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Creature — Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Ghitu Lavarunner Discussion
5 days ago
- Abbot of Keral Keep + Soul-Scar Mage add Ghitu Lavarunner and Wizard's Lightning I might be a bit biased but I have had a lot of success with the wizard package. I would take out Chandra, Fire Artisan as well, but that is mostly because I don't think RDW really has the space nor need for planeswalkers.
2 months ago
@Liliana69X, Ah yes, well I can assure you I did check every existing one-mana haste creature before constructing this list and I did mention the ones I felt were certainly notable to be mentioned, but I did not find any that were better with except for G-Guide and Swifty which I mentioned in paragraph 1.
That being said while Grim Lavamancer is certainly a good card, but it too suffers from the duplication issue I mentioned earlier in paragraph 3. Grim Lavamancer also suffers from a lot of the same or similar issues I described with Ghitu Lavarunner in paragraph 5, however; I do think Grim Lavamancer is definitely a better card than the Ghitu Lavarunner . While it does provide an excellent source of utility in your deck it loses points in terms of the wait-time to set up given its priority to other cards, and how duplicate Lavamancers can be more detrimental in the early game. I’d run it as a 1 or 2 of, but I would prefer something faster that doesn’t compete for resources (limited mana) in the early game to be useful. I’m sure others would disagree with me, but Lavamancer’s usefulness is probably more fitting with the group of burn players that prefer to run a smaller concentration of creatures than those like myself who prefer running a high concentration of creatures which the latter is the group I’m advocating this creature to.
2 months ago
Card: Fervent Champion
Before I start I want to preface that I don’t think this card is auto-include powerful like Goblin Guide or Monastery Swiftspear , but I am of the impression that if your deck really wants a third 1-mana haste creature that this card is your best choice to include. (Not every burn deck wants more creatures, but some decks would prefer more consistency when starting the game with an early board-presence and it’s those decks where I think this card matters in.)
In the past various burn decks have tried to find success with cards such as Bomat Courier , Fanatical Firebrand , Legion Loyalist , Spark Elemental , and Village Messenger Flip, but none of these cards have done well enough to maintain a consistent foothold in the format, and they’re mostly relegated to very fringe or budget play only. Now having any of these one-mana 1/1 haste creatures isn’t exactly horrible if it’s the only creature in your opening hand as it can deal anywhere from 2-to-4 damage depending on the matchup, if you’re going first, and whether you have a Searing Blaze to take out a potential chump blocker. Again these one-mana haste creatures pale in comparison to Goblin Guide and Monastery Swiftspear , but they do serve a purpose if you don’t have GG or Swifty in your opening hand, and it’s still very possible to win a game if you have to start it with a Fanatical Firebrand or Bomat Courier .
No, what cards like Fanatical Firebrand and Bomat Courier suffer the most from is when you run into duplicates of them in a game. While ending up with a second or third FF or BC is fairly unlikely it can make winning that game very unfavorable, because collectively a group of Fanatical Firebrand s will end up doing far less damage than a group of Goblin Guide s or a group of Lightning Bolt s. I believe it’s this distinction that separates the must-play cards from the fringe-play cards despite both groups having the capacity to win games with under the right circumstances.
I also believe this is what makes Fervent Champion different from the fringe-group of haste creatures, because the amount of damage it deals increases in the event you end up with duplicates of it. Refer to the card’s second line of text, “Whenever Fervent Champion attacks, another attacking Knight you control gets +1/+0 until end of turn.” If you have two Champions you can have them pump each other collectively dealing 4 damage instead of 2. Even if the Champion is the only Knight in your burn deck the Champion is only meant to be included to improve the consistency of having a turn 1 creature in your opening hand that isn’t set back if you end up with duplicates and that’s all we really want it to do for it to be good enough in the first place.
Lastly before I close some of you may argue that Ghitu Lavarunner would be a better creature to run over the Champion as it would be easier for a burn deck to put two instants and/or sorceries in the graveyard rather than end up with a duplicate creature. The problem with this argument is Ghitu Lavarunner is a really bad early game creature. Unless you heavily alter your deck to accommodate the Lavarunner, T1 it deals no damage, T2 after you play your two non-creature spells it deals 2 damage and by T3 the Lavarunner has collectively dealt 4 overall damage by now. If I play only 1 Champion starting on T1 like the Lavarunner by T3 the Champion will collectively dealt 3 damage overall. This is only if we compare the Lavarunner’s best case scenario however; because if our Lavarunner opening hand has another creature(s) in hand we will have to play that creature(s) first otherwise we won’t be able to maximize the damage that creature(s) can do, and thus we’d be unable to power-up the Lavarunner by turn 2. Furthermore if we don’t have two one-mana damage spells to cast by T2 or two land cards to play by T2 the Lavarunner won’t get its buff anyway. The Champion doesn’t have such glaring setbacks and will end up dealing more or equal damage than the Lavarunner under the same circumstances. In addition, if we start the game with two Ghitu Lavarunner s the most damage they could deal by turn 2 would be 1 or 2 damage. Likewise if you start the game with two Fervent Champion s the most damage they could deal by T2 would be 4 or 5 damage. It is with all this in mind that I find the Fervent Champion more practical to run in the burn deck than the Ghitu Lavarunner .
With all that being said I’ve goldfished the Fervent Champion in my own burn deck slotting it in where I would put my third set of one-mana haste creatures along with my play set of Goblin Guide s and Monastery Swiftspear s. Personally, I’d recommend running four Fervent Champion s, because it’s like playing with an extra set of Goblin Guide s whenever I get duplicates. I will acknowledge that creature removal can disrupt the damage output, but that can be said for any creature that gets removed and it frankly says a lot about the power level if my opponent would rather take out my second Champion than my G-Guide or Swifty. Also the First Strike on Champion definitely gives it some longevity on the battlefield being able to eat rather than trade with cards like Elvish Mystic or Snapcaster Mage or Dark Confidant while also being able to trade with Thalia, Guardian of Thraben as a definite advantage.
Also I don’t run any equipment or other Knights in my deck. The Champion is just good on his own and adding equipment and/or more knights would probably make your deck worse. I wouldn’t knock the Champion from your consideration until you’ve tested a play set of it for yourself. I get the feeling the card is going to be somewhat of a sleeper given it’s low price tag right now.
4 months ago
Mono red burn is always solid and you've got a nice balance of things here. Ghitu Lavarunner could be good be a way to make this stronger. If you are looking for a fun twist you are pretty close to having enough goblins for Icon of Ancestry and Chaos Wand is always great.
6 months ago
When you can play 5+ copies of each card, there's about a million different ways to win on turn one. For example:
Even if you make the format Standard-only, you'd still have people doing bullshit like making a deck with nothing but Viashino Pyromancer s, Ghitu Lavarunner s, Wizard's Lightning s, and Mountain s for guaranteed turn 3 or 4 kills. There's a reason there's a limit of 4 copies. Without it, you end up with either a format that's decided by the coin flip or a banlist longer than the dictionary.
6 months ago
Wardino, I believe I had both
as preliminary card when I started building it. With the Lavarunner I kept running into the issue of losing the haste and +1/+0 bonus if I didn't have Adeliz out to compensate for it. Otherwise it have worked fine.
6 months ago
I think Wee Dragonauts was made for this kind of deck. Perhaps Ghitu Lavarunner and Rile could help, and Stealth Mission could be entertaining as it could boost Dreadhorde Arcanist among other things, which could bring Stealth Mission back and such. Overall, This deck looks pretty fun, good picks!!
6 months ago
Ghitu Lavarunner occurrence in decks from the last year
All decks: 0.04%
All decks: 0.31%