Ghost Council of Orzhova

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Modern Masters 2015 Edition (MM2) Rare
Guildpact (GPT) Rare

Combos Browse all

Related Questions

Ghost Council of Orzhova

Legendary Creature — Spirit

When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.

, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.

Ghost Council of Orzhova Discussion

Catpocolypse on The twin guilds of life and death

2 weeks ago

Ima just clear up a couple things about EDH and rules so that you can have a better experience in the future.

  1. You MUST have 100 cards INCLUDING your Commander. While you have 100 cards there are other things.

  2. You MUST have a Commmander(also called a General). You dont have one.

  3. Whatever color your Commander is, that is the color your deck has to be. For instance, I can only play Naya colors(Green, White and Red) if Atla Palani, Nest Tender is my Commander because she doesn't have any Black or Blue, just Green, White and Red. But if I play Golos, Tireless Pilgrim , I can play all 5 colors, because even though he only costs colorless, he has an ability that uses all 5 colors. Using these rules, I can play Daghatar the Adamant is Abzan colors, not just white, because he has an ability that features both Black and Green.

  4. You can ONLY have 1 copy of each card. This does not include basic lands or cards that specifically say otherwise like Shadowborn Apostle

  5. Here is a link to the EDH wiki: https://mtg.fandom.com/wiki/EDH Use this to further enhance your knowledge, because somethings are difficult to explain through a comment.

Based off your description, i would use Kambal, Consul of Allocation or Ghost Council of Orzhova as your Commander. I have a Kambal, Consul of Allocation deck here: Kambal, Consul of Life Drain that you could use to fill in the slots you are going to have open. I will readily admit however, that I have not built a Ghost Council of Orzhova deck nor that I am any good at building EDH decks competitively. My talents lie in Modern.

Hope This Helps!

DM me if you have any questions that I can help with. You could do this on any of my decks or at my Profile Page Catpocolypse and I would be HAPPY to help.

MizzMizz on Strong Non-Infinite builds

4 months ago

Thanks for the responses! I've wanted to build around Ghost Council of Orzhova is there any way to make a deck like that powerful enough to win some games? I'm really into aristocrats.

BMHKain on I finally found something bad ...

5 months ago

After all 5 Bonds in WAR have been spoiled, I've let myself imagining how the Future of Ravnica as a Plane should work. Now we have true Alarian Symbols (Why didn't we have a sequel to the Shards of Alara Block... Or Watermarks for each Shard?), there is one thing I'm finally upset at WotC for this:

All Bonds are that of Allied 3-Colors.

This could've been fixed very easily w/o a problem. In 2 other ways also! We could have the Wedge-Style Colors straight out of Pre-Dragons of Tarkir sets of the Tarkir Block. Hell, we could've even had an Homage to the Nephilim (I don't fragging care about those cards; they are just as Rip-Easy like Nicol Bolas during the Legends Set; oh, & you all need to give Brawl more of a chance than ever; Oathbreaker's only flaw is actually the biggest that they had; Choose a Walker, BUT, you are also forced to use their key card representing them; which not all Walkers have. Just Play Brawl at least; it's more balanced, behaves the same as Standard, & CMDR Damage isn't a true problem anymore.

But I digress yet again. When the Half Angel/Half Demon Abominations brought us 4 colors, what I'd actually want more from WotC is the idea of setting all enemyship aside for good. Just imagine these enemy guilds actually appreciating, & learning from their former foes:

& = Life is also a kind of Progress, like all of everything. The Selesnya Conclave may be , but their agendas are actually comparable to Licht Kreis of Under Night IN-BIRTH fame, having an agenda though in control, is a perfect example of Peace-Loving Religious Extremists that would definitely at least earn the alliance of either The Golgari Swarm, &/or even The Orzhov Syndicate . Yep, This Religious Conclave is PRIME Abzan Material. Both the Izzet League, & the Selesnya Conclave are true villain groups at heart, & progress is literally all Dimensional layers; not just our 4D (Yep! I'm not kidding you! If we're in 3D, our world would be motionless at the status we're at. Dimension 4? Time; as in a Passage of Standard Time. It best resembles Cones on the vertical dimension. But what is Dimension 5? XP) status we're in. Progress is Mathematics. Progress is Life. Progress is even Infinity Transcendence. "All these people in my life... I don't want to lose anymore! & I won't give up this universe of hours! (God Gundam turns Gold, & nullifies DG Urube's attack.) (DG Urube: Uhh...?) Masters Taught me that! Our Great Homeland! OUR PRECIOUS PLANET EARTH! IS THE HIGHEST FORM OF LIFE!"

