Curious Homunculus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curious Homunculus

Creature — Homunculus

: Add to your mana pool. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus

wallisface on Dimir control modern

4 months ago

Some thoughts:

  • 18 lands is waaay too low for a control deck. For reference, Burn decks run 20 lands, and only cast 1-2 mana spells. Control decks typically want to be between 24-27 lands -I would suggest going up to 25.

  • I would ditch both Baral, Chief of Compliance and Curious Homunculus  Flip. Neither help you control the board, and neither particularly act as threats.

  • Disallow is a really weak control card and should be removed or replaced for something better.

  • You have no real way to deal with your opponents boardstate. I think a playset (4x) of Dismember would go a long way towards keeping you safe in the early game before you can counter all the things being played.

  • You currently have 8 “finishers” between Haughty Djinn, Tolarian Terror and Rise from the Tides - this is a LOT for a control deck, which typically wants to invest almost-all of its resources in controlling the board, and just using a single card to secure the victory. I’d suggest going down to 5 threats maximum - ditching the Haughty Djinn entirely.

zapyourtumor on An Attempt at Azorius Prowess

1 year ago

I highly recommend Ledger Shredder, it should be pretty strong in a UW prowess for a couple reasons. You'll be triggering its connive pretty often, which would grow it into a pretty big threat. It can help you dig for gas and discard excess lands. And lastly, prowess decks usually want a certain ratio between creatures and spells, and if you have too many of one or the other Shredder can help you dig for what you need.

Curious Homunculus  Flip and Monastery Mentor are some other suggestions I thought of for prowess creatures in UW, both of them are a little slow but both of them can be pretty strong, and especially Mentor can run away with the game just on his own.

The main weakness of mono blue is a lack of ways to deal with resolved permanents, so I'd lean a lot more on your white splash for more removal. You have 2 Paths, but depending on your meta I think you could maybe up that number. I'd also run 2+ Prismatic Ending, since it's the strongest removal in white and you can go up to X=3 if you run a single Raugrin Triome. Some RW prowess lists literally splashed white for nothing but Ending so the card is definitely pretty good in prowess shells.

I'd cut Mana Tithe, Psionic Blast, and Mishra's Bauble for a few different reasons. Tithe is that funny white counterspell, except you're literally in blue so you have better options (ex. Spell Pierce). Also, counterspells typically don't work too well in prowess decks since you want to be casting spells on your turn, instead of holding up mana for your opponent's. Psionic Blast is funny but I think the card is just too bad to justify running it. Bauble seems bad here because you have no DRC, and basically every card only cares about instants and sorceries. It doesn't buff Clever Luminancer, it doesn't let you cast Stormwing for 1U, it doesn't give Murktide a counter, it doesn't flip delver, it doesn't remove counters from TITI.

Defiant Strike could also be a consideration since it's both a cantrip and a pump spell.

kimosabe on Kicking and Screaming

1 year ago

Bold strategy not running a single other creature. You have a good load out of protection spells though to ensure the commander stays around. However, some creatures may just synergize well if your commander is out at the same time: Curious Homunculus  Flip, Archmage Emeritus, would be my first budget options.

ETdotG on Noyan Dar, Spell-Police

1 year ago

Hey that deck seems realy nice, I would change Stroke of Genius by Pull from Tomorrow and Curious Homunculus  Flip by Baral, Chief of Compliance I would also put more manlands, Celestial Colonnade Hall of Storm Giants Forbidding Watchtower and Faceless Haven seems good pick to me (and if u wana be mean Inkmoth Nexus lol. But outside of that that a neat build ^^

ElderWolf21 on Izzet Anger Issues

2 years ago

I would recommend throwingGoblin Electromancer in with it. 4 of them or 4 Curious Homunculus  Flip. It greatly reduces the cost of your spells and increases the amount of spells you can cast each turn.

Grubbernaut on Impending Horrors

2 years ago

I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption  Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.

I also think 3x Spell Pierce seems high - Negate or maybe Neutralize could be better. Curious Homunculus  Flip also benefits more with extra spells with colorless in their cost.

Also: since Anticipate doesn't trigger Chasm Skulker , it may be worth swapping for Deliberate or one of the other mentioned draw spells.

I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.

I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.

Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy  Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.

I want mono U to work in pioneer, so I love this. Cheers!

Lucas88 on Burn My Dread (Izzet Style)

2 years ago

Hey dude i like your style! im a izzet fan so anything that goes there i like!...if you are running the Nivs i recommend you to use Curiosity, also Propaganda i think its a must in this kind of decks maybe Silent Arbiter aswell...Mizzix's Mastery is a really cool finisher, Mind's Desire Eye of the Storm really fun cards to play in izzet....Baral, Chief of Compliance Curious Homunculus  Flip Birgi, God of Storytelling  Flip Storm-Kiln Artist usefull bears....cheers mate!

Hardhitta7 on

3 years ago

Thanks for the suggestions! I had Goblin Electromancer in but cut it to find space for other cards. Do you think it’s better than Curious Homunculus  Flip?

Shreds of Sanity looks good, I’ll have to find room for it and Voidmage Prodigy .

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