Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
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Dauthi Slayer Discussion
5 days ago
So, I play megic about 3 years now, and a guy who just taught me now challenge me. I gong to play with black, hes choice is blue (I have a feeling he will play with Sphinx's Tutelage ) . So I just created a deck and wonder what the opinions for other. Am I have a chance or better to change cards.
1 Mana Web
I am happy for every little help
2 weeks ago
1 month ago
Thanks for the vote and the nice additions.I know the Wicked Akuba is weird but it does do a lot of damage! It's mostely unchecked and you can dump your mana into it's ability. On the other hand the Dauthi Slayer might be a good alternitive!
I'm going to update the list!
1 month ago
I like what you're doing here, Dash Hopes is vicious! I think I might add it to my own deck.
There is a couple of things I don't quite agree with:
1) The play set of Wicked Akuba. It would benefit from some type of evasion, or even deathtouch, but it doesn't. More often than not, it's a bear. I think I'd rather see either another type of removal, or Chittering Rats, which has the always effective ETB effect. If your looking for something to help the devotion, another decent creature could be Dauthi Slayer: opponent can't chump block, which forces them to expend a removal spell.
2) Pharika's Cure seems too cute of a card. It's essentially a 2 cmc 4 life gain, strictly worse than Lone Missionary or Rest for the Weary, but in Black. Once again, I'd rather see some type of removal, or hand disruption, something that impacts the board state a bit more.
Thanks for sharing! You got an upvote!
2 months ago
Wouldn't let me suggest so many at once but here are the rest of the cards i mentioned
2 months ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
3 months ago
I love how fast the deck can make four power creatures with black burn.
I would do some minor changes (makes the deck more explosive):
-4 Swamp (from 20 to 16)
+2 Dark Ritual (from 2 to 4)
+2 Dauthi Slayer (from 0 to 2)
-3 Dauthi Slayer (From 3 to 0)
+4 Gray Merchant of Asphodel - Makes the ability to transform
+1 Contaminated Ground (From 3 to 4) This card should be amazing against 3 color greedy bases. There are a lot of spells with intense mana cost.
-1 Soulcage Fiend - A 3 CMC beater should be a 1 of slot (From 2 to 1)
4 months ago
I would say the biggest problem with this Rakdos, Lord of Riots build is the lack or cheap sources of early damage that cost no mana to activate by the time you have the needed to drop Rakdos, Lord of Riots. Rakdos Ickspitter, Spiteful Returned, Mardu Shadowspear, and Goblin Fireslinger are the only cards I see that guarantee damage assuming they have blockers. I would Up the count of cards that do this job to at least 10, If you do that you can afford to convert the rest of these dinky creatures to the Plethera of beat sticks that this guild has access to. Other worthwhile cards for this job are Cinder Pyromancer, Cunning Sparkmage, Dauthi Slayer, Goblin Arsonist, Honden of Infinite Rage, Lobber Crew, Mogg Fanatic, Nettle Drone, Goblin Sharpshooter, and Tunneling Geopede.