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Commander: Yidris, Maelstrom Wielder

This Yidris deck is all about maximizing value through cascades, aiming to flood the board with spells and threats, and overwhelm opponents with sheer card advantage. We're looking for a fun, interactive play experience that delivers big turns without venturing into oppressive cEDH territory – think "Bracket 3" fun with plenty of fireworks!

The Game Plan: Early Game (Ramp & Setup): Focus on establishing your mana base with plenty of lands (36 for consistency!) and efficient ramp spells like Cultivate, Kodama's Reach, Farseek, and Sakura-Tribe Elder. Getting Yidris out on turn 4-5 is ideal. Don't forget your mana rocks like Sol Ring and Chromatic Lantern for color fixing.

Mid Game (Yidris & Value Engine): Once Yidris hits the board, the goal is to connect for combat damage. Once he does, the real fun begins! Every spell you cast from your hand gains cascade. Prioritize casting spells with higher mana values to chain into even more free spells.

Value Engines: Rashmi, Eternities Crafter and Averna, the Chaos Bloom double down on your cascade triggers or reward you for casting spells.

Card Draw: Leverage Mulldrifter, Rishkar's Expertise, Rhystic Study, and Sylvan Library to keep your hand full and the cascades coming.

Late Game (Explosion & Control): As the game progresses, deploy your big cascade threats like Apex Devastator, Annoyed Altisaur, Etali, Primal Conqueror, and Maelstrom Wanderer. These can cascade into multiple other spells, rapidly generating massive board presence or finding crucial interaction.

Board Control: We've got versatile answers like Beast Within, Putrefy, Status/Statue, and Flame of Anor. For mass removal, Blasphemous Act offers an incredibly efficient creature wipe, and Cyclonic rift provides an instant-speed "reset button" for creatures.

Recursion: Eternal Witness, Gaea's Will, Noxious Revival, and Regrowth ensure you can bring back key pieces from your graveyard. This deck is built for those moments when all the pieces align. Imagine a Turn 1 Sol Ring into a Turn 2 Farseek, followed by casting Yidris, Maelstrom Wielder on Turn 3. You untap on Turn 4, swing with your commander, and connect for damage. The real fun begins.

With Yidris's trigger on the stack, you cast Bygone Colossus from your hand for 3 colorless using the new warp mechanic from edge of eternities. The Colossus’s mana value of 9 triggers a cascade that finds a powerful Maelstrom Wanderer. The Wanderer's two cascades then trigger, resolving one after the other. The first cascade hits Moraug, Fury of Akoum, putting him onto the battlefield with haste. The second cascade then hits Skyshroud Claim, which resolves to put two lands onto the battlefield. Moraug's ability triggers twice, giving you two extra combat phases and two extra main phases. With a hand full of cascaded cards, you can continue the assault, winning the game with an unstoppable chain of spells and attacks.

Key Synergies & Highlights: Cascade, Cascade, Cascade! Yidris is the king, but Bloodbraid Elf provides an early, efficient taste of cascade, setting the tone.

Big Spell Cascades: With Yidris out, casting powerful spells like In Garruk's Wake or your massive creatures means you're almost guaranteed to hit something good.

Mana & Card Advantage: A robust mana base combined with efficient ramp and consistent card draw ensures you can keep casting spells from hand to activate Yidris's trigger.

Interaction: A healthy mix of targeted removal and board wipes allows you to disrupt opponents while you build your own unstoppable cascade engine.

Bracket 3 Focus: While powerful, the deck leans into synergistic value rather than hard combos or oppressive stax, aiming for engaging and fun games for everyone at the table.

This deck aims to be a consistent and explosive engine of value, turning every spell you cast into a mini-game of "what's next?" Get ready to stack those cascade triggers!

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98% Casual

Competitive