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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Of One Mind
Sorcery
This spell costs less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
JustJohn97 on Mono Blue* Prowess
4 months ago
This is a very neat deck! You've got a nice split in creature types that you might want to consider Of One Mind as additional card draw. I myself am partial to Pieces of the Puzzle, but I understand if that's a bit too high on the curve. Snap is currently my favorite blue removal card, and it might work well in a prowess deck since it allows you to follow up with additional spells.
Have you been able to test this deck out? I'm curious about Brainstorm in this deck. Since your only way to 'clean the top' is Preordain, do you find yourself getting Brainstorm locked?
Thanks for sharing!
EVENcast on A Monster’s Guide to Volo [Primer]
8 months ago
Nobody07 - Thanks for the comment and suggestion! I think Of One Mind is a really solid budget inclusion for players who don't want to run the more expensive card draw spells on the list. I'm not sure it will make the cut here as I've leaned into repeatable and creature-based card draw effects, but it does have incredible synergy in a Volo deck, being essentially a draw 2 for 1 spell most of the time.
rwn1971 - It's true there was nothing great in Wilds of Eldraine for Volo, but I just made some updates that I've been thinking about for a while and I think it powers up the deck in a significant way. Let me know what you think!
K4nkato on death by 1000 papercuts
10 months ago
Some thoughts:
1) Troll of Khazad-dum should be in some of your land slots to fix your mana. He should be fetching Geothermal Bog
2) The deck doesn't have a timely win condition. I ran some test games with your list against Goblin Combo, Grixis Affinity and Mono Blue Faeries. If a creature deck plays out a creature every turn then your removal absolutely runs them over at first, but there comes a point around turn 7 or 8 where you simply run out of cards. There's no draw cards in this list. It can wipe every card drawing Ninja, Faerie and Myr that hits the table but those decks will draw an addition 2, 3, even 5 cards over the game. Faeries wins out by holding all their Ninjas until the middle game, casting Of One Mind for full price to pull ahead, then casting a single Ninja and attacking into an empty board. Goblins wins by doing nothing until they have the whole combo in their hand / graveyard then they just win on the spot. Affinity draws cards until they can play two/four Myr Retrievers in one turn and defend them with Metallic Rebuke.
Fang Dragon costing seven mana puts him too far into the future to cast as a timely threat. By the time this deck reaches seven lands your opponent will have a removal spell, counter spell or other answer waiting for him. Gurmag Angler is big but most top decks can answer him. Thorn of the Black Rose refills your hand if you can watch the throne, but attacking for 1 isn't a reasonable clock.
I think Ichor Drinker is a good choice for the deck. It gives you a reasonable early turn play & some recursion post-board wipe, but I wonder if something like Nested Shambler, Persistent Specimen or Putrid Goblin would be a stronger choice for a threat. They naturally replace themselves on their own.
3) You aren't running enough support for You Are Already Dead in my opinion. I'd love to brew a deck built around these removal spells but they need a lot of support going for them. Someone else has recommended Crypt Rats but if you're looking for an interesting card with a lot of potential, have you considered Cuombajj Witches? One damage to any target, then you immediately pick it off. Fits the deck, provides a win condition, etc.
Nobody07 on A Monster’s Guide to Volo [Primer]
1 year ago
Love this, what you think about Of One Mind for carddraw?
Coop_Thom on Deep Blue River (Mono-U Tempo)
2 years ago
Gattison, I finally tried out Winged Words a bit, so I figured I'd report back with my results.
I think my concerns were caused by piloting errors. I found the issues I was having with Tandem Lookout largely go away if I prioritize land drops more when I am using my Ponders and Preordains. Tandem Lookout hitting the field and turning a 1/1 faerie into an evasive card draw engine while also enabling Of One Mind is something I was undervaluing in my initial playtesting.
Thanks for the suggestion, I really appreciated it!
Coop_Thom on Deep Blue River (Mono-U Tempo)
2 years ago
Thanks for the suggestion, Gattison! I have a few Winged Words, so I will try that out and see how it plays. :)
Having not tried it yet, I would be concerned about being slightly less likely to reduce the cost on Of One Mind and having slightly less board presence. I'll report back when I find out more.
InzHornet4 on Modern Izzet Junk Winder
2 years ago
I just remembered about Forbidden Friendship. It has good synergy with Of One Mind. I replaced the Shocks for that card.
As for board wipes, you could cut the Quasiduplicates for a couple counterspells, maybe even a Saheeli. But you could always have them in the side for when those matches come up.
Balaam__ on You’ve Been Subpoenaed to Testify at Nuremberg
3 years ago
Thanks for the suggestion Sam_liv. I was looking into draw spells during building but wasn’t sure which would be best. I like the idea of Of One Mind if it can be pulled off for its ideal cost of , but the criteria has me a bit reticent.
We can probably have the human in play most of the time, since we have 8 potential humans, but we’ve only got 6 non-humans. I suppose if you consider a flipped Delver of Secrets Flip as both a human and non-human, that changes things...but I’m still unsure. I’ll add it to the maybeboard for now until I can get some serious playtime with the deck and test it out. I do thank you for the wise suggestion, and for your interest in the deck.
Edit-whoopsie, typed B in brackets for blue mana instead of U, giving me a black instead.