similar idea. Here are my suggestions which cards IMHO are worth including in this deck: Dual Shot - deals 1 damage to 2 creatures, it'll allow you to deal with some weaker creatures at the beginning of the game

Ghitu Lavarunner - it costs 1 red mana, but quickly becomes 2/2 creature

Thud - after you play wizard which deals damage to an opponent after he enters the battlefield, you can play this card and deal another 3 damage to your opponent for only 1 red mana

Mutiny - you can easily deal with some bigger creature thanks to this card.

Banefire - card which should be played in the end phase of the game to destroy your opponent. You pay 5 mana, and your opponent can't counter this spell!

Deck should be fast and you should constantly attack your opponent with instant spells and deal damage. Artifacts slow you down so do enchantments. I'd remove artifacts, enchantments and tormenting voice from your deck. These cards definitely slows you down, are expensive to play - thus, you will not use artifacts' benefits.

The same goes with Tormenting Voice - you have to discard 2 cards, which makes it a difficult choice to choose which one should go to your graveyard... please mind that you will not retrieve those cards later in the game.

Cheers! :)

magikarp123 on Wizard Control Post Rotation

2 weeks ago

Thanks so much for the advice! I put in two Ghitu Lavarunner, and didn't put any Soul-Scar Mages because I do not plan to play this deck until after rotation, however it would be a great addition to this deck. As for dropping Syncopate, i would love to drop two, I just don't know how well it plays and what to replace it with, I'm hoping something better will come with the new ravnica. I want this deck to definitely lean control but have a more solid win con than my previous control deck. The ratio of non-flash creatures to control pieces will have to be tinkered with once I get some play testing in. Also with play testing I can figure out if the wizards synergies are good enough to put control on the back burner. As for dropping a Naru Meha, Master Wizard, I would like to play 3 copys because she is decent and has flash.

Thanks for the suggestions and I am excited to see where this deck goes.

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