Curious Homunculus

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Voracious Reader

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Curious Homunculus

Creature — Homunculus

: Add to your mana pool. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus

Latest as Commander

Curious Homunculus Discussion

Hynx on Mystic Crucible of Aeons (Idea in progress)

2 weeks ago

Breeding Pool does not contribute to the 3 islands minimum. it is not an island in itself. merely able to produce the same mana as a forest and/or an island. Die4Dethklok. if you need blue mana dorks tho id suggest Vodalian Arcanist or Curious Homunculus  Flip or Dreamscape Artist artist if you have Crucible out.

Nemesis on Niv-Mizzet Parun EDH

3 weeks ago

Hey there! I've got a few suggestions, though it's kind of hard to offer any tips since I don't know what your budget is or what your playstyle is. I'll just throw them out there anyway and if you've got any questions let me know. :)

Curiosity - this is the second half to the classic instant win combo with Niv. Almost an instant win when you get it enchanted.

Ophidian Eye - same as curiosity, just a backup

Niv-Mizzet, the Firemind - if you're going for the combo win, this provides you with a backup for your Niv in case he gets too expensive to cast.

Tandem Lookout - another backup for Curiosity.

Talrand, The Sky Summoner - great if your plan is to cast a boat load of spells.

Primal Amulet  Flip - cheapens spells, does other stuff too!

Baral, Chief of Compliance - more spell discounts!

Curious Homunculus  Flip - WILL THE DISCOUNTS EVER END!?

Cyclonic Rift - one of blue's best removals

Sapphire Medallion - DISCOUNTS DISCOUNTS DISCOUNTS

Lightning Greaves - protection for your commander

Swiftfoot Boots - more protection for your commander

Jace's Sanctum - foams at the mouth

Narset, Parter of Veils - stops your opponents from having fun, excellent when paired with Wheel effects like Windfall

Lastly, lands. there are toooons of good lands that you can add here, I'll make a separate post for them later though.

If you want more suggestions or want to gear the deck towards a specific strategy, let me know and I can make better suggestions.

bradc1988 on Burn Motherf*cker, Burn!

1 month ago

I like Curious Homunculus  Flip but the flipped dude Voracious Reader doesn't synergise that well with your instants/sorceries. No effect on Counterflux / Serum Visions / Lightning Bolt , no one hard casts Rift Bolt , and Thunderous Wrath should only be Mircaled. So you only gain a benefit from Jaya's Immolating Inferno and Fight with Fire , and Jaya's Immolating Inferno is dependant on 6 other cards being on the field!

Feels slow, high CMC, and the synergy could be better. I agree with pretty much everything PhoenixNest said.

Hynx on Dimir Mill

1 month ago

how come no Traumatize with Visions of Beyond and 3/4 of your sideboards mechanics. mana dork with Palladium Myr or even Curious Homunculus  Flip before flip and still makes instant and sorcery cheaper after flip, and provides more chump blocks if you need them.

kamarupa on A Bigger Boat

3 months ago

6 bounce-wraths seems pretty extreme, especially in a deck that's so mana-hungry. I suggest dropping 2-4 of them in favor of a few Chasm Skulker s. That said, Cyclonic Rift seems relevant.

With Islandwalk potentially being the difference between a win and loss, perhaps Quicksilver Fountain would be of use here.

1x Halimar Depths can add a little dimension to your mana-base. Scavenger Grounds and Field of Ruin / Ghost Quarter might be useful enough to leave 1x of each in your mainboard.

Negate is usually a good mix of power and uses for a low-ish CMC and low $. Cancel seems better than Logic Knot.

Chart a Course seems to fit thematically, but you'd need some more creatures to make it viable. Jace's Ingenuity is just bad. It makes Harmonize look like a dream. As rule of thumb, draw card isn't good if it works out to much more than 1CMC/card drawn. And it doesn't create card advantage unless you're drawing at least 2 cards - that is - can-tripping is deck-thinning. I don't think you want to deck thin here, because those slots are better used for lands you need to cast your big creatures. Divination is probably the more acceptable option, though I'm not particularly found of it.

Perhaps some counterspell ramp would be helpful: Curious Homunculus  Flip/ Vodalian Arcanist or even just Silver Myr .

Another option: use Master Transmuter to drop an Inkwell Leviathan . This would require more artifacts, but that could be the way to go - things like Springleaf Drum and Paradise Mantle with Ornithopters can be a very fast mana ramp. You'd also get Stoic Rebuttal , Darksteel Citadel , and creatures like Etherium Sculptor . If you do go with artifacts, Buried Ruin would be smart.

SideBae on (KFC) Kefnet's Full Control

4 months ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

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Curious Homunculus occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%