Evincar's Justice

Evincar's Justice


Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Commander Anthology (CM1) Common
Tempest Remastered (TPR) Uncommon
MTG: Commander (CMD) Common
Tempest (TMP) Common

Combos Browse all


Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Canadian Highlander Legal
Unformat Legal
Duel Commander Legal
Leviathan Legal
Legacy Legal
Pauper EDH Legal
1v1 Commander Legal
Pauper Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal

Evincar's Justice Discussion

MrMortifex145 on Dimir Control - 2020

2 weeks ago

Magic_Faqs thanks!! I'm pretty confident about the mainboard, however Elves is a really bad matchup. Personally I play paper and at my lgs basically nobody plays elves so I concentrated on other archetypes. This can be solved by adding more Shrivel or Suffocating Fumes in the sideboard. Vodalian Zombie already helps with defense, but being able to close the game with just one sweeper is pretty hard. I wouldn't get Evincar's Justice because Wrap in Vigor is a real thing lol.

Spell_Slam on Rotwidow's Pack of Spidahs

10 months ago

I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.

You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.

Crypt Creeper has a solid body and is basically like Scarab Feast. You could also try Faerie Macabre if you want to go for the free graveyard hate. No one expects that.

Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.

I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.

Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.

Heart Warden is ramp that also turns into card draw later, like a Mind Stone.

Slum Reaper is great removal and puts a creature in your graveyard.

You could probably get some good value out of Mortician Beetle and Silumgar Scavenger .

Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.

Vulturous Aven is very similar to some of your card draw, but is has a body.

I think you should play Watcher in the Web and Oran-Rief Recluse in the maindeck. Watcher often feels like a fog while Recluse is great removal that usually has a target in multiplayer.

In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.

PhyrexianGameplay on Dizzy Control

11 months ago

Clandestino22 it's an instant. you do it on your opponent's end step, and it's also not the main win condition, milling them with stream of thought is. Teachings decks play devious cover-up loops and still play both Capsize and Evincar's Justice (capsize as "card advantage" and evincar's justice as a wincon).

theages on WUBR

1 year ago

4 colors and no Arcum's Astrolabe ? That's really greedy of you.

If you go a little heavier on the black, you could run Evincar's Justice which is both a board wipe and a win con as well as Thorn of the Black Rose in order to get your combo going.

I don't quite understand why your deck is only running one Mnemonic Wall when it's essential to the deck and you can't tutor it.

Your deck feels pretty weak to removal that exiles, such as Unmake or Ob Nixilis's Cruelty , to non-elf swarm tactics (namely, goblins and slivers) and to Thorn of the Black Rose and Palace Sentinels decks. I'm not sure how you fare against burn either, as it feels like you'll probably lose pre-board and your best shot at winning post board is getting Ephemerate + Hallow + Mnemonic Wall which is unlikely to happen twice in a row.

Overall, this feels like Teachings Tron that doesn't play the Urza lands in order to play Skred effectively but lacking the access to the Urza lands means you can't make good use of Mystical Teachings as you're not floating in a pool of mana. You do, however, get rid of the Crop Rotation + Expedition Map + Prophetic Prism package that is essential to playing Tron, which leaves more slots open but I'm a bit skeptical still.

Gates88 on Orzhov Infinite life combo pauper

1 year ago

I don't know if you're still updating this deck, but I'm also interested in playing Pauper Life and I was wondering how the deck has been performing for you and how a few of the cards have been doing. Specifically I want to know:

  1. How good is Unearth?

  2. What does your sideboard look like and what is your sideboarding strategy in most matchups?

  3. Why no graveyard hate?

  4. Have you considered Evincar's Justice ? If you've played it, how good is it compared to Pestilence?

SpliceIntoCantrip on

1 year ago


Evincar's Justice + Pristine Talisman to whittle away your opponent's life, keeping your life virtually the same.

Devious Cover-Up loop so that way you can keep shuffling cards back into your library until your opponent decks themselves.

Capsize to keep bouncing your opponent's permanents every turn until they can't play anything, essentially locking out of the game.

But most will just concede once it locks down the board and realize they can't win.

Degaine on Dimir Flicker Control (Paper Pauper)

1 year ago

1 doom blade or agony warp out for one more Echoing Decay, cause of meta reasons. And 1-2 Evincar's Justice in 75? Maybe 1-1 main-side? Or semi flicker combo Crypt Rats + Mortuary Mire (and you need mnemonic wall instead of archeomancers)

Have you tried Augurs? They are so sweet in this deck. Yea, they don't hit creatures and lands... But most of the time we just want to catch spells, not permanents.

And about chainer's edict - no, this is just 2 mana kill+draw card. Diabolic is "fine", but chainer is card advantage.

Flooremoji on Disciple of Deceit - Combos PDH

1 year ago

I think Pestermite can go. Not (too?) important inn your combos, and add maybe an Evincar's Justice ?

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