Shrivel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

Henchman31 on Notorious B: Ready to Die [Remastered]

2 years ago

I've made some adjustments to the main- and sideboard. I haven't played it yet, but here's what I've been thinking so far:

Main: Myrs are gone and replaced with 3Vault Skirge. The extra 2 damage worked out a couple times but it's hard to compete with a flying lifelinker.

Side: 4 Dash Hopes 3 Geth's Verdict 2 Nihil Spellbomb 2 Feed the Swarm 2 Shrivel 2 Apostle's Blessing

Considering: Unexpected Fangs, Ebony Charm, Shade's Form

Henchman31 on Notorious B: Ready to Die [Remastered]

2 years ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

AmoeboidChangeling on Glaze and Mandible Brothers

2 years ago

I like this brew, looks spicy and fun. I have a few sideboard suggestions, mostly cards which I use in my sideboards, or just know they exist. Some of them might not be perfect, I don't say that my suggestions are the best, it's just cards that came into my mind.

The first one is not really a sideboard suggestion. Since the new Bridge artifact lands have arrived to Pauper, they combo well with some destroy effects, mostly in red though. But if you'd replace Scoured Barrens with Goldmire Bridge, you could play mainboard artifact/enchantment removals that do something else too, such as Invoke the Divine. You either play them to destroy your opponents artifacts/enchantments, or if they don't have any, you can target your own Bridge land with it, your land will remain on the battlefield, and you'll gain 4 life.

You can always side them out of course, or you can just put them in the sideboard, not sure which option is better, but you have both. Then you won't get to have repeated ETBs by Orzhov Basilica, so you either replace that too with something else, or you can just leave it anyway.

Some sideboard cards that came to my mind are: Nihil Spellbomb , Leave No Trace (this can kill your own enchantments too though in some cases so might not be the best option), boardwipes like Suffocating Fumes or Shrivel or Holy Light. There's Duress against control decks. There's an expensive sideboard cards called Dust to Dust. It's not budget and I don't buy it for Pauper, but I know it exists, against Bridge lands it can be a good option. Lone Missionary is also one used by some people. And since you're in white, you can always try out the good old Circle of Protection cards, there's one against every color.

Hope some of my suggestions were useful. Good luck, and keep it up!

TijuanaBachelorParty on Rush’И’Attack!

2 years ago

Balaam__, Languish is fairly on par for most board wipes at 4 cmc. Other options could include: - Blasphemous Act (which is much better if opponent is playing many creatures) - Damn Great versatility but you would have to add white to use it best - Cry of the Carnarium (as kamarupa mentioned), Shrivel, or Pestilent Haze, which are all similar effects to Languish. The difference is what versatility you want in the card. You've got options! I reccomend mtgassist.com.

Poseidon31 on UB 8-Delver

3 years ago

Echoing Decay is a nice kind of massremoval. Especially in Mirrors. Chainer's Edict over Diabolic Edict for the Flashback. Crypt Incursion as a sideboard card. Street Wraith and/or Comparative Analysis for additional draw. Duress for Disruption, i think its better, tha your other disruption spells. Shrivel and Thorn of the Black Rose are decent sideboard cards. Maybe Dismal Backwater as a dualland. Archeomancer and Mana Leak are good blue cards, too.

I play Grixis Delver, maybe you find some new aspects: Grixis Delver

Snips500 on [PDH] Tatyova Combo

3 years ago

Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)

  1. Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.

  2. Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.

  3. I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.

  4. I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.

  5. Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.

Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.

Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.

MrMortifex145 on Dimir Control - 2021

3 years ago

Magic_Faqs thanks!! I'm pretty confident about the mainboard, however Elves is a really bad matchup. Personally I play paper and at my lgs basically nobody plays elves so I concentrated on other archetypes. This can be solved by adding more Shrivel or Suffocating Fumes in the sideboard. Vodalian Zombie already helps with defense, but being able to close the game with just one sweeper is pretty hard. I wouldn't get Evincar's Justice because Wrap in Vigor is a real thing lol.

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