Zagoth Mamba

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Zagoth Mamba

Creature — Nightmare Snake

Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.

johnnythexxxiv on Oathbreaker Nightmares!!!

1 year ago

Just a heads-up, Sol Ring is banned in Oathbreaker and Fiend Artisan is illegal in this deck due to its color identity.

If you're looking for recommendations, I would work on lowering your curve. Hypnox and Void Beckoner are basically never going to get cast and Psychic Symbiont does far too little for its cost. Chainer hurts your deck more than it helps at the moment, you don't have much mill/discard so you won't be able to reliably pull cards from your opponents graveyards and you'll exile-wipe yourself when it gets removed. You also don't have any flash synergy with Slitherwisp, so it's basically just a hard to cast flash 3/2, which we can do better than for that kind of mana investment.

As for what to replace those cards with, I will always be an advocate for cheap, flexible removal like Baleful Mastery or Bloodchief's Thirst but I get that you want to go really heavy into the nightmare theme, so your 1-drop nightmares like Banehound and Zagoth Mamba will make sure you have early plays while cards like Braids, Arisen Nightmare and Dream Eater provide flavorful removal and card advantage/filtering.

I also made an Ashiok, Nightmare Muse deck. Although mine was a mill deck, there may still be some inspiration for you in there: https://tappedout.net/mtg-decks/03-10-22-ashiok-mill/

Sorin_Markov_1947 on 40 clicks to get through the Victory screen

2 years ago

I don't think you understand the deck. This isn't a generic mutate value deck, it's all-in on the combo of Vadrok and Open the Omenpaths . There's no room for cards that don't help that combo like Zagoth Mamba , Glimmerbell , or the off-color Double Major . The idea is to use creatures to mutate onto Vadrok, who then lets you recast Omenpaths, which gives you four mana to cast another mutate creature. Dreamtail Heron and Cloudpiercer let you keep drawing mutate creatures to fuel the combo. All this is explained in the deck description.

Shredded Sails and Frantic Inventory don't mutate. They're also not creatures and so can't be cast off of Open the Omenpaths .

"Or better/stronger yet is focusing on two colors with adding in just a little bit of a third color to compliment your main colors." Well, I have two main colors and just a little bit of two more. And as I said in the deck description, colors are rarely a concern as you'll almost always be casting Vadrok and Insatiable Hemophage , the only white and black cards in the deck, off of Open the Omenpaths which does a ton of mana fixing.

1empyrean on Make a Sand Token and Maybe I'll Actually Cast You

3 years ago

Essence of the Wild could make for some ridiculous tokens, amd you could mutate onto it to make them even better.

Chevill, Bane of Monsters, Kathril, Aspect Warper, and Mysterious Egg are cards that you should probably cut. Kathril is quite good with support, but I think the keyword soup theme is too shallow to work here amd dilutes the deck. The egg is just not great. It does little as a mutate target, especially since your commander should be your mutate target. Zagoth Mamba has the same problem, but its better than the egg.

If you want to keep Chevill in the deck, at least put Mathas, Fiend Seeker in the deck. Bounty Hunter would be cool as well, but is probably out of budget for you.

Eckleburg on

4 years ago

Hey,

Cool list. Here's a few suggestions (if you play Bo3). Move Kaheera, the Orphanguard to the sideboard / take the extra copy out of the main and make these swaps to fully benefit from the tribal aspect:

I would also probably take out Lukka, Coppercoat Outcast and Yidaro, Wandering Monster put in more cheap removal + the 4th Labyrinth Raptor.

Cheers