Vivid Crag

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

: Gain .

, Remove a charge counter from Vivid Crag: Gain one mana of any colour.

legendofa on Possible Free Dinosaurs?? Yes PLEASE

3 weeks ago

How much money are you willing/able to spend? A five color mana base can get expensive fast. Command Tower and Arcane Signet are pretty much everywhere, and they're reasonably affordable. City of Brass, Mana Confluence, and Reflecting Pool are some higher-end options, and fetch lands + triomes are good too. If you want some lower-budget options, look to cards like Rupture Spire, Vivid Crag, Survivors' Encampment, or Mirrodin's Core--keep in mind that what you save in money, you lose in speed and efficiency, so if you want the "best" land base, be ready to shell out several hundred dollars.

As far as bracketing, the guidelines are being modified right now. I would put this as lower Bracket 3, with two game changers. I don't see any fast combos that can win a match around turn 3, and it's not ridiculously oppressive and stax-y.

As another card suggestion, Fist of Suns gives your commander some redundancy, and Birds of Paradise, Bloom Tender, and the Hierarchs (Noble and Ignoble) would give you some more early-game options.

Craeter on Avian Uprising

1 year ago

jaketheaccountant I think I know what you mean, as the deck is predominantly / with a small amount of and even less . This deck does struggle a bit with color balancing, but it seems to work out most of the time in my play testing. There are a number of cards that can produce any mana color: Ancient Ziggurat, Command Towerfoil, Vivid Crag, Chromatic Lantern, Commander's Sphere, Paradise Mantle, Patchwork Banner, Migratory Route and Sword of the Animist can search for a missing basic land.

That being said, this deck could likely benefit from more options for any colored mana. So let me know if you have any specific suggestions. Switching all of the to isn't really an option for me, as like said the basis of the deck is / birds. To take out all of the would involve building a whole new deck essentially. And Nadu is the best bird commander atm so I'd like to stick with him.

I'm not very attached to Stolen by the Fae, any color mana ramp or Forest tutoring would be better than that card imo for instance. I might just swap it out for Thornwood Falls or something similar and go a bit over 1/3 lands here for more mana options.

Grind on Five Color Legends

3 years ago

Cool deck!!!
Suggestion: mana base!!
Where is Command Tower?
Other good 5 color lands are Mana Confluence and City of Brass, but they're pricy.
I think all your taplands should be making at least 3 colors, there are lots of 3c taplands. And if you want the vivid lands are totally viable in 5c, Vivid Crag etc. Nothing worse than not being able to play bc youre missing colors. In my 5 color deck i only run 5 basics, and all other lands can make at least 2 colors.
Cheers and have fun!!!

Slashdance on Land of the Lost

3 years ago

Update!

Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain

Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh

Creatures Removed: Borderland Explorer, Emissary of Grudges

Creatures Added: The Gitrog Monster, Elvish Rejuvenator

Enchantment Removed: Retreat to Valakut

Sorcery Removed: Worm Harvest

Sorcery Added: Pirate's Pillage, Regrowth

Instant Removed: Fury Storm

Instant Added: Unleash the Inferno

kimosabe on Tiamat

3 years ago

My humble suggestion is to take out your snow lands and replace them with basics and lands like Grand Coliseum, Vivid Grove, Vivid Crag, Frontier Bivouac. While yes you can fetch them with some of your ramp spells I only see 4/100 cards that will accomplish this. Not good odds. Including basics will allow you to run ramp spells such as Cultivate, Migration Path, Rampant Growth, Skyshroud Claim. Try to have 1, or preferably 2, of each basic type. I realize including these ramp spells means you have to cut other cards. I suggest removing artifacts.

Good luck

codesnowman13 on Here, hold this.

4 years ago

Here are some cards I would cut and cards I would put in:

Cuts

Vivid Crag , Vivid Creek , Vivid Meadow , Mystic Monastery , Khalni Gem , Dispatch , Kazuul's Toll Collector , Kirtar's Wrath

Adds

Thriving Bluff , Thriving Isle , Thriving Heath , Raugrin Triome , Dowsing Dagger  Flip, Swords to Plowshares , Balan, Wandering Knight , Dalakos, Crafter of Wonders

I would also cut Sunforger for an Equipment such as Hammer of Nazahn or some other Equipment because with Sunforger , you want a package of Red and White Instants to have it go search for. Currently you only have Dispatch in the deck. If you plan on keeping Sunforger , I'd recommend adding more Red and/or White Instants.

Load more
Have (0)
Want (1) dualist212