Of One Mind
This spell costs less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
|Have (2)||danaran117 , Kotakiva|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Of One Mind Discussion
1 month ago
I think my concerns were caused by piloting errors. I found the issues I was having with Tandem Lookout largely go away if I prioritize land drops more when I am using my Ponders and Preordains. Tandem Lookout hitting the field and turning a 1/1 faerie into an evasive card draw engine while also enabling Of One Mind is something I was undervaluing in my initial playtesting.
Thanks for the suggestion, I really appreciated it!
2 months ago
Having not tried it yet, I would be concerned about being slightly less likely to reduce the cost on Of One Mind and having slightly less board presence. I'll report back when I find out more.
2 months ago
As for board wipes, you could cut the Quasiduplicates for a couple counterspells, maybe even a Saheeli. But you could always have them in the side for when those matches come up.
4 months ago
Thanks for the suggestion Sam_liv. I was looking into draw spells during building but wasn’t sure which would be best. I like the idea of Of One Mind if it can be pulled off for its ideal cost of , but the criteria has me a bit reticent.
We can probably have the human in play most of the time, since we have 8 potential humans, but we’ve only got 6 non-humans. I suppose if you consider a flipped Delver of Secrets Flip as both a human and non-human, that changes things...but I’m still unsure. I’ll add it to the maybeboard for now until I can get some serious playtime with the deck and test it out. I do thank you for the wise suggestion, and for your interest in the deck.
Edit-whoopsie, typed B in brackets for blue mana instead of U, giving me a black instead.
4 months ago
Hi! I like the deck, I personally feel like I get stranded without the creatures too often though when I playtest it. Maybe you could replace one or two Displaces with some sort of card advantage spell like Of One Mind?
5 months ago
20 creatures feels like too many, I'd cut the stormchaser mages and go down to 16. Also I think you can go down to 18 lands. You could consider replacing the blistercoils with Stormwing Entity.
For the instants and sorceries, you have a lot of draw a card effects, but I don't think Renegade Tactics + Slip Through Space + Expedite are worth it. I'd add some removal in Play with Fire and Wild Slash (I recommend 6-8 of these in total). Then some card filtering in Consider, card draw in Of One Mind (since you'd have 8 humans and 8 non-humans), and maybe a singleton Treasure Cruise for mid game.
8 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
8 months ago
The goal of this deck is just to stack on the Lord abilities. The only one that's possible is Jubilant Skybonder instead of Mizzium Skin , but there's not enough of them in there to make Of One Mind work reliably. I think the current build is pretty much where I'd want it to be, unless I found something like Military Intelligence gave more benefit.