|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
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Ghost Council of Orzhova
Legendary Creature — Spirit
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Ghost Council of Orzhova Discussion
4 months ago
Was wondering how I could be able to improve the tier of my Edgar Markov list. I would argue it plays better than Teysa, Orzhov Scion, Ghost Council of Orzhova at very least, probably pushing towards the level of Selvala, Explorer Returned and Sliver Queen in power level, any suggestions on how I could improve the list would be great! I'm hoping to make the deck more resilient but also manage to keep the gameplan within the first 4 turns. Another interesting part of the deck is the longevity provided by Skullclamp allowing for more protected combo lines late game, which can be from Doomsday or the main enablers razaketh, the foulblooded and Ad Nauseam. The deck has improved with recent updates as well as getting a better line to victory with the inclusion of Necromancy mainboard for instant speed lines, this allows us to use Yawgmoth's Will efficiently.
Thank you and that's a brief overview of the deck, hope it helps and I will be waiting for suggestions if any eagerly! :)
Good day regards,
4 months ago
what about Ghost Council of Orzhova??
6 months ago
Looks like your land-base could use more W sources and fewer B sources.
I think you can go down to 36 or 34 lands, bring in some utility lands (like High Market), fetches, shocks, and other kinds of dual lands and still be okay.
With the spaces you have left, think of other utility creatures, perhaps. Razaketh, the Foulblooded, for example, would make good use of your extra life as a tutor. Ghost Council of Orzhova and Obzedat, Ghost Council come to mind, as well.
Greed would be a good card-draw enchantment given your life-gain.
Bring some mana rocks into your artifact pool (like Orzhov Signet), a few board wipes into your sorceries, some spot removal (especially exile effects) into your instants, and maybe a synergistic planeswalker or two, like Elspeth Tirel or Sorin, Grim Nemesis.
6 months ago
If you would ever like to think about moving away from your artifact sub-theme, Banishing Light, Beacon of Unrest, Choice of Damnations, Oblivion Ring, Path to Exile, Swords to Plowshares, and Torment of Hailfire might work as removal/pain spells here.
7 months ago
Ghost Council of Orzhova, Karlov of the Ghost Council not so hot right now, as for council I wouldnt have enough fodder while Karlov needs soulsisters which after some consideration I dont wanna go into too much rather go more toolbox/vampire payoff, Blood Baron of Vizkopa is nice for it, Obzedat, Ghost Council I will fit in if i will have some room left.
7 months ago
Life gain seems like a great theme here.
Have you tested with Blood Baron of Vizkopa, Ghost Council of Orzhova, Karlov of the Ghost Council, or Obzedat, Ghost Council? It might be cool to replace ad nauseum and Phyrexian Unlife with more life gain.
Have fun playing!
8 months ago
Attila on Ghost Army
9 months ago
Just a note, that regenerate effects don't get past sacrifice triggers. So if you sac Will-o'-the-Wisp to Ghost Council of Orzhova after paying its regeneration cost, it will still go to the graveyard. Regenerate effects only remove damage.