Gonti's Aether Heart


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Gonti's Aether Heart

Legendary Artifact

Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get (two energy counters).

Pay , Exile Gonti's Aether Heart: Take an extra turn after this one.

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Gonti's Aether Heart Discussion

Gleeock on Voltron-with-a-Senior-Edificer (Sram Equipment)

1 week ago

Yeah, Alhammarret's Archive is good (I'm not completely knocking it), but most games tended to be just a bit slow -- a dead drop for a turn. EVEN in Sisay I was usually finding better, "stormier" options :)

I've started dabbling with Gonti's Aether Heart of all things as my dead drop turn item. Seems so non-synergistic but one HUGE shutdown for me with Sram was things like recurring fog-frog with Meren for "prevent all dmg this turn". The extra turn from Gonti's was either 2 players simultaneously getting wiped out or getting around "prevent all dmg" recursion. I'm not sure if I like the heart better or Ugin's Nexus - Nexus is cool as a preventative measure & making players think twice about wiping artifacts... But I think I like the higher control of 2x turn on the heart.

BaneofthePlaneswalker200 on unlimited energy

2 weeks ago

I like the build, how about Gonti's Aether Heart? That way you can use the energy to just keep taking turns!

filthyc4sual on Energy counter

3 weeks ago

First of all, Ral Zerek isn't legal in standard. ;)

I think the deck has a bit of an identity crisis. It's trying to be super aggressive with Electrostatic Pummeler and Aether Swooper, but it also wants to go long with Aethersquall Ancient. Because of this, I'm gonna be splitting my suggestions in half base on which direction you would prefer.

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djnewellmit on Swinging Swaying Simic (Budget Deck)

4 weeks ago

If you're looking for an outlet for the energy, I feel like Bristling Hydra would be better than Gonti's Aether Heart and those puzzleknots. Or if you are looking to go with the energy, I'd suggest Glimmer of Genius over Hieroglyphic Illumination. I'd even consider swapping in Empyreal Voyager for the Skyspawner.

Variux on Mechanical Orchestra

4 weeks ago

So, a few things here. I would adjust the mana base a little bit. There are some dual lands that come in untapped pretty easily in your colors. Botanical Sanctum is way better than Woodland Stream. In the upcoming set, Ixalan, there are reprints of Sunpetal Grove and Glacial Fortress which will be of a bit benefit here. You need more lands as well, because only having 18 while having a huge amount of high cmc creatures and a huge amount of creatures in general is bad. I did the same when I first started. You should shoot for around 24 lands. I would recommend having 4x Aether Hub, 4x Botanical Sanctum, and maybe even some Scattered Groves or Irrigated Farmland so that if you don't need the mana you can cycle the cards. Mana is a huge part of Magic that I overlooked when I first started playing.

Moving on to your creatures, you should definitely get rid of some of these as their ETB abilities are not as good as others you have. Kujar Seedsculptor, Maulfist Revolutionary, Weldfast Wingsmith, Sifter Wurm could probably be removed. I see the synergy there between a lot of them, but there are definitely some other cards you have mentioned that would be better as a 4 of.

Rogue Refiner and Servant of the Conduit could probably fit in well as 4 of's. Rogue will net you energy and card draws, and Servant will net you energy and ramp into any of your other creatures. Since you are generating so much energy, you're going to need something to drop it in to. You could use Bristling Hydra or even something different like Aetherwind Basker. If you don't want to go the creature route for channeling energy, you can use Gonti's Aether Heart and take an extra turn every so often. That could win you the game pretty easily. Regal Caracal would also be a great 5 drop spot, maybe even over Cloudblazer or a 2-2 split would be good too. Things like Sram's Expertise or Servo Exhibition are nice as well because you'll get double the amount of Servos. I see that you have Illusionist's Stratagem which is awesome, that would work well with Regal Caracal. Also, I would cut out Pyramid of the Pantheon and maybe even Gift of Paradise for some lands / creatures.

Very interesting deck, I love that you've chosen to make something so complex with your first deck. I started with Panharmonicon when I first started playing but I used Blue and Red as my primary colors and used things like Whirler Virtuoso and Maverick Thopterist to make a ton of thopters.

Hopefully I've been of help to you! Just remember to always make sure you have ~24 lands unless you have a really low CMC deck, or play things like Attune with Aether or other ramp spells. Make sure the majority of your creatures are 4 of's instead of 2 of's. You want to make the most of what you get, so ensuring you draw something great is better than drawing something okay in it's place. You want to play things like:


4x Rogue Refiner, 4x Regal Caracal, 4x Cloudblazer, 4x Sunscourge Champion, 4x Champion of Wits, 4x Servant of the Conduit, 4x Sram's Expertise, 4x Panharmonicon

and so on and so forth. I would go on to http://gatherer.wizards.com/Pages/Default.aspx or tcgplayer.com and search for cards in your color under "standard" and just browse and see what you can find for enter the battlefield effects.

Good luck!

Ares111123 on Infinite Kaladesh

1 month ago

EgyptianSpaceGamer thats perfect lol.Going to do my own build of this deck but im fusing it with Corrosive_Cat's own UR combo deck The Inspector's Schedule [Izzet Artifacts]. Only suggestion to your deck is adding Gonti's Aether Heart as in the combo it is 2 Decoction Modules and will reduce the combo down to 3 cards, preferably Panharmonicon + Whirler Virtuoso + Gonti's Aether Heart . This allows the deck to drop Panharmonicon + Whirler Virtuoso before T6 and on T6 drop gonti's heart and instantly get infinite energy and thopters, then exile the heart to take an extra turn and not even allow your opponent a final turn before you swing for the win.

aleister23 on R/U/G colossus fling

1 month ago

I played something similar, but without the energy theme.

I would take out Aethersphere Harvester and Gonti's Aether Heart as well as Attune with Aether and add 4 Prophetic Prism and another caravan, 2 key and some Reverse Engineer, the Rogue Refiner could be Metallic Rebuke or some first turn artifacts as Pyramid of the Pantheon or Pacification Array. This would speed things up and let you get rid of green

DrkNinja on Daretti's Artificial Hate

1 month ago

What's your opinion on Gonti's Aether Heart? I put it in my deck Scrapyard Wars! ft. Daretti, and I haven't had the chance to play it yet but it seems really good with Myr Battlesphere. Infact with Daretti emblem it's infinite, and there are other ways to go infinite with it like Feldon of the Third Path.

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