All creatures get -1/-1 until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
3 months ago
Need: 4x Chittering Rats
4x Barren Moor
1x Bojuka Bog
2x Cast Down
4x Wrench Mind
1 year ago
1 year ago
I like the Idea, even brewed a little bit with that myself. Here are the problems I encountered and see in your brew of goblins in general, desregarding the "aristocrats" theme. I will comment on that further down:
Electrickery is the first card sideborded against this, and in your brew, there are no creatures to survive it. It gets especially annoying, if our opponent casts it in response to a Goblin War Strike . Not quite as devastating but still annoying are cards like Nausea or Shrivel . This is one of the main reasons, most goblin decks run some numbers of Goblin Cohort or Mogg Conscripts (next to the fact, that a 2/2 for is pretty ok).
How reliable is Kuldotha Rebirth , with just 8 targets? Especially, since you might need great furnace to sacrifice to fireblast.
What do you need Goblin Matron for? She is normaly used to get a specific answer to whatever is needed. Is there any goblin that is worth it to tutor out on turn 3 or later as an speciic answer to a bord state? the only one that comes to mind is Sparksmith , to get rid of a blocker, like an angler. However, you only have one matron in the deck anyway, for mostly your only target, sparksmith. Either slow down the deck and run more targets like Goblin General , Tarfire , Goblin Lookout or Goblin Bushwhacker , or cut her.
How reliable is fling? You mostly will be able to fling either foundry street or a sledder pumped creature. However, both require specific circumstances, either to play a lot of cards from hand and still having mana and fling in hand, or a big bord, fling in hand and sledder on field.
Now, for your basic Idea.
If you want to make a lot of tokens, you need a consistant payof. Goblin war strike is one, but, only one. The aristocrats theme is hard, if the only sacrifice outlet and benefit are 4 copies of goblin sledder. I don't have a definite solution for this, just some ideas. One is to forget about sacrificing your tokens and include cards like Goblin Bushwhacker or even Goblin War Party and go full on a go wide and pump your team strategy.
The other is to go in a goblin storm direction, as seen in this youtube video. https://www.youtube.com/watch?v=NYE5gnDl1ZE&t=902s
I hope I could help.
2 years ago
Mana Vault on turn one allows you to cast your general turn two. I imagine one of the challenges with this general is his costing 5, as lack of access to another color means your options for ramp are rather limited. By the same token, Charcoal Diamond , Coldsteel Heart , Chrome Mox and the Cabal Coffers + Urborg, Tomb of Yawgmoth combo are your friends as well.
Nausea is good for you, as it gives you a way to kill off a bunch of little creatures and rebuy their ETB triggers. As Non-Linear points out, Grave Pact is good in your deck. Nausea makes it into a one-sided board wipe.
I see Demonic Tutor is in your 'Maybeboard.' I feel that this should be in the main deck of any black EDH deck if at all possible. It simply gets whatever you need more efficiently than anything else can.
Qarsi Sadist allows you to drain an opponent for two at each end step, if you have it exploit itself each time and Shirei stays on the board.
Night of Souls' Betrayal is an interesting thought. With a carful build, it could probably bust the deck wide open, as it auto kills each 1/1 and then brings them right back each end step. Pairing it with something like Burglar Rat , Skyscanner , Pilgrim's Eye , Black Cat or other such creatures seems simply rude as ****.
Finally, regarding the lands, I haven't had much luck with Crypt of Agadeem . You might want to replace that, Mortuary Mire and Memorial to Folly with basic lands. I also don't think Ghost Quarter is very good in EDH, unless your meta plays some powerful utility lands like The Tabernacle at Pendrell Vale or Glacial Chasm . Ancient Tomb is a better Temple of the False God , but it is a more expensive card.
2 years ago
Ashes to Ashes , Read the Bones , Night's Whisper , Sign in Blood , Angelic Purge , Afterlife , Snuff Out , Unmake , Pentarch Ward , Cho-Manno's Blessing , Blessing of Leeches are all really good and serve you as card draw/ protection or control.
2 years ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
2 years ago
cdkime while you are correct about delver, he has no purpose in "this" deck, as far as helping out the theme goes. A well tuned discard deck can win with a mulldrifter, if whoever pilots the deck of discussion is drawing into discard spells that keep the opponent from playing magic. Not to mention Delver dies to everything; Electrickery , Lightning Bolt, Firebolt, Doom Blade, Victim of Night, Diabolic Edict, Dead Weight, Pyroblast, Serrated Arrows, Nausea, Shrivel, and on and on. Most decks these days are geared to hate on delver with the creature removal package in their decks before round 2. All that being said flying is always annoying.
2 years ago
NV_1980 Thanks for taking a look and leaving a comment!
Your assessments are pretty spot on as far as speed and the means of winning go. This deck is a grind to play with and against. Which I find fun(not everybody else does). Where this deck shines is against midrange and some control strategies.
Strategies that are really tough to beat are the hyper fast aggro that can drop more than 2 threats in a turn(mono green stompy), and token swarm strategies. I haven't run into life gain with this yet but that sounds like a nightmare matchup. Surprisingly this deck has preformed pretty well against Gruul Cascade, unless that deck explodes with BTE and Violent Outbursts but that's going to be hard to beat with any deck.
Although I'm not big on Jace's Erasure (not a fan of mill personally) I definitely see the strategy and the strength of that as an alt win condition. So I miiiight consider it.
I think the curse is too slow and doesn't do enough for me vs aggro or tokens. I could see getting hit in the face a bunch while my opponent takes 5 damage and I get beat down to 0. I would rather bring in Nausea out of the board or more Echoing Decay.
I do however love the Drake as an option and will definitely be testing with it. Top notch suggestion, I think it can definitely add some real power and inevitability to the list other than Gurmag. Finding a cut will be painful though haha.
Thanks again for you're comments, your the best!