|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Gonti's Aether Heart
Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get (two energy counters).
Pay , Exile Gonti's Aether Heart: Take an extra turn after this one.
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Gonti's Aether Heart Discussion
1 day ago
sg_86 to be honest it doesn't usually do me all that much good. Base version of the deck doesn't generally run much removal. And at 10 treasures it't only really a real wincon with a Panharmonicon in my case. I don't want the deck to hinge on that happening. As the deck sits without Panharmonicon it reliably can produce at least 5 treasures by turn 7 in the worst case. Combo that into a Marionette Master for big win or a really big Torment of Hailfire which I'm averaging X=9, which so far has been either crippling or game ending in most cases. I thought about it long and hard and Torment Just wins over it most cases. This past weekend I was toying around with the idea of a 1 of Gonti's Aether Heart because it somehow does work.... and I got to actually pop it off for the win against someone at FNM. I still almost feel like it was a fluke but idk. It felt too fluid. Also gave purpose to occasionally running Glimmer of Genius and gives more purpose to a late game treasure map.
1 week ago
Okay, you asked me for advice, so here goes. Hope it's not too harsh. ;D
I'm just gonna start with creatures for now.
Advocate of the Beast seems super out of place, you don't have a single beast in the deck, so unless I'm missing something...
Same thing for Arcum Dagsson. You don't have a single artifact creature in the deck, and your only way to make them is Cultivator of Blades. If you can't reliably activate him he's just a really inefficient 2/2. Also, I assume you were going to use him to find Gonti's Aether Heart, but honestly, I don't think you have enough artifact/energy support to make that worthwhile either. If you cut Gonti's heart, you might as well also cut your other energy cards.
Hermit Druid is only good if your a heavy graveyard deck or are using him to combo, so I'd cut him.
Simic Guildmage is neat utility, but it's painfully inefficient. 2 mana to move a single counter. No thank you. But that's just me.
Also you have two Kydele, Chosen of Kruphix.
Some very very good creatures I would suggest instead:
Deranged Hermit: 5 mana for 5 exp is a good rate.
Shrieking Drake is an MVP. Any unspent blue mana? Convert it into experience at a 1:1 ratio.
2 weeks ago
Weaver of Currents is a really good card but youre right in that its very all-in on the ramp strategy, and unrewarding to draw at bad times. Since youre alresdy running Servant of the Conduit you can easily cut it. That and Bounty of the Luxa while Attune with Aether smooths out your land drops will probably give you all the ramp you need.
Rishkar, Peema Renegade is a great alternative if you still want the ramp, because he isnt a totally dead draw. If you run him you could play into the synergy a bit with Longtusk Cub which is just plain awesome in any energy deck, as well as Verdurous Gearhulk which, at worst, is an 8/8 for 5.
Now, my next suggestion is something you probably wont like, but I love. Aethertide Whale might find a home in a deck like this. The instant speed unsummon for less energy than he gives you on ETB is great if you need him to stick on board lategame. And if youre ahead, gaining 6 energy and a 6/4 flying for 6 is pretty damn nice for feeding your energy consumers.
As a big Nissa fangirl I adore this deck (plus I just love Temur Energy too). I actually have most of the cards so Ill have to give it a shot myself, make some adjustments here and there. Ill report back!
1 month ago
Side Note: I, at one time, did have 4 modules in the deck but dropped them to make room for Wandering Fumarole and Crackdown Construct combo. Now with that combo illegal i added 2 Mirage Mirror and another Saheeli Rai since they are flexible cards.
1 month ago
Excluding planswalkers!!! What is your favorite and least favorite MYTHIC cards and why?
My favorite is Skaab Ruinator... Fun to build around and rewarding to play yet far away from being broken.
My least favorite is Gonti's Aether Heart... One I am biased/wasn't thrilled with the energy mechanic... Two I just think that there are better ways to get extra turns... However at least it's note worthy that it's an artifact so any deck CAN play it.
1 month ago
Thanks for commenting!
I've tried Gonti's Aether Heart in the past and honestly, it's just too darn expensive and clunky. The upside is there but the deck runs far more smoothly when its curve stays very low. It's possibly correct to run a 1-of as a tutor target for Saheeli but even still, you should almost always be able to assemble the combo pieces off a Saheeli ult anyway.
Anointed Procession would reduce the number of combo pieces, but I'd honestly rather just run more copies of Panharmonicon. It works better with the rest of the deck rather than doing nothing except when we're going for the win. Plus we'd have to run three colors, reducing consistency and requiring a more expensive mana base.
Winding Constrictor is interesting but four colors is just far too greedy for me, especially without tripling the cost of the deck just for the lands.
1 month ago
Seems like its only hard to get the pieces because the deck needs 4 pieces to combo. If you go decoction - Whirler - Gonti's that would let you play like a glimmer or something. Also 2 other 3 card combo routes cause I'm feeling nice today;
Winding Constrictor - Whirler Virtuoso - Gonti's Aether Heart
Whirler Virtuoso - Anointed Procession - Gonti's Aether Heart
Basically gonti's can save you a combo piece, though it sucks it costs 6 and not 5. also gonti's can get you an extra turn that will let you swing with your infinite team, saving you the Reckless Fireweaver slot... So it can save 2 slots...
2 months ago
Yeah, Alhammarret's Archive is good (I'm not completely knocking it), but most games tended to be just a bit slow -- a dead drop for a turn. EVEN in Sisay I was usually finding better, "stormier" options :)
I've started dabbling with Gonti's Aether Heart of all things as my dead drop turn item. Seems so non-synergistic but one HUGE shutdown for me with Sram was things like recurring fog-frog with Meren for "prevent all dmg this turn". The extra turn from Gonti's was either 2 players simultaneously getting wiped out or getting around "prevent all dmg" recursion. I'm not sure if I like the heart better or Ugin's Nexus - Nexus is cool as a preventative measure & making players think twice about wiping artifacts... But I think I like the higher control of 2x turn on the heart.