Comparable to: Ink-Treader Nephilim / Kynaios and Tiro of Meletis

See? That is not hard at all to think about! Here's another if you wish to have a good idea; oh, & if this is too much, don't fret! I'd still be happy anyway if WotC even did Wedge Alliances.

& = Somebody tell that idiot Teysa Karlov The Gruul Clans are much better than they were after "That Cyclopean Beast" died after some time. Just because The Gruul Clans are Savages, doesn't mean they aren't without some kind of mind; Shamans. While actual Barbaric members just want to strike at anything they see, the Shamans are pretty much the intelligence Gruul has. Suffice to say, The Orzhov Syndicate demands Money as a Mafia-Like Gang, & if you have none, prepare to have a Blood Tithe oversizing More than 100% of all your blood you will ever have your entire life. Blatant Hypocrisy. While the Gruul Clans are savage indeed, the Orzhov Syndicate demands your loyalty to them, or you'd have to pay the rest of aforementioned Tithe as a Spirit; Departed Souls. So, how can MTG's Worst Character ever (Hint, Everyone loves her but me. & is .) Support the Gruul Clans' cause? Not even The Titans from AEONS ago would've thought of this; those who the Gruul Clans kill alone, are already; supposedly, becoming Departed Souls as well. This could apply to all guilds actually; even when the Ghost Council of Orzhova , & Obzedat, Ghost Council were all killed by Kaya, Bane of the Dead . Shamans are meant to come in contact with the realm of the dead; Spirits both good & evil. But what to do with the more barbaric of the Gruul Clans? They've wanted to kill the Plane of Existence they're feet have been on in the first place! Well, oddly, This Mafia had more Action Extorting others as they drain their blood for profit, & their Growth only made them the supreme Monetary Group in the Multiverse. The Orzhov Syndicate & The Gruul Clans are not so different than you'd think. "Let me clarify the economics for you Gina. Sensational patients bring recognition. Recognition brings money. And money keeps Wellhaven's doors open. You should be thanking me." Better than the MCU version by a MILE! So... Maybe Teysa should thank Domri Rade after AEONS of Genocide? I, mean, The Gruul Clans are far better than the Guildless anyway.

Comparable to: Dune-Brood Nephilim / Saskia the Unyielding

& = Taking Order & Chaos in moderation, 50/50 style. The Boros Legion could act like an actual Military; planning out all possible outcomes; you know; actually Military planning? & The House of Dimir can hide evidence until actual confirmation of such design is in order. In fact, what if I told you Chaos > Order anyway? Both The House of Dimir, & The Boros Legion; which have their own ways of chaos; The House of Dimir can not only do this in secret, but makes matters worse for others. The Boros Legion is just an army of Mindless Soldiers, Angels, even stuff you'd wish weren't a part of this. Enforcing w/ raw emotion, these both describe Chaos in their own unique way; take it from a famous Psychologist I'm making anonymous about this: "You must have chaos within you to give birth to a dancing star" This quote actually states that Chaos; an Idea of fiction entirely seen as evil, but is actually seen by so few as a good thing more than Cosmos, Order, the like. If that philosophy is wrong, despite from a credible source, I dunno what to think...

