Sift

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Masters 25 (A25) None
Tempest Remastered (TPR) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Stronghold (STH) Common

Combos Browse all

Related Questions

Sift

Sorcery

Draw three cards, then discard a card.

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A25

10E

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Sift Discussion

DeviousPenguin666 on Izzet Me You're Looking For? [Control]

2 weeks ago

Lol it is a drake deck! For suggestions I would go -1 Sift, -2 Tormenting Voice for +3 Chart a Course. I love the Niv-Mizzets in the maindeck though, those absolutely destroy control even without attacking. Sweet deck, +1!

Boza on Psychic Corrosion interactions

1 month ago

1/ With Sift you will get 3 triggers - Psychic Corrosion is counting every card drawn. 6 cards will be milled (mill is MTG slang for putting cards from your library in the graveyard, named after the card Millstone).

2/ Yes, it does. 2 Psychic Corrosion will cause 6 total triggers for 12 cards milled.

Compare the text of Psychic Corrosion with the one on Desecrated Tomb. Tomb will only trigger once and give you one bat, even if you exile Enhanced Surveillance and shuffle 6 creatures in your library at once. That is because of the "one or more" in its text, which Psychic Corrosion notably lacks and thus triggers for every single card drawn.

herrickk on Psychic Corrosion interactions

1 month ago

Just trying to figure out the details of Psychic Corrosion and how it interacts with multiple draws. Is it based on the instance of the draw or the actual number of cards? For instance if I have Psychic Corrosion on the board and I play Sift. Do they only remove the top 2 because it's one instance of drawing or do they remove the top 6 because I'm drawing 3 cards?

Also does Psychic Corrosion stack? If I have 2 Psychic Corrosion's in play and I play Sift do they now remove cards for each instance of Psychic Corrosion on the board?

Thanks for your help.

Jack865 on [GRN] Mono Blue Drowned Secrets Mill

1 month ago

With Psychic Corrosion you probably want to be drawing more. Riverwise Augur, Sift or even Weight of Memory all end up milling a lot if you have your enchantments up, and are probably better than Anticipate considering it doesn't cause you to "draw" any cards.

Sorry to be a buzzkill, but realistically, I don't see a situation where you can mill 50+ cards before an aggro or midrange deck kills you. Any turn you spend setting up is a turn you can't have mana open for counterspells to interact with your opponent, but you need to set up early in order to mill them fast enough to win. Alternatively, you could go the control-route, and only have a couple milling win conditions in the main (maybe 3-4, down from 9), but there are better win conditions in blue you'd probably want to be using instead.

SynergyBuild on A Complete Hub Glossary for TappedOut

2 months ago

Solar Flare was an old standard Esper control list based on ramp with signets and the like, and existed around kamigawa-ravnica standard, http://www.starcitygames.com/magic/standard/12799_The_History_of_Solar_Flare.html has more info on the topic, but it ran sweepers, big threats, ramp, recursion, counterspells, card draw, and removal, as any normal control list does.

The main threats Solar Flare ran were Angel of Despair, Meloku the Clouded Mirror, Yosei, the Morning Star, and Kokusho, the Evening Star, and had really cool interactions such as using non-land ramp like Dimir Signet in conunctions with karoos like Azorius Chancery to get mana through Hokori, Dust Drinker and used effects that discard like Sift and Compulsive Research along with Zombify.

Some of the countermagic it ran were along the likes of Mana Leak and Remand, it had sweepers like Wrath of God, and removal ranging from Mortify to Condemn, and even ran discard like Persecute. It ran Clutch of the Undercity as removal, burn, and a tutor for Wrath of God, Persecute, Zombify, Sift, Ivory Mask, and Hokori, Dust Drinker, and made it have extreme versatility.

RazortoothMtg on Aminatou: Nihilistic Tendencies (Stax)

2 months ago

Wow, this is a lot meaner than my list :)

I don't have a ton of experience with Stax, so I really don't have any suggestions. And Aminatou seems different than the majority of Stax decks (Since most Stax commanders are just cards that untap things, Derevi, Empyrial Tactician or Teferi, Temporal Archmage.

But thanks for reminding me about Parallax Wave. That seems pretty good in my list, since it can take out blockers or just blink 5 of my creatures with a single Aminatou -1.

The cumulative upkeep cards are really clever. Mystic Remora that I can reset whenever I want? Sounds great!

How has Trial of Knowledge played? Repeatable Sift isn't bad, but maybe Oath of Jace is better? Makes you discard 2 instead of 1, but it is a mana cheaper and Scrys on upkeep for 1, even with just Aminatou out

snoozle on Dimir Nezahal Control

3 months ago

Brilliant, thank you punkrawkmonkey. I will add a Zhalfirin Void and an Arch of Orazca.

I agree with Sift and you're right I want a deck that is entirely rotation proof.

Blink of an Eye is interesting. I think the life gain from Moment of Craving is a big upside along with removing indestructible creatures.

I did put Negate in as it is easier to cast, along with Essence Scatter I thought I had all bases covered. For one more though Cancel is probably better.

Thanks again for your help, it's much appreciated!

~ snoozle

punkrawkmonkey on Dimir Nezahal Control

3 months ago

Hey snoozle. Fellow control player here. Since you are only running two colors, you could probably afford to include a couple copies of Zhalfirin Void and maybe one of Arch of Orazca. These are excellent utility lands that help you to to hit the cards you need at any given time in a game. I run them in my Second Sun control deck and they've been a huge help to me so far.

I really don't like Sift with the discard and sorcery speed. An obvious replacement for that would be Glimmer of Genius, but it looks like you want the deck to be legal once we hit the rotation in the fall. Hopefully we will get some better draw spells. That being said Blink of an Eye has been really good for me as both removal and draw. I feel like Moment of Craving isn't very good but then again, I've never played it. Maybe swap those out for the blinks?

I also like to run Negate as a sideboard rather than main because it is almost useless against creature heavy decks like mono red and green stompy. Maybe throw in some Cancels instead?

Just a few suggestions I have. I hope that helped somewhat. Good luck out there! :)

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