|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
Combos Browse all
Ghost Council of Orzhova
Legendary Creature — Spirit
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Commander Recommendations Start Commander Deck
Latest as Commander
Ghost Council of Orzhova Discussion
1 week ago
- Have Auriok Salvagers and Lion's Eye Diamond in play.
- Pop Lion's Eye Diamond for and discarding our hand
- We spend to activate the ability of Salvagers, returning Lion's Eye Diamond to our hand. We have netted mana
- We can loop steps 2 and 3 as many times as we want, generating infinite mana. We then loop steps 2 and 3 as many times as we want, generating infinite mana.
- We play our commander, causing an opponent to lose 1 life and we gain 1 life.
- We sacrifice our commander to its own ability, sending it back to the command zone.
- We use our infinite mana to repeat steps 5 and 6 until all opponents have been drained of all life.
To explain the Relic Warder combo
- Leonin Relic-Warder is in the graveyard. We have either Blood Artist or Zulaport Cutthroat on the battlefield.
- We cast either Animate Dead or Dance of the Dead targeting Relic Warder.
- Relic Warder enters the battlefield, causing its ability to trigger. We choose to exile the reanimation enchantment that is keeping Relic Warder in play.
- The enchantment becomes exiled, causing Relic Warder to go to the graveyard from the battlefield. Relic Warder's leave the battlefield trigger fires, and our reanimation enchantment comes back. We target Relic Warder.
- We repeat steps 3 and 4 to form an infinite loop of Relic Warder going to the graveyard from the battlefield. Every time it leaves, we cause opponents to lose life with Blood Artist or Zulaport Cutthroat until all our opponents die.
2 months ago
Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .
The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).
I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.
Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.
Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).
There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:
Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.
Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.
Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.
2 months ago
I'm glad they didn't forget about momir vig, so at least I'll get the simic box and be happy with it.
The rakdos one looks great btw.
5 months ago
chopsueyrice - Ayli will remain at Mid Power. She doesn't provide anything significant for the Turbo Ad Nauseam archetype that other commanders don't. Even in her own colours, Ghost Council of Orzhova is the more optimal choice, as it serves as a Command Zone outlet for the Auriok Salvagers + Lion's Eye Diamond combo.
Hotcake_Gotsyrup - Radha is lower than Ruric Thar because Sphere effects as a whole have lost a lot of relevance since the unbanning of Protean Hulk. In a similar vein, setting up some form of lock is not really viable anymore, and Ruric Thar has the significant upside of being able to consistently end games much quicker than Radha can. Neither is amazing right now, but for RG big mana + stax decks, Ruric Thar is currently the better option.
HezTheGod - Godo will remain in High Power. It's a glass cannon deck with much worse options for recovery than something like Sidisi Ad Nauseam or Selvala Brostorm. Arjun is worse than Mizzix, which is worse than Storm in Grixis colours headed by Kess or Jeleva. Same as Ayli above: Mid Power is appropriate for a worse version of a worse version of a competitive deck. The usual strategy Chainer decks go for is too slow and inefficient to matter in High Power and above.
potatopotatopotato - Yeah, it's still fine. If you wanna learn more about the deck, you should check out the decklist database in the description and talk to some of the people listed there.
Hyrkh - Jarad will be added to Mid Power. Meren has effectively replaced him as the competitive option for a midrange-y BG Graveyard deck.
Jamiemac - You comment here.
gminnick - Every Esper Commander kind of has the issue of "it's not Zur", and the same thing is unfortunately true for Sydri. She doesn't provide any advantages that are good enough to compete with Necropotence in the Command Zone, so she will remain in High Power.
1 year ago
Was wondering how I could be able to improve the tier of my Edgar Markov list. I would argue it plays better than Teysa, Orzhov Scion, Ghost Council of Orzhova at very least, probably pushing towards the level of Selvala, Explorer Returned and Sliver Queen in power level, any suggestions on how I could improve the list would be great! I'm hoping to make the deck more resilient but also manage to keep the gameplan within the first 4 turns. Another interesting part of the deck is the longevity provided by Skullclamp allowing for more protected combo lines late game, which can be from Doomsday or the main enablers razaketh, the foulblooded and Ad Nauseam. The deck has improved with recent updates as well as getting a better line to victory with the inclusion of Necromancy mainboard for instant speed lines, this allows us to use Yawgmoth's Will efficiently.
Thank you and that's a brief overview of the deck, hope it helps and I will be waiting for suggestions if any eagerly! :)
Good day regards,
1 year ago
Looks like your land-base could use more W sources and fewer B sources.
I think you can go down to 36 or 34 lands, bring in some utility lands (like High Market), fetches, shocks, and other kinds of dual lands and still be okay.
With the spaces you have left, think of other utility creatures, perhaps. Razaketh, the Foulblooded, for example, would make good use of your extra life as a tutor. Ghost Council of Orzhova and Obzedat, Ghost Council come to mind, as well.
Greed would be a good card-draw enchantment given your life-gain.
Bring some mana rocks into your artifact pool (like Orzhov Signet), a few board wipes into your sorceries, some spot removal (especially exile effects) into your instants, and maybe a synergistic planeswalker or two, like Elspeth Tirel or Sorin, Grim Nemesis.
1 year ago
If you would ever like to think about moving away from your artifact sub-theme, Banishing Light, Beacon of Unrest, Choice of Damnations, Oblivion Ring, Path to Exile, Swords to Plowshares, and Torment of Hailfire might work as removal/pain spells here.
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