Comparable to: Yore-Tiller Nephilim / Breya, Etherium Shaper

& = The Circle of Life benefits from even Zygotes or even the undead. If The Golgari Swarm, & the Azorius Senate is to coexist with one another, A mere reference to The Lion King; which demonstrates life & death are entirely a way of life; an Unthinkable Natural Law (A Fan-Based Translation of a crappy Touhou Project Game, for reference.) neither Justice, nor anyone; Active, Inactive, Dead, even Transcending Death, can stop. It is a part of all of us, & it would take a damn good stasis to stop something us humans have to accept when we witness our first death in our lives. So how does the Swarm, & Senate coexist with one another? Just let time pass, & maybe more than just Ravnica as a whole can learn from what should've been a Swahiili Folk Tale, but satirizes a crappy tale by an even crapier playright. But it still stood the test of time anyway, so, maybe a view? (Just watch the Reboot of The Lion King.)

Comparable to: Witch-Maw Nephilim / Atraxa, Praetors' Voice

& = Momir Vig, Simic Visionary is a bigger villain than Rakdos, the Showstopper altogether. After the former's death (?), The Simic Combine eventually brought up Prime Speaker Vannifar , who alloed the Simic Combine more freedom for creature creation; given the guidelines of said Guild. This resulted in more chaos than Momir Vig could only dream of doing; & Their Selfishness from the bias from other Guilds, actually prove both the Simic Combine, & The Cult of Rakdos, aren't so different as they would believe to be. "All souls are equal and alike, and have the similar nature and qualities."

Comparable to: Glint-Eye Nephilim / Yidris, Maelstrom Wielder

Yeah, I might have crossed many lines, but I still think there should also be Bonds representing Wedge Colors, &, as far as this post goes, Bonds that set all enemyships aside for good; a bit of genius borrowed from the Nephilim Scum that I don't even know if they were driven to extinction already. I apologize for making this kind of topic; It was paved w/ good intentions, but I really would like my 4 Color Stuff for real now. These have been the biggest enemies between Guilds since the beginning of all this. I really just made this so such enemyships can have a way to coexist between them, & likely some others. Oh, one last thing, If you find anything wrong about my opinions about this (& trust me, you actually might.); just tell me your thoughts how such enemyships would be set aside, all while actually having a possible alliance. This took me all day just to make; I hope you're glad. This wasn't a Bad Netflix Original Movie I made in the first place. Or a ruination of SPIRIT: Stallion of the Cimarron in the form of a female-targeted Pony based series that makes MY LITTLE PONY: FRIENDSHIP IS MAGIC look like Taysir of Rabiah, Nicol Bolas, & even Urza's decapitated head (All Awesome). & it takes SO MUCH for me to say MLP is better than just "Something without Representation" DX

Alright. Enough of this. I'd like some thought for this, please. I've other stuff to do though... Apologies again, & one more apology for the huge wall of text... Thank you for your time. ^_^

MazramDeSoul on Ayli, Eternal Pilgrim Budget Lifedrain

5 months ago

Maybe i should elaborate on the problem i have with this deck right now. In simple terms i dont know how to further improve the deck. Or to be more precise i lack the understanding of the required balance between card-mechanics.

For example i have 12 cards that can draw 10 ramp, 9 recursion cards, and so on. Prior to uploading this deck i had 9 single target removal spells in the deck, but i replaced Devouring Light and Absolver Thrull with Angel of Despair and Ghost Council of Orzhova , because i didnt count Ayli, Eternal Pilgrim as removal yet and to get one "remove anything" card into the deck.

I am almost certain that i have to many utility cards like Fanatical Devotion , Martyr's Cause , Teysa Karlov , ... as well as recursion cards in the deck. I think this deck might not have enough focus. But i cannot improve on this deck on my own anymore. Whenever i want to remove a card i find to important of a reason to not remove it. Hence why i wish for a broader community to judge my work.

Ripwater on Orzhov Legendary

5 months ago

Rome921,

Have you considered Arvad the Cursed ? I might even play him as your commander, since he gives an anthem effect (+2/+2) and drop Athreos in the 99. Honestly Atreos shines when he protects low CMC creatures. I don't think you will find a lot of people not paying the 3 life when 1 of your, often very powerfull, creatures dies. Next to that you play black and have a range of (under $9) tutors to fetch him.

