Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Masters 25 (A25) None
Tempest Remastered (TPR) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Stronghold (STH) Common

Combos Browse all

Related Questions



Draw three cards, then discard a card.

Sift Discussion

Jordensmash on Swift Justice

1 week ago

So like Esper Dragons Midrange maybe? Ha I like it but it seems like all your threats come down a bit deep in the curve (5 and up). Maybe throw a couple walls or more counter/bounce spells instead of Take into Custody and Sift .

Good luck!

SoulsSlayerKnight on Standard Mono Blue Mill

1 month ago

Not a bad start to a mill deck for standard. I like it. I'm glad to see the new set brought some more mill cards like wall of lost thoughts and thought collapse. The idea of being able to mill the opponet while keeping the board clear is a good thing to remember. I'll have to get the Wall of Thoughts when I can.

I like Chemister's Insight but I ended up going with Sift in my mill deck instead since it draws 3 cards for the same mana cost, despite a discard, I rather not have to discard and pay the cost again as compared to drawing lots of cards for the exact same cost. Its like 4 (Two Insights) to 6 (Two Sifts) ratio at a time (My thinking). Of course if your going the (Psychic corrosion + Drowned Secrets) Combo then Chemisters is a better way to go for Drowned secrets 2nd activation after recast. I guess I just don't like discarding for insight again however

I also found that focusing on both, Corrosion and Secrets hasn't worked out the best for me. It also means more mana cost without being able to clear the board, however in your case, I think it may just work. Waterknot I'll have to try but a 3 cost is alot. The only problem I can see is you won't have to much to keep the board clear, especially against certain aggro matchups.

I enjoy the deck and you've earned a +1 from me :).

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

1 month ago

You would think so, wouldn't you? In fact, both of those cards have seen play in this list even but a few revisions ago. Let me go through my deckbuilding philosophy a little bit (hopefully I'm not repeating myself from other comments too much!) and hopefully be able to explain why those cards got cut.

What is the biggest problem with Sasaya as a commander? Well, to be brutally honest, she's frequently prone to just, you know, not doing anything. Playing Sasaya in a non-competitive EDH setting (competitive has both the cheap interaction and the speed to make Sasaya a non-issue) is like a Shahrazad /Archenemy subgame, where three or so other players need to successfully both deal with you, the combo player, while also hamstringing each other just enough to go on to win afterwards (it's for this reason, I've found, that aggressive decks see their win rates rise massively in games where Sasaya is eliminated) This isn't helped by the deck's lack of interaction or the fact that almost every creature in the deck either sacrifices itself or is more optimal (perhaps even only playable!) during the combo turn. A single discard spell can set you back years as you struggle to find action or the necessary lands to turn on that action in the first place.

To that end, effects like Seek the Horizon look appealing, don't they? Three lands for one card? That's basically Harmonize right there. But the problem with that thinking, as appealing as it may be, is it kind of lives in this fear-ridden headspace that can actively hamper the deck. If there isn't a discard spell, a Seek the Horizon without Reliquary Tower in play generally stops being Harmonize and becomes a bad Sift , or sometimes even worse. But Reliquary Tower, despite how good that sounds, actually kills the deck's consistency for the simple reason of not being named Forest (or Snow-Covered Forest , as the case may be). Instead, I've moved towards grindier, instant-speed engines like Thaumatic Compass  Flip and Journeyer's Kite to make up the difference. Is it worse? Maybe, but again, only in scenarios that, while they do exist, are much less frequent than one might think, at least in my meta.

Rites of Spring has that same "Reliquary Tower" problem. For Rite to be good, you need nine cards in hand total: Rites, seven lands-to-be, and a payoff spell. And that's just not feasible, to be honest. In the scenarios that it is, the draw engines this deck has mean that it's very likely those "lands-to-be" are just "lands". And in those scenarios, Rites is just a dead card.

Turn Six has always been the goal for this deck. Three lands to cast Sasaya, and eighteen initial mana to go off with. The rest of the deck is built with that goal in mind. And hey, if your local meta has a lot of discard, then of course Seek the Horizon (and, similarly, Gaea's Blessing ) probably deserves a slot. If you think 53 lands is absurd and could easily be slimmed down, maybe with some more activated ability-based interaction, then Rites of Spring is probably a must-add. But this list has always been aiming for speed first, so they both got cut.



Jgroover on Azorius Winged Prison

2 months ago

I feel bugler is too slow/low impact here. Would swap out for Mist-Cloaked Herald for more evasive attackers or Dauntless Bodyguard for more protection on your aura-bearers. You'll be attacking every turn so Chart a Course is better than Sift. Baffling End is better than Luminous Bonds or Waterknot here and I don't think you need that much creature removal since you have Settle the Wreckage. Throwing in some counterspells in place of those could help. Lastly, with all the cheap creatures and auras, you will Ascend quickly so Pride of Conquerors is a great finisher.

DeviousPenguin666 on Dr. Grix's Xmas Wishlist

3 months ago

Lol it is a drake deck! For suggestions I would go -1 Sift, -2 Tormenting Voice for +3 Chart a Course. I love the Niv-Mizzets in the maindeck though, those absolutely destroy control even without attacking. Sweet deck, +1!

Boza on Psychic Corrosion interactions

4 months ago

1/ With Sift you will get 3 triggers - Psychic Corrosion is counting every card drawn. 6 cards will be milled (mill is MTG slang for putting cards from your library in the graveyard, named after the card Millstone).

2/ Yes, it does. 2 Psychic Corrosion will cause 6 total triggers for 12 cards milled.

Compare the text of Psychic Corrosion with the one on Desecrated Tomb. Tomb will only trigger once and give you one bat, even if you exile Enhanced Surveillance and shuffle 6 creatures in your library at once. That is because of the "one or more" in its text, which Psychic Corrosion notably lacks and thus triggers for every single card drawn.

herrickk on Psychic Corrosion interactions

4 months ago

Just trying to figure out the details of Psychic Corrosion and how it interacts with multiple draws. Is it based on the instance of the draw or the actual number of cards? For instance if I have Psychic Corrosion on the board and I play Sift. Do they only remove the top 2 because it's one instance of drawing or do they remove the top 6 because I'm drawing 3 cards?

Also does Psychic Corrosion stack? If I have 2 Psychic Corrosion's in play and I play Sift do they now remove cards for each instance of Psychic Corrosion on the board?

Thanks for your help.

Jack865 on [GRN] Mono Blue Drowned Secrets Mill

4 months ago

With Psychic Corrosion you probably want to be drawing more. Riverwise Augur, Sift or even Weight of Memory all end up milling a lot if you have your enchantments up, and are probably better than Anticipate considering it doesn't cause you to "draw" any cards.

Sorry to be a buzzkill, but realistically, I don't see a situation where you can mill 50+ cards before an aggro or midrange deck kills you. Any turn you spend setting up is a turn you can't have mana open for counterspells to interact with your opponent, but you need to set up early in order to mill them fast enough to win. Alternatively, you could go the control-route, and only have a couple milling win conditions in the main (maybe 3-4, down from 9), but there are better win conditions in blue you'd probably want to be using instead.

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Sift occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%