|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Price & Acquistion Set Price Alerts
|Have (3)||Excrempus , ahobrien , FuneralofGod|
|Want (11)||zauberfein , Mtang8264 , TheBryce , shootersam12 , NobleSlay3r , BorosEvendur , Tiefman , OldBacon , DarkStarStorm , DragoKdb , Danielj111|
Ghitu Lavarunner Discussion
1 week ago
I like the deck, it's a really cool idea. I'd put in some Ghitu Lavarunners to up the 1 drop and wizard count. You might also want to cut your land count down and drop a Gruesome Menagerie, because right now it looks like it'll have clunky hands a bit too often.
1 week ago
This deck is looks like its in the "Is it a goblin deck or is it a burn deck?" zone. I would be more inclined to lean into the burn aspect, and build something like the following:
cdkime on New to MTG
1 week ago
I moved your thread from the "Deck Help" (which is primarily designed for Kitchen Table or uncommon formats) to "Standard Deck Help", just to make sure it's clear what type of advice you're looking for, as well as draw the attention of those who keep an eye on the Standard sections of this site.
Moving on to actual deck advice, I'll start with a disclaimer: Standard is not my forte, so feel free to defer to others' opinions.
For some general deckbuilding advice, when you're trying to make a burn deck, you want to focus on highly efficient attacking creatures and burn spells (low mana cost, high payoff). Ideally, you are casting something painful every single turn. Burn is a glass canon deck--you have a bit of interaction and removal with your burn spells, but generally you want to be hitting your opponent with direct damage. Since your spells are all low-cost, Burn struggles in the late game, when opponents have a more established position--so, you just need to make sure you can win before then.
Here are some cards that you should consider:
Ghitu Lavarunner - Often this will be a 2/2 with haste, which is fantastic for one mana. Consider running four copies of this.
Experimental Frenzy is a super neat card for burn. While it doesn't advance your victory the turn it is played, Burn's biggest problem is having spells to cast. Since your spells are cheap, you usually empty your hand quickly--Experimental Frenzy effectively always gives you 1 card in hand. You do not need four copies of this, as you don't want to draw it early, but 2-3 would be fine.
Viashino Pyromancer burns for 2 the second it enters the battlefield, and sometimes can swing for 2 more. Not bad.
Wizard's Lightning is fantastic with Viashino Pyromancer and Ghitu Lavarunner. Casting for three mana, it's not ideal, but one mana for three damage is fantastic--there's a reason the most commonly played card in Modern is Lightning Bolt.
Hope some of that helps!
2 weeks ago
Great deck man, if you you want to cut it down to 60 cards Ghitu Lavarunner can just be a stale card in your opening and only and okay card should you draw into it
2 weeks ago
as a guy who tried REALLY HARD to make Izzet wizards work in standard, it just doesn't stand up to the top decks. Golgari steamrolls right over it, control locks it down completely. Unfortunately the better cards for an Izzet deck right now are the drakes and Niv Mizzet, along with the more expensive card in the format. As a person who prefers a budget deck himself, I just didn't want to dish out cash for the cards needed for a functional build (note: functional, not winning).
All that being said, you already have Niv Mizzets so thats a good start. To be frank, this format is far friendlier to those who run counterspells in the main board and seek a mid-range game or tempo game over an aggro game unless you have 500 bucks to blow on cardboard. Here's an analysis of some of your cards listed:
Adeliz: absolutely fantastic card, I love it so much I moved the deck it fits in to modern format instead. However, 4 is too much as drawing two in a game before you've even got one out means you're down a card and turn to draw more gas to boost your wizards. Ultimately, 3 is far better since that chance becomes a little lower.
Naru Meha: It LOOKS like a card that fits but I assure you this is a budget control card instead. In fact, it's more of an EDH jankpiece than a playable standard card which is a damn shame considering how well it synergizes. However, at 4 mana with double blue cost, plus an average 2 mana needed to cast something for it to copy beforehand, you're not playing this thing before turn 6 at best. That's fine, ultimately except you've already got a six-cost in the form of Niv Mizzet which is a far stronger card. Now Naru IS an infinite combo enabler but the pieces needed are a little... inconsistent. As such I'd cut them entirely from the deck if your aim is to be fast and consistent.
Stormtamer: This is a really good card but it's situational. If your aim is to use it to counter a spell that could kill your game plan, then yeah awesome. It counters Settle the Wreckage, it counters Planeswalker abilities that target you, and it counters removal. As long as the spell or ability has a target that you own, you can counter it. However I personally find there are faster, more powerful wizards to play for your first match, and thus I usually put two in the sideboard.
Wee Dragonauts: Great booster card but it's not 4-of-great. 3 is good, and probably better in the long run so you don't draw too many.
There are a ton of budget options for faster wizards you could play right now. For example: Viashino Pyromancer, Ghitu Lavarunner, and Ghitu Journeymage. ETB effects can speed up the game really quickly, especially when you have a hand full of burn and some of these guys to play.
All in all, don't forget to have fun, and remember that no one's opinion on your cards is law; not even mine.
2 weeks ago
I don't think Ral is good enough. You don't have enough creature to keep him safe so at best it will activate his abilities once or twice. ( and they are not gamebreaker in your deck imo )
Guttersnipe can get in some huge swing thanks to all the low ccm instant/sorcery.
Rekindling Phoenix is a nice threat to run and is a great target to the Beamsplitter instant/sorcery copies.
You could also use a bit more card draw from blue to fill your graveyard without loosing gas in your hand. That will fuel both the drake so they will quickly be big. But it's not a focus on the Beamsplitter anymore.
3 weeks ago
Added two Ghitu Lavarunner for one Tormenting Voice and one Risk Factor. The one mana cantrips are really important to make the big storm turn possible. Still not sure if I should replace the two leftover Risk Factor for two more Ghitu Lavarunner. This would speed up the combo even more but would reduce the "lategame power" a bit.
3 weeks ago
I’d personally drop the Riles and 1 Tormenting Voice for 3x Ghitu Lavarunner, it’s just too good to not have with such high spell count.
If dropping Steam Vents from Side you could toss in Goblin Chainwhirler against creature decks.
Really cool build +1