You could throw in a little token/lifegain theme as support (very Orzhov) and play your deck as the guild extorting people and if they don't pay up exile their creatures. (Then Atreos might be super on theme again).

Legendaries I would run in a token/lifegain theme are: Ayli, Eternal Pilgrim Teysa, Orzhov Scion Karlov of the Ghost Council Kambal, Consul of Allocation Obzedat, Ghost Council Teysa Karlov Teysa, Envoy of Ghosts Regna, the Redeemer / Krav, the Unredeemed Ghost Council of Orzhova Vona, Butcher of Magan Aryel, Knight of Windgrace Elenda, the Dusk Rose Kalitas, Traitor of Ghet Endrek Sahr, Master Breeder Yomiji, Who Bars the Way Whisper, Blood Liturgist Darien, King of Kjeldor Heliod, God of the Sun Brimaz, King of Oreskos Teshar, Ancestor's Apostle Oketra the True Elspeth, Sun's Champion Sorin, Lord of Innistrad Kaya, Orzhov Usurper Eight-and-a-Half-Tails

Support these guys with the following cards: Soul's Attendant Soul Warden Dictate of Erebos Grave Pact Smothering Tithe Ethereal Absolution Dawn of Hope Skullclamp Suture Priest Blood Artist Zulaport Cutthroat Crested Sunmare Regal Bloodlord Pious Evangel  Flip Authority of the Consuls Blind Obedience Anointed Procession Hidden Stockpile Vindictive Vampire Twilight Drover Mentor of the Meek Priest of Forgotten Gods Pitiless Plunderer High Market Shizo, Death's Storehouse Divine Visitation Intangible Virtue Attrition

A few sac outlets like Ashnod's Altar

And ofc, you have your generic Orzhov stuff like Path to Exile , Anguished Unmaking , Utter End , Wrath of God , Merciless Eviction

What maybe would also work are all the Afterlife dudes like: Ministrant of Obligation , Tithe Taker

Of course all of this above is just a suggestion. I think in this way you can easily you can keep the Legendary theme alive in your deck, but point in a bit more towards the Orzhov Syndicate. (wich in my opinion is an awesome guild!!) I think I kept a bit on a eye on your budget of $9 a card. If I missed a few my apologies.

dingusdingo on Dad Naus

5 months ago

Bomberman is the name given to the combo Auriok Salvagers and Lion's Eye Diamond . Dad refers to Ghost Council of Orzhova Here's how the combo works.

  1. Have Auriok Salvagers and Lion's Eye Diamond in play.
  2. Pop Lion's Eye Diamond for and discarding our hand
  3. We spend to activate the ability of Salvagers, returning Lion's Eye Diamond to our hand. We have netted mana
  4. We can loop steps 2 and 3 as many times as we want, generating infinite mana. We then loop steps 2 and 3 as many times as we want, generating infinite mana.
  5. We play our commander, causing an opponent to lose 1 life and we gain 1 life.
  6. We sacrifice our commander to its own ability, sending it back to the command zone.
  7. We use our infinite mana to repeat steps 5 and 6 until all opponents have been drained of all life.

To explain the Relic Warder combo

  1. Leonin Relic-Warder is in the graveyard. We have either Blood Artist or Zulaport Cutthroat on the battlefield.
  2. We cast either Animate Dead or Dance of the Dead targeting Relic Warder.
  3. Relic Warder enters the battlefield, causing its ability to trigger. We choose to exile the reanimation enchantment that is keeping Relic Warder in play.
  4. The enchantment becomes exiled, causing Relic Warder to go to the graveyard from the battlefield. Relic Warder's leave the battlefield trigger fires, and our reanimation enchantment comes back. We target Relic Warder.
  5. We repeat steps 3 and 4 to form an infinite loop of Relic Warder going to the graveyard from the battlefield. Every time it leaves, we cause opponents to lose life with Blood Artist or Zulaport Cutthroat until all our opponents die.

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

7 months ago

Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .

The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).

I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.

Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.

Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).

There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:

Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.

Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.

Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.

Load more

No data for this card yet.