Sporeback Troll

Sporeback Troll

Creature — Troll Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

(1)(Green): Regenerate target creature with a +1/+1 counter on it.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dissension (DIS) Common

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Commander / EDH Legal
Limited Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Pauper Legal
Canadian Highlander Legal

Latest Decks as Commander

Sporeback Troll Discussion

NyulaDewott on I'm Pako and sometimes Haldan ...

1 month ago

Hey, thank you for your comment and your suggestions Voltaire26 !

I hadn't thought of As Foretold, great option ! I need to test it and find what to replace. But i like !

Plaxcaster Frogling and Sporeback Troll : I didn't build this deck around the + 1 / + 1 counters matter. More attractive in your deck ^^

But that gave me the idea to use other protective spells than counters. Like Steely Resolve, maybe Asceticism, Yavimaya Hollow

But I have to think about which cards to cut ^^

Don't hesitate to share your deck when you've finished your list!

Voltaire26 on I'm Pako and sometimes Haldan ...

1 month ago

I just started brainstorming my Pako deck today too! Under protection a few cards that I'm looking into are Plaxcaster Frogling and Sporeback Troll, though I'm going more into +1/+1 counters matter than making a hulking Pako so there's some extra utility there for me. Under your free spells section, you should 100% include As Foretold, it can be used on Pako's fetched cards and during your opponent's turns!

I'm looking forward to following this deck as it progresses!

sjettm on A +1/+1 Counter A Day Keeps The Weenies Away

4 months ago

Looks Good! Some new cards from Ikoria: Layer of Behemoths might suit you well. I particularly like The Ozolith, Nesting Grounds, and Luminous Broodmoth. Other cards you might like include Glen Elendra Archmage (who you can basically infinitely counter target spells if you have Master Biomancer or Bloodspore Thrinax with counters), Karn's Bastion, Sage of Fables for card draw, Sporeback Troll for protection, Death's Presence for counters upon creature death, Steelbane Hydra for targetted removal, and Bramblewood Paragon for trample.

king-saproling on

4 months ago

Nice list! You might like these: Nature's Revolt, Squandered Resources, Cauldron of Souls, Blighted Woodland, Jund Panorama, Grim Backwoods, Pitiless Plunderer (this guy is really cool cuz sacking the treasures triggers Mazirek), Fleshbag Marauder, Tribute to the Wild, Nim Devourer (you can sack the nim to itself for its ability, so it essentially gives you the ability to pay BB: put a + counter on all your dudes), Sporeback Troll, Oona's Blackguard, Winding Constrictor

WarpedZerghead on Kraj-Maga Tap Dancing

7 months ago

I really like the benefits from Plaxcaster Frogling, Spike Weaver and Sporeback Troll and am considering adding those functions to the deck. Viridian Joiner and Marwyn, the Nurturer are great ramping options but I am trying to get lower a turn-count to get Kraj out faster - though they are great rampers, they kick off later. You''l notice how all but 1 of my ramping creatures costs 2 mana and just 1 for less: at 3CMC Gyre Engineer brings a blue and green into play immediately. But, this does not mean theres value to test out so I'd give Marwyn a shot since she is able to get a +1/+1 counter on herself fairly easily.

The 'untap' creatures I have considered but I am trying to link full synergy into creatures that are viable Kraj components; the way I see it is the most important unction to untapping Kraj is if it can do so itself, although I can see how the 'untap creature' capability can offer additional ramp by untapping a ramper rather than Kraj using the ability otherwise. A Ramp-Ramper.

In the case of Seedborn Muse and Intruder Alarm (sick card btw), I do not feel as concerned about being able to untap my stuff each turn since Kraj can and will handle everything. With Intruder Alarm I don't want to give my opponents the option to untap although this mechanic can absolutely be busted in the right deck. Writing this I noticed the Murkfiend Liege in the deck and is probably something I can be flexible with to replace too. I'm not sure if you've "Playtested" the deck but you'll notice that Kraj is the absolute center of it all, he ramps and kills everything the moment he has a tap and untap source. The way the cards are selected for this deck is that the odds of getting the winning combo - through either luck of draw or tutor - are very high. I just added a Combo Breakdown section to the description, basically match any of the two ('Tap' and 'Untap') and go from there.

Looking at your suggestions makes me realize that the deck needs a creature benefit at 3 CMC or less, some 4 CMC can be useful but I want Kraj up and dancing ASAP.

WarpedZerghead on Kraj-Maga Tap Dancing

7 months ago

I really like the benefits from Plaxcaster Frogling, Spike Weaver and Sporeback Troll and am considering adding those functions to the deck. Viridian Joiner and Marwyn, the Nurturer are great ramping options but I am trying to get lower a turn-count to get Kraj out faster - though they are great rampers, they kick off later. You''l notice how all but 1 of my ramping creatures costs 2 mana and just 1 for less: at 3CMC Gyre Engineer brings a blue and green into play immediately. But, this does not mean theres value to test out so I'd give Marwyn a shot since she is able to get a +1/+1 counter on herself fairly easily.

The 'untap' creatures I have considered but I am trying to link full synergy into creatures that are viable Kraj components; the way I see it is the most important unction to untapping Kraj is if it can do so itself, although I can see how the 'untap creature' capability can offer additional ramp by untapping a ramper rather than Kraj using the ability otherwise. A Ramp-Ramper. From those I could add 2 of the 2 CMC ones, probably Kiora's Follower and Seeker of Skybreak because I want to rely on 0 tap artifacts in the deck

In the case of Seedborn Muse and Intruder Alarm (sick card btw), I do not feel as concerned about being able to untap my stuff each turn since Kraj can and will handle everything. I'm not sure if you've "Playtested" the deck but you'll notice that Kraj is the absolute center of the deck, he ramps and kills everything the moment he has a tap and untap course. Writing this I noticed the Murkfiend Liege in the deck and is probably something I can be flexible with to replace. The way the cards are selected for this deck is that the odds of getting the winning combo - through either luck of draw or tutor - are very high. I just added a Combo Breakdown section to the description, basically match any of the two ('Tap' and 'Untap') and go from there.

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