Boggart Brute

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Boggart Brute

Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

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Boggart Brute Discussion

ticked-off-squirrel on Gooblin fueled flamethrower

3 months ago

so......a goblin flamethrower huh? can't say i've seen that before. and that saying something since i am a pro goblin commander player. now....onto business.

if this deck is meant to be a flamethrower then toss out a good chunk of the cards including.....

Goblin Rabblemaster

Goblin Diplomats

Hellraiser Goblin

Goblin Heelcutter

Goblin Goon

Goblin Chieftain

Boggart Brute

Cleaver Riot

Berserkers' Onslaught

Relentless Assault

Coat of Arms

Shared Animosity

however, if this deck is suppose to have a dual function (like burn and swarm) then i can understand why allot of those cards are in there. but even so having Goblin Rabblemaster and Hellraiser Goblin is a no go for goblin swarming. swarming takes time and tactics. those two are like "nope. you attack whether you want to or not" so get those out. i have yet to find a good tactic involving those two. but if you use X based spells then Volcanic Geyser and Rolling Thunder are both good choices.

SobekisaRedGod on Zada Goblins and Tokens

3 months ago

I don't see any reason not to include Mirrorwing Dragon as extra redundancy in case your commander is locked out which is otherwise a huge problem for the strategy. Ricochet Trap looks like a fun sideboard card at least. If you want super extra redundancy then try Radiate to hyper boost your army. In any mono colored deck, you need Caged Sun. Otherwise, pretty good. Minus Boggart Brute :)

Yesterday on How does blocking as a ...

11 months ago

Sorry, another banding question.

The defending player has an Old Fogey on the battlefield and five other Game-Trail Changeling dinosaurs on the battlefield, so can block as a band.

If the attacking player has a Brontotherium and Provokes one of the defending player's creatures, can the defending player still block as a band including that creature?

Can Battlefront Krushok be blocked by a band of creatures? If not, I assume a band of creatures can block a creature with Menace like Boggart Brute?

Or if so, what exactly happens if Nacatl War-Pride is blocked by a band? And if not, I assume that the defending player would be unable to block as a band because each creature would have to individually block a different token copy of Nacatl War-Pride?

Polybius on Reckoning of Zurgo

1 year ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

Polybius on Reckoning of Zurgo

1 year ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

Freezingfist on New Player - Edited Starter Deck (HELP)

1 year ago

Mind if I shoot a few questions back at you?

Which, if any of these cards do you have playsets (4) of? Since the deck is a lot of singles, it makes it more difficult to construct a consistent strategy.

Is there a card or cards you like playing? Do you want to swing in with creatures for overwhelming damage. Do you want to toast the face with spells? If you pick a method you'd like to play around, the people here can be a great resource to strengthen what you have. has a lot of great aggressive cards in standard right now.

P.S. Boggart Brute isn't standard anymore. Will have to pull him out, unless you're just playing Casual.

GreenIsBae on I'd Tap Dat

1 year ago

Hey Chris, this is Ryan. For your first deck here, I like that you've chosen R/W, as its a color combo that is typically extremely aggressive because it has such a critical mass of low curve creatures that try to overrun opponents, and an excellent archetype for beginners.

I see that your deck has a sub-theme of tapping opponent creatures, which is typically quite a powerful effect, but usually in the context of mid-game board stalls rather than aggressive strategies. Tappers are typically used to disable attackers/blockers that are difficult to remove on their own, allowing your own board to attack in and/or stall until you find an answer. Aggro decks typically don't care about this, focusing solely on playing more creatures and attacking in, regardless of their ability to block. You want to be making aggressive trades and using removal/evasion to the fullest of your ability to reduce their life total to zero ideally before they can stabilize.

With this in mind, I would suggest not using tappers or your creatures with defender, finding in their place aggressively curved creatures that incentivize attacking. Things like more Boggart Brute, Master of Diversion, Voldaren Duelist, Topan Freeblade, Ember-Eye Wolf or Bloodmad Vampire (or anything similar to these really, things that like to attack, or help enable attacking).

Cut down on lands. 26 lands is a lot for a deck that is playing mostly 2-3 mana creatures and spells, and you definitely don't want to be drawing into them often when you need to apply pressure. Cards like Ray of Dissolution are extremely niche cards that don't often see much use in the maindeck, so I would set that aside for the sideboard. Find and play as many spells similar to Magma Spray as you can. Low cost removal spells are what an aggro deck needs to blow away the early 2 and 3 mana creatures the opponent will try to play to stabilize the board. Find removal in your bulk and use it aggressively.

Ofc, in the 2000 bulk commons/uncommons that you have, I'm sure adhering to the advice given will be difficult if not impossible, but do your best! This deck has the potential to be quite good, and as a general rule of thumb, try to play as many 4-ofs as you can, as that is the playset limit of any given card in a deck. Doing so will give your hands and game plan far more consistency, and you'll be able to see first hand how the deck should operate, and what needs improvement as a result. Hope this was helpful :D

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