Dauthi Slayer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dauthi Slayer

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each turn if able.

DreadKhan on Korvold Sacrifice

1 year ago

I assume you're trying to keep this on a lower budget, so this post will lean into cards that are cheaper, probably ~$5 or less. I feel like something like Pawn of Ulamog, or Sifter of Skulls, or even Ogre Slumlord? Bodies off of creatures dying that can also die is pretty on theme.

A great source of fodder can be Endrek Sahr, Master Breeder, but if you play anything too big he'll just die. You really want some infinite and free sac outlets if you use him, but there are a few of those around that aren't too costly, including Viscera Seer, Carrion Feeder, Woe Strider, and Sadistic Hypnotist. There is also Dimir House Guard, which can also serve as a tutor for anything that's 4 mana if you already have better sac outlets on board. Another creature that interacts fairly well with your Commander is Prossh, Skyraider of Kher, who can make some bodies for you/provides a free sac outlet.

Not sure how often you attack, but Jolene, the Plunder Queen, Grim Hireling and Professional Face-Breaker can all generate treasures for you to sacrifice as needed. These are good cards with creatures that are hard to block, such as Shadow creatures, though Gruul has no Shadows afaik and Black has mostly Dauthi that aged poorly and the pricey Dauthi Voidwalker, I have been known to run Dauthi Slayer and Dauthi Marauder here and there, Dauthi Horror is also reasonably cost effective in it's own way. There are a few more out there if you like the concept of creatures that can't block or be blocked.

You might like Mimic Vat, the bodies can be useful while having some synergy with the Commander.

Since Korvold can easily get over 10 power and has evasion, have you considered Tainted Strike to help him one-shot people? 10 Infect damage kills any opponent, regardless of life total. Also good with a Trample source obviously, Garruk's Uprising, Primal Rage (or Rancor?) or Blossoming Bogbeast are all affordable and playable sources. Obviously not important if people rarely run fliers in your area.

I could point out some good candidates for replacement in your list if you'd like.

Hope some of this is helpful!

Henchman31 on Notorious B: Ready to Die [Remastered]

1 year ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

JPlayah on Black Plague

4 years ago

HalbrechtHalbrecht, thanks for the insight. Dark Prophecy is definitely something I'm considering. I'll probably pick up some copies when I get a chance and do some more playtesting. Vampiric Rites is certainly an option as well. I just need to figure out if the mana cost is worth gaining 1 life instead of losing 1.

As for Bloodchief Ascension , I was looking into the rules when I got my Forbidden Orchard s and I think it does actually work. From what I read, tokens that die do hit the graveyard, then are removed from the game as a state-based action. If you found some official rules that state otherwise, please point me to them.

Viscera Seer looks absolutely amazing and I'll definitely be checking out that card. Zulaport Cutthroat also looks nice. It's a pity that it only works with your creatures and not the opponent's, but at 2 CMC and with 1 power vs. the 0 on Blood Artist , it's worth a look.

I won't lie, getting the Bloodchief Ascension s stacked sometimes takes time. I usually get attacks in via flying tokens from Bitterblossom and Bloodline Keeper  Flip (also my prime targets for equipping Mask of Memory , so I get good dual-use from them). It's true that a single Bitterblossom token won't get the job done, but two of them will. Still, it wouldn't hurt for me to consider swapping cards to add something deadlier. I've built up quite a collection of black cards while developing this deck. Fun examples include Ogre Marauder , Dauthi Slayer , and Blind Zealot . If you have more suggestions for creatures or other effects for easily delivering that 2 life loss, I'm all ears.

As for Elixir of Immortality , I've had dozens of games where it's saved my life in the early-mid game against aggro decks, allowing me to pull out a win later when I finish assembling my engine. Having that 5 life on demand is not to be underestimated, and the dual purpose of shuffling your graveyard back into your library stops mill decks and even has a little synergy with Beseech the Queen in the rare case where all four copies of something have made it into your graveyard. It also mitigates the negative impact of discarding, when that's a factor.

Long story short, I appreciate your other advice, but experience has taught me to never give up those elixirs.

Hc_Clan on Yennett Syphinx Tribal

4 years ago

Neat budget build, some questions though:

What does Dauthi Slayer do for the deck? Also is Sol Ring house banned in your pod?

mal099 on Turn 3 Win Decks?

5 years ago

There's lots of decks like that, if format is not important. My own deck (Death in the Shadows) in Pauper:

Turn 1: Swamp, Dark Ritual , Dauthi Slayer , Predator's Gambit

Turn 2: Swamp, Phyresis , attack for 4 Poison Counters

Turn 3: Predator's Gambit , attack for the win

7 Cards, many of which can be replaced. The deck can also win by turn 3 with Rite of Consumption by going for damage instead of infect. Does require some luck, but not too much, Dark Ritual is the main thing you need.

Promotheus on Blue-Black Ninja

5 years ago

consider making this deck modern by cutting Dauthi Slayer and Spire Owl and adding Sage of Epityr

Dango on Budget Mono-Black Devotion

5 years ago

Since you plan on running mono-black devotion, I would recommend running a creature-base with a as a minimum in their mana costs, since Gray Merchant appears to be the only one in your deck who does. Some creatures that come to mind are Dauthi Slayer, Chittering Rats, Liliana's Specter, and Liliana's Shade. Another creature that benefits from black devotion in the pauper format worth considering is Marshmist Titan because he's easy to get out with enough devotion on the field. Hope this helps!

Might also be worth considering more two drop cards because your mana curve tells me that you need them. Maybe some draw power from Sign in Blood would be appropriate, but you can also add some removal like Chainer's Edict or Victim of Night.

DarthSpader on Fangor Asphodel Devotion

6 years ago

One or two Nykthos, Shrine to Nyx can work wonders, as can Dark Prophecy, maybe as a sideboard choice. I have a similar deck that runs Dauthi Slayer and Bloodghast instead of Gifted Aetherborn and Relentless Dead, but now I'm thinking of swapping them out. Cool deck!

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