Soulcage Fiend

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Common

Combos Browse all

Soulcage Fiend

Creature — Demon

When Soulcage Fiend dies, each player loses 3 life.

Price & Acquistion Set Price Alerts

AVR

Ebay

Have (1) ironax
Want (0)

Recent Decks

Load more

Soulcage Fiend Discussion

GolgariGravedigger on Golgari Sacrifice

6 months ago

You know, I really like the idea of sacrificing Viridian Emissary for mana ramp. As much as I like young wolf's undying you might consider ditching him for Blisterpod just for the mana. I feel like you're going to have a problem casting Soulcage Fiend early because of this double black mana cost. Since your ramp is green you're probably going to want to have more forest cards than swamps so you don't get mana screwed in the early game. Also your land base is really light; I don't think 20 lands is going to cut it here. You're definitely going to need to add some B/G lands like Overgrown Tomb, Woodland Cemetery, Llanowar Wastes, Tainted Wood, or Jungle Hollow, depending on your needs / budget. I'm not completely sold on Disciple of Griselbrand as a morbid enabler, but I can't think of anything else at the moment. But overall I think this idea is very interesting and could be super fun deck. +1

Marcus_Licinius_Crassus on The Black Plague

8 months ago

I love how fast the deck can make four power creatures with black burn.

I would do some minor changes (makes the deck more explosive):

-4 Swamp (from 20 to 16)

+2 Dark Ritual (from 2 to 4)

+2 Dauthi Slayer (from 0 to 2)

SB Changes:

-3 Dauthi Slayer (From 3 to 0)

+4 Gray Merchant of Asphodel - Makes the ability to transform

+1 Contaminated Ground (From 3 to 4) This card should be amazing against 3 color greedy bases. There are a lot of spells with intense mana cost.

-1 Soulcage Fiend - A 3 CMC beater should be a 1 of slot (From 2 to 1)

-1 Victim of Night

Recover819 on black red demon and dragon ...

1 year ago

Goblin Fireslinger

Archfiend of Depravity

Avatar of Discord with some madness like Fiery Temper andSlitherhead

Treacherous Pit-Dweller also works well with Slitherhead (just give it +1 when it comes out the first time)

Soulcage Fiend

Some tutors

There's my brewers tangent for Master of Cruelties

Samuel-Frederick on

1 year ago

One of the first things to take note of is the Heroic ability of the Tormented Hero and Setessan Oathsworn. Whenever you cast a spell that targets them it triggers their ability. The cards that you run that can target them are Boon of Erebos, Giant Growth, and Feral Invocation.

This is why these cards are worth taking note of

If you attack with a Setessan Oathsworn that isnt blocked you would deal one point of damage, not exciting thats for sure. So before the damage step, you can cast Giant Growth on it, which gives it +3/+3 and triggers the heroic ability of the cards which gives it two +1/+1 counters, this means you hit for six! (1 from the power, 3 from the growth, 2 from the heroic), but the real bonus is that the counters gained from the heroic ability are permanent, so now the Setessan Oathsworn is a 3/3 creature.

Your opponent attacks with a Craw Wurm, you then block with your now 3/3 Setessan Oathsworn, but before the damage step (when the creatures deal damage to each other), you cast Feral Invocation on it, it gains +2/+2 from the enchantment and gains an additional two +1/+1 counters from the heroic ability, making it a 7/7! This is a creature that can surprise your opponent, as well as being an aggressive card.

Tormented Hero doesnt have the surprise and ramp at the Oathsworn does, but every time you target him you deal an extra point of damage to your opponent, and in an aggro deck every point is helpful! (and you gain a life as well, this isnt important but its a nice little bonus). Also, he is a 2 power creature for one mana, and that itself is fast.

--

You only run three removal cards, this is because they dont deal damage, and it is through combat tricks (boosting your creatures before damage) that you kill most of your opponents creatures. You run a single of each Geth's Verdict, Murderous Cut, and Victