Gonti's Aether Heart


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Gonti's Aether Heart

Legendary Artifact

Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get (two energy counters).

Pay , Exile Gonti's Aether Heart: Take an extra turn after this one.

Price & Acquistion Set Price Alerts



Gonti's Aether Heart Discussion

JundSenator93 on

3 weeks ago

Not even, it needs stuff like Beacon of Tomorrows , Nexus of Fate, Timestream Navigator, Gonti's Aether Heart , etc.

ManiacalPotato on Night of the Living Robots

1 month ago

Awesome! When I was learning about that interaction, I found out about another one that's equally good: Strionic Resonator is effectively '2 mana: destroy target permanent', as long as I'm using Feldon's ability. Even if I haven't discarded anything good and am thus not using Feldon, It still synergizes with all of the creatures with 'enters the battlefield' triggers, as well as Staff of Nin, Aetherworks Marvel, Gonti's Aether Heart, Lightning Runner, Deathrender etc.

RUG_Jank on Temur Energy invades EDH

3 months ago

Lightning Runner can provide infinite combats either by having four copies of it or with enough copies of Aetherwind Basker. There's also a 3 piece infinite combo between Whirler Virtuoso and Gonti's Aether Heart with either Panharmonicon or Decoction Module.

nav566 on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

4 months ago

Golem Guardian seems a bit misplaced here, since he is not an artifact land when he is flipped.

Try switching it with Strionic Resonator. You activate an artifact, say Gonti's Aether Heart, to get an extra turn. It triggers Kurkesh's Ability. You use the Resonator to copy the triggered ability, then copy the Resonator ability with Kurkesh, since the Resonator has an activated ability. So basicly you now have two more Kurkesh triggers, you pay three red mana, and now you got 4 extra turns. Generally, you pay six mana to copy the ability three times instead of paying one mana to copy it once. Your deck creates insane amounts of mana, so you don't really care about that, and it's just crazy value.

reimannsum on Artifact

4 months ago

Acquire Board break down:

Raff Capashen, Ship's Mage is considered for replacement commander

Aethersquall Ancient, Decoction Module, and Era of Innovation, are largely for Gonti's Aether Heart. Era of Innovation is the weakest and would not be included on its own.

Foundry Inspector and Jhoira's Familiar are cost reducers, They may just be excess

Arcane Encyclopedia, Howling Golem, Padeem, Consul of Innovation, Paradoxical Outcome, Reverse Engineer, Sage of Lat-Nam, Sai, Master Thopterist and Game Plan are added draw power

Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant

Whir of Invention, Thran Temporal Gateway, Planar Bridge, Jalira, Master Polymorphist, Inventors' Fair are for getting things out in fun ways

Efficient Construction, Baird, Steward of Argive keep from being killed by flyers and hordes

Inspiring Statuary is fun but does not do enough to justify the slot

PIZZ_PAZZ on Mono-Green Monuments

6 months ago

If you put in cards like Gonti's Aether Heart to set up insane energy engines, on top of Greenbelt rampager combos.

stensiagamekeeper on Help with RU Jaya Ballard ...

6 months ago

First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.

If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).

If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.

What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.

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