|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Mishra, Artificer Prodigy
Legendary Creature — Human Artificer
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
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Mishra, Artificer Prodigy Discussion
2 weeks ago
It's possible to build a Mishra, Artificer Prodigy deck in Commander, which is certainty not using him as intended. It has some nifty advantages:
He makes your artifact spells impossible to counter (cast, ability goes on stack, counter on stack, counter resolves and sends artifact to graveyard, ability resolves, you search graveyard for the artifact just put there).
Combos with Possibility Storm. You cast artifact, you put Mishra's ability on the stack first, then Possibility storm; Possibility storm resolves, you get an artifact and put one cast on bottom of library; Mishra's resolves, you get the artifact you originally cast. Two for the price of one.
1 month ago
Maybe cut Mishra, Artificer Prodigy and Jhoira, Weatherlight Captain for cantrip artifacts like Chromatic Star and Chromatic Sphere and a playset of Ancient Stirrings? They just don't seem fast enough and are the most color-intensive cards in the deck. Pia Nalaar doesn't seem like it would be better than 4 copies of Sai, Master Thopterist either since you're trying to swarm. Walking Ballista as maybe a 2-of seems powerful as a way of interacting with creatures since you have none otherwise, and maybe even a copy of Emrakul, the Aeons Torn as an instant-ish win condition. This is similar to the more eggs-style KCI decks but isn't focused on the graveyard at all which can be a good way to try and trick the opponent into sideboarding Rest in Peace and Leyline of the Void which won't hurt you at all. On that note, you could add Scrap Trawler and play into the regular KCI gameplan a little more without needing to use Pyrite Spellbomb over and over to win. For the sideboard, I would say counterspells like Metallic Rebuke and Dispel would be a priority, maybe The Antiquities War against slower decks, Ghirapur AEther Grid would help against other creature decks, as well as point removal like Galvanic Blast or Dispatch. Tempered Steel could be sweet but maybe too gimmicky and difficult to play. Graveyard hate like Rest in Peace and Relic of Progenitus would be fine if you don't add the graveyard angle in at all. Basically, all of the sideboard options that other artifact decks use are open to this one! Overall, I think building in a real, solid turn-you-play-it win condition like Emrakul, the Aeons Torn is the first thing to do since this deck looks like it's just planning on swarming with thopters, which is a solid plan and it can go infinite with multiple Myr Retrievers on the board and a Krark-Clan Ironworks, but without backup could fall short with the amount of board wipes in modern that can kill everything in the deck before you can actually attack. Good luck, I'm currently turning my Affinity deck into something similar to this and got a few ideas from your list!
1 month ago
Grand Arbiter Augustin IV is a solid generic hater, and Chalice of the Void works well too. Will you run stuff like Nevermore or Pithing Needle? There are also a lot of cards that give upkeep costs to things like Kataki, War's Wage or Breath of Dreams.
If you add black, you get access to stuff like Nether Void, Gloom and Blood Funnel. In fact, Mishra, Artificer Prodigy makes a great combo with these cards (your Sol Ring gets countered, then you search your graveyard for a card named Sol Ring and put it into play).
1 month ago
Yes, Silence on Isochron Scepter is amazing and I actually have a Mardu deck, Mardu Isochron Pyromancer that uses that to great effect. With this Grixis version I am able to utilize Delver of Secrets Flip, various countermagic, Nicol Bolas, the Ravager Flip and Mishra, Artificer Prodigy. Mishra can help make some power plays when I have a hard time choosing an instant for the Scepter. Why not both asked the Artificer Prodigy?
5 months ago
5 months ago
The first interaction is entirely correct.
As for Ice Cave, as it's a triggered ability it will normally be on the stack above Mishra, Artificer Prodigy's ability, either because you control the Ice Cave and you stacked them that way, or because you're casting the artifact on your turn and the abilities are put on the stack in APNAP order. If this is the case, they will have to pay the mana to counter it before Mishra's ability resolves. If someone else controls Ice Cave and you're casting an artifact on their turn, perhaps one with flash, then the ability's will be put on in APNAP order and they might be able to use Ice Cave after Mishra's ability has resolved.
5 months ago
That's not quite right while you do get to order things you put on the stack that doesn't apply to this.
Mishra, Artificer Prodigy requires the spell to be cast for his ability to trigger. When you cast a spell it immediately goes on the stack then mishra would trigger and his ability would go on the stack.
So if a player is smart they will always counter the artifact after the ability resolves netting you nothing with the same name to find.
6 months ago
I now notice some incorrect things in my story points that other users have pointed out. Darigaaz is not really an elder dragon, phyrexian oil has more to it than I have mentioned, but the idea is to wet your apetite. All of the story bits mentioned span several Magic novels and are hard to summarize in a couple of sentences. One major thing I forgot to mention:
- The brothers war - Urza, Academy Headmaster vs Mishra, Artificer Prodigy, while mishra was helped by phyrexia in the form of their agent Gix (Priest of Gix). Mishra still lost, but their war had lasting implications on Dominaria. Card in the Dominaria Release Notes for this one is The Antiquities War