Enduring Renewal

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Enduring Renewal


Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from play, return it to your hand.

Strangelove on Enchantokens copy

2 months ago

Lookin' go0od!

-1 Teferi's Moat, etc... You can probably drop ALL the pillowfort and just protect alela. Her deathtouch and tokens will do all the pillowforting you need. I would just run something like Inkshield to swing the game.

-1 Kindred Boon... I think you have enough indestructible and this one costs too much mana

-1 Enduring Renewal... with no way to sacrifice this easily, you can stax yourself

-1 Serra the Benevolent... doesn't really do much (if you like the ult I'd just run Worship)

-1 Netherborn Altar... I think you have enough to protect/ get alela back

-1 Starfield Mystic

-1 Starnheim Courser... yes, yes enchantments, but all I want to see is Alela.

+6 RAMP... lots of ramp on 2 so you can play alela and start running!

All your draw is "if > then a MILLION"... I think it works, but I've been thinking ~5 filter/draw like Impulse, etc (or more tutors) and 5 massive draw engines is the way to go so you can dig through and actually hit your engines. Rn I think you're 50% on playing a value game...

I would choose: enchantress or faeries? Right now you're locked in to go-wide faeries for draw and kill. Enchantress/ pillows probably deserve their own build <3



3 months ago

Hexapod Lurrus is specially fun to build in EDH, mainliy because you can include lots of different cards that work whith she and end building very different decks... similar to decks like Meren, for example. You know, you can go to the top obvius cards or experiment with strange ones.

Still have to make an article for this deck. In my case, the main combos are these:

As you can see, some of them aren't the most efficient combos, just liked them and I designed the deck for not so competitive enviroment.

Enduring Renewal is awesome card! If I get one in the future I'll include it and it's combos here for sure, thanks!

Hexapod on THE DREAM DEN OF LURRUS (EDH Multiplayer)

3 months ago

I really like Lurrus as a Commander, and the puzzle it presents.

I have a lot of questions about your strategy, but mainly would like to know if you are trying to go infinite with Disciple of The Vault+Athreos God of Passage. If so, you would likely have a better chance of succeeding with Enduring Renewal.

Fleshtaker and Cathar Commando are good picks for my own Lurrus build, so thank you for bringing these to my attention.

MLS91 on Quick interaction question

3 months ago

thanks for the clarification, im tempting a build at jeskai reanimation, beyond that i figured that it would come down to the stack. ill be using Herald's Horn and Sensei's Divining Top in an attempt to get around Enduring Renewal in the deck

Heaven's Gate

Skaso on 5color Sliver

7 months ago

Yes the Locust God infinte combo is not really going with the flavor of my deck. I included Toxin Sliver, Brood Sliver and Kindred Summons. For funnzies added Mindlash Sliver, Basal Sliver, Enduring Renewal, but will change that for Diffusion Sliver, Haunting Voyage, Venom Sliver

hyped1221 on Darien, King of Kjeldor Token/Lifegain EDH

8 months ago

IHATENAMES - Thanks for visiting and the suggestions. Heraldic Banner is in my maybeboard. It is a great card and I have ran it in here before. Personally I feel like it doesn't need a full time slot at the moment. Sigil of the New Dawn isn't too bad. I usually do not mind if something goes in the graveyard though, and I don't really want to pay two mana to put it back in my hand. Now if it said permanent... Enduring Renewal is a hard pass lol! While I understand cards that force you to play with your hand revealed have their place in the game, I personally hate them and completely avoid using them in any of my decks.

Soulus101 - Thanks for all of the suggestions! Blasting Station, Ashnod's Altar, and Jade Monolith are all in my maybeboard. I have not slotted any of them back in the deck for quite some time, but may in the future. I agree on all points that they are great in this deck! Dingus Staff is a card I have sleeved (along with all of my maybeboard) ready to go in. I honestly have never slotted it or played with it yet. Thus it is not on the list. It really is a fantastic card in the deck. I think my hesitancy lies in the fact that I watched a fellow Darien player die to it from a well timed boardwipe. Very funny, but it made me realize it is dangerous when you can get up there in token count and take fatal damage before any triggers go off. Having a sac outlet would make it safer but I am not currently running any. Thanks for recommending it again!

Leny1777 - Thank you as well for stopping by. As far as competitive I would say this deck really isn't anywhere near that. I only run one infinite combo in the deck (Heliod, Sun-Crowned + Walking Ballista) and will only ever tutor for it if the game is taking forever and want a chance to try to end it.

In my opinion Mana Vault and Mana Crypt are staples for a Darien deck if you have the budget. Their power level from a mana cost standpoint are incredible, and being able to ping ourselves with both is over the top value. I appreciate the kind words about the deck though. Thank you!

IHATENAMES on Bounce and Ye Shall… Bounce?

9 months ago

Here are some ideas

Angel of the Ruins might be good. Late game Removal with plains cycle

Ambitious Farmhand  Flip tutors a land

Armillary Sphere works well 4 mana draw 2 lands and you have recursion already in the deck. Helps keep a lot more hands off this one card doing work.

Alms Collector staxy card draw

Knight of the White Orchid ramp

Loyal Warhound ramp

Wandering Archaic  Flip More powerful effect than it looks

Expedition Map land tutor

Ondu Inversion  Flip boardwipe that's a land

Emeria, The Sky Ruin recursion late game

Enduring Renewal recursion

Warping Wail multi use preferably counterspell for sorcery

Sigil of the New Dawn recursion

Some sac outlets like Altar of Dementia or Fanatical Devotion or Martyr's Cause

Perhaps Eldrazi Monument orAkroma's Memorial for evasion

Guardian of Faith protection

Field of the Dead tokens

Odric, Lunarch Marshal so you commander has double strike. Your tokens have vigilance. Some rando dorks have flying. It can easily be evasion/threatening in this deck.

Beyond that good Ole elesh norn grand celobite it a powerhouse

This is just a few ideas ramp =card draw kinda so adding more ramp may fix the card draw issue you were talking about.

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