|Commander / EDH||Legal|
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Mishra, Artificer Prodigy
Legendary Creature — Human Artificer
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
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Mishra, Artificer Prodigy Discussion
2 months ago
2 months ago
The first interaction is entirely correct.
As for Ice Cave, as it's a triggered ability it will normally be on the stack above Mishra, Artificer Prodigy's ability, either because you control the Ice Cave and you stacked them that way, or because you're casting the artifact on your turn and the abilities are put on the stack in APNAP order. If this is the case, they will have to pay the mana to counter it before Mishra's ability resolves. If someone else controls Ice Cave and you're casting an artifact on their turn, perhaps one with flash, then the ability's will be put on in APNAP order and they might be able to use Ice Cave after Mishra's ability has resolved.
2 months ago
That's not quite right while you do get to order things you put on the stack that doesn't apply to this.
Mishra, Artificer Prodigy requires the spell to be cast for his ability to trigger. When you cast a spell it immediately goes on the stack then mishra would trigger and his ability would go on the stack.
So if a player is smart they will always counter the artifact after the ability resolves netting you nothing with the same name to find.
3 months ago
I now notice some incorrect things in my story points that other users have pointed out. Darigaaz is not really an elder dragon, phyrexian oil has more to it than I have mentioned, but the idea is to wet your apetite. All of the story bits mentioned span several Magic novels and are hard to summarize in a couple of sentences. One major thing I forgot to mention:
- The brothers war - Urza, Academy Headmaster vs Mishra, Artificer Prodigy, while mishra was helped by phyrexia in the form of their agent Gix (Priest of Gix). Mishra still lost, but their war had lasting implications on Dominaria. Card in the Dominaria Release Notes for this one is The Antiquities War
4 months ago
ok, so there are a few things that you might want to fix before I recommend any cards. First off I highly recommend going down to 60 cards in the deck. Then lower the lands down to around 24 and dropping bad cards such as Deadlock Trap, Summoning Station, Mishra's Factory and Mishra, Artificer Prodigy all in an effort to make it more consistent and in standard so it is in general a cheaper deck to make good. As for recommendations if you want to keep on the improvise idea you cold try Maverick Thopterist then as a finisher use Herald of Anguish and to further support him use Weaponcraft Enthusiast and Scrapheap Scrounger. As for mana fixing a great cheap artifact to help with improvise is Renegade Map.
4 months ago
// Mishra EDH
// 52 Maindeck// 9 Artifact
// 11 Creature
// 6 Enchantment
// 5 Instant
// 1 Land
// 6 Planeswalker
// 14 Sorcery
// 2 Sideboard// 1 Artifact
// 1 Creature
SB: Tavern Swindler
So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.
Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.
Krark's Thumb(s) Growth Data
Thumbs and possible outcomes
0: H v T
1: HT v HH v TH v TT
2: HHHH v HHHT v HHTH v HHTT v HTTT v HTHH v HTHT v HTTH v TTTT v TTTH v TTHH v THHH v THHT v THTH v TTHT v THTT
3: 8 flips and it makes 256 outcomes trust me for now...
BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:
F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)
So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:
0 thumbs = 1 flips = 2 probabilities
1 thumbs = 2 flips = 4 probabilities
2 thumbs = 4 flips = 16 probabilities
3 thumbs = 8 flips = 256 probabilities
4 thumbs = 16 flips = 65536 probabilities
5 thumbs = 32 flips = 4294967296 probabilities
Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.
So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.
UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!
8 months ago
slim_chanc3 glad you like it! Note that Blood Funnel is unique to the Mishra, Artificer Prodigy build of this deck type, as you can counter-and-refetch non-creature artifacts with Mishra's trigger. It can still be a hassle, Ornithopter and such are good fodder and you can Paradoxical Outcome to get rid of it.
10 months ago
1) When using the effect of Mishra, Artificer Prodigy, do you have to pay mana to put the extra artifact on the battlefield, or do you not pay its mana cost?
2) Are creatures with hexproof affected by deathtouch? I assume they are, since deathtouch doesn't specifically target any cards, but I'm not entirely sure.
3) There's a rule that a player can't control 2 legendary permanents with the same name. Does this apply to planeswalkers too? And, if so, would planeswalkers with different cards names but the same person count as 'planeswalkers with the same name'? (e.g. Nicol Bolas, God-Pharaoh and Nicol Bolas, the Deceiver are both Bolas cards, but technically have different names, so can they be on a player's field together?)