Broken Fall

Broken Fall

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Battle Royale Box Set (BRB) Common
Tempest (TMP) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Broken Fall Discussion

griffstick on Marisi's Twinclaws Voltron

3 months ago

Righteous Aura will protect you from crack back and Aura Fracture will keep the anoying auras like Pacifism off your cmdr. Broken Fall will keep your cmdr safe from removal. Heliod's Pilgrim to grab the most needed Enchantment for the given situation. Like Armadillo Cloak or Shield of the Oversoul or Righteous Aura .

king-saproling on Soon to be Pidge

3 months ago

Tuvasa is an intriguing general, particularly with enchantments that have flash or built-in recursion. These might interest you: Hanna, Ship's Navigator , Lunar Force , Vanishing (protects your general from everything without removing her auras), Flickerform , Wilderness Reclamation , Vernal Equinox , Jolrael's Favor , Serpent Skin , Mystic Veil , Mark of Eviction , Seal Away , Flickering Ward , Broken Fall , Molting Skin , Seal of Cleansing

TwinStags on Skullbriar, Oh Lawd He Comin’

5 months ago

@McToters

Molting Skin / Broken Fall are fun cards, but the more I play them the more I realized how slow my games go.

Yavimaya Hollow is pretty pricey, but worth the regen on a stick, especially in a creature heavy deck. The issue is you’re still spending 2 mana each time you use it. I still think it’s worth it.

So now I’m sitting here, staring into void, thinking what do I do with my draw outlets.

I added in Smuggler's Copter , which I know is weird but somehow works with creatures that aren’t doing much combat if I don’t have Dolmen Gate or Vigor . My big debate is if all the weird search discard/search cards I have suffice or if I’ll need to add Sylvan Library and/or Dark Confidant .

With a more healthy aggro approach, I might need to add in more destroy cards too

TwinStags on Skullbriar, Oh Lawd He Comin’

6 months ago

Shit I’m on the fence about:

Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).

Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.

Idk if I need both Molting Skin and Broken Fall , but they’re fun.

Putrefy should switch with Beast Within . People rarely regen. I prefer it over Assassin's Trophy . I’d rather you have a creature over land

Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.

Beseech the Queen is definitely the poor-man’s Demonic Tutor ... even then, I’m usually more stoked to Entomb on Brawn or search with Green Sun's Zenith .

Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.

Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.

Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.

I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.

Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?

I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.

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