Boggart Brute

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common

Combos Browse all

Boggart Brute

Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

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Boggart Brute Discussion

Yesterday on How does blocking as a ...

1 month ago

Sorry, another banding question.

The defending player has an Old Fogey on the battlefield and five other Game-Trail Changeling dinosaurs on the battlefield, so can block as a band.

If the attacking player has a Brontotherium and Provokes one of the defending player's creatures, can the defending player still block as a band including that creature?

Can Battlefront Krushok be blocked by a band of creatures? If not, I assume a band of creatures can block a creature with Menace like Boggart Brute?

Or if so, what exactly happens if Nacatl War-Pride is blocked by a band? And if not, I assume that the defending player would be unable to block as a band because each creature would have to individually block a different token copy of Nacatl War-Pride?

RumAndCoke on Reckoning of Zurgo

4 months ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

RumAndCoke on Reckoning of Zurgo

4 months ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

Freezingfist on New Player - Edited Starter Deck (HELP)

6 months ago

Mind if I shoot a few questions back at you?

Which, if any of these cards do you have playsets (4) of? Since the deck is a lot of singles, it makes it more difficult to construct a consistent strategy.

Is there a card or cards you like playing? Do you want to swing in with creatures for overwhelming damage. Do you want to toast the face with spells? If you pick a method you'd like to play around, the people here can be a great resource to strengthen what you have. has a lot of great aggressive cards in standard right now.

P.S. Boggart Brute isn't standard anymore. Will have to pull him out, unless you're just playing Casual.

GreenIsBae on I'd Tap Dat

9 months ago

Hey Chris, this is Ryan. For your first deck here, I like that you've chosen R/W, as its a color combo that is typically extremely aggressive because it has such a critical mass of low curve creatures that try to overrun opponents, and an excellent archetype for beginners.

I see that your deck has a sub-theme of tapping opponent creatures, which is typically quite a powerful effect, but usually in the context of mid-game board stalls rather than aggressive strategies. Tappers are typically used to disable attackers/blockers that are difficult to remove on their own, allowing your own board to attack in and/or stall until you find an answer. Aggro decks typically don't care about this, focusing solely on playing more creatures and attacking in, regardless of their ability to block. You want to be making aggressive trades and using removal/evasion to the fullest of your ability to reduce their life total to zero ideally before they can stabilize.

With this in mind, I would suggest not using tappers or your creatures with defender, finding in their place aggressively curved creatures that incentivize attacking. Things like more Boggart Brute, Master of Diversion, Voldaren Duelist, Topan Freeblade, Ember-Eye Wolf or Bloodmad Vampire (or anything similar to these really, things that like to attack, or help enable attacking).

Cut down on lands. 26 lands is a lot for a deck that is playing mostly 2-3 mana creatures and spells, and you definitely don't want to be drawing into them often when you need to apply pressure. Cards like Ray of Dissolution are extremely niche cards that don't often see much use in the maindeck, so I would set that aside for the sideboard. Find and play as many spells similar to Magma Spray as you can. Low cost removal spells are what an aggro deck needs to blow away the early 2 and 3 mana creatures the opponent will try to play to stabilize the board. Find removal in your bulk and use it aggressively.

Ofc, in the 2000 bulk commons/uncommons that you have, I'm sure adhering to the advice given will be difficult if not impossible, but do your best! This deck has the potential to be quite good, and as a general rule of thumb, try to play as many 4-ofs as you can, as that is the playset limit of any given card in a deck. Doing so will give your hands and game plan far more consistency, and you'll be able to see first hand how the deck should operate, and what needs improvement as a result. Hope this was helpful :D

FalkenbergRath on "Bed Rest Recommended"

11 months ago

MtgNEWtwo: there are a few slots that I continue to cycle different cards through - the Scourge Wolf slot can also be filled with Sin Prodders instead. xenogfan43's comment on here might help, but I would say play testing would be your best bet. Boggart Brute is also a possible sub if you want to focus on using menace to jam through damage.

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