Nibelheim Aflame

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Nibelheim Aflame

Sorcery

Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.

Flashback (You may cast this card from your graveyard for the flashback cost. Then exile this.)

Crow_Umbra on End_Of_The_Line

2 months ago

It's all good. That experience was one of the odder interactions I've had in my time here.

Cool, glad you have proxies available to you. I try to hone in any recs based on potential budget.

Even personal play groups develop their own little meta over time. To that end, besides the commanders listed in your primer, are there any others that you regularly encounter?

Here are some ideas I have, I'll put them in accordions so I don't blow up your wall:

Since you have proxies at your disposal, I think you can swap in some more utility lands to get even more value out of some of those basic land slots:

I totally agree that swinging in with a huge Kratos is a fun way to pilot this deck, but I think you can lean more into the forced combat element of it. Since you play against things like Ur-Dragon, Eldrazi, & Sheoldred, forcing them into combat could be super beneficial:

  • Ur-Dragon and (maybe) the Eldrazi, need to get their color fixing right in order to start taking off (assuming this is a five color Drazi), which means they may rely on mana dorks and other smaller utility creatures to help get them running.

  • Sheoldred may be in a similar position, if it isn't a creature or token heavy deck, may have a smaller board that also relies on squishier utility creatures

  • Kratos' damage effect "encourages" opponents to not leave their creatures untapped. Kratos is one big Punisher effect, so your opponents will have to weigh cost benefit of not attacking or tapping their creatures somehow.

  • Red has plenty of access to Goad effects, giving you another means of forcing attacks.

  • All of this is to say that I think the Kratos damage should take a more secondary priority to forced combat control.

I think you've received some solid recommendations from the other comments already on your deck. I'll try not to suggest anything that's already there.

Generally speaking, I think cutting back on red Auras that mostly focus on Kratos could be helpful. Some other standouts that I think can be swapped:

  • Icy Manipulator - Seems kinda slow for a single target effect.

  • Liquimetal Coating - I can see the cheeky line of play with turning something into an artifact in response to a Vandal Blast, but I think this could be another spot for something more consistently beneficial.

One of my homies runs a Deimos deck that's pretty fun, but he doesn't have a list online yet. He does have a Kardur deck that could be another source for forced combat ideas.

Hope this all helped

skibulk on Blanka, Ferocious Fiend

11 months ago

Some things to consider: