|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.)
You control enchanted land.
1 month ago
2 months ago
Some more cards I found whilst building a Curses deck that I thought you might like: Arcane Laboratory , Boon Reflection , Annex , Aegis of Honor , Absolute Grace , Absolute Law , AEther Barrier , AEther Storm
9 months ago
I think that the last land-destruction decks that I remember being viable in Standard were the U/R Wildfire decks of Kamigawa standard. Cards like Boomerang, Eye of Nowhere, Stone Rain, Annex, and of course Wildfire made it an extremely punishing deck to play against. I also think that deck is why Wizards seems to have restricted bounce spells from being able to target lands. Playing first and being able to bounce an opponent's first land on your second turn with Boomerang is a ridiculous tempo advantage.
The original Mirrodin standard did have the mono-red Arc-Slogger decks too, which used artifact mana ramp to cast turn 2 Stone Rain and Molten Rain to stall for time until they could drop Arc-Slogger.
11 months ago
1 year ago
Rhystic Study is like the king of this idea right? Theft abilities (especially Treachery and Bribery, & Desertion) can also have the desired kind of tempo effect on the game. Supplant Form, Phyrexian Ingester and Duplicant are similar too. Primal Command bounce a permanent and tutor is a great tempo play. Mwonvuli Acid-Moss & Annex are great 2 for 1 ramp & tempo spells. I'm a big fan of Profaner of the Dead as a mass bouncer, could be kinda similar to the Expertise. Kira, Great Glass-Spinner is a great card to mess with people and get ahead on board simultaneously. ....Too bad Sylvan Primordial, Sire of Stagnation and Fractured Identity aren't options, they would be great fits.
1 year ago
While you have a solid base, I would recommend some changes. Some of the clone/steal affects like Clever Impersonator and Phantasmal Image, Beguiler of Wills, Annex, Roil Elemental, ect, are just expensive and don't exactly contribute towards your core strategy. I would replace those with Foundry Inspector, Palladium Myr, Padeem, Consul of Innovation, Unwinding Clock, Shimmer Myr, Whir of Invention, Paradox Engine, Treasure Mage, and Trophy Mage. Cards that let you take advantage of idle artifacts like Clock of Omens are fantastic, meanwhile I think Disallow and Spell Crumple are way too expensive for a counterspell. Mind Control, Persuasion, and Control Magic are just straight up bad cards, and Part the Waterveil doesn't exactly belong here either. Copy Artifact is great, but I think for the price Mirage Mirror is better. Lands are also important in an artifact deck, and so I would recommend, Expedition Map, Buried Ruin, Urza's Tower, Urza's Mine, and Urza's Power Plant. Finally, your commander is expensive, so Swiftfoot Boots and Lightning Greaves are a must, plus they are artifacts.
1 year ago
Annex is good card to take control of their lands.
Dream Leash takes control of a tapped permanent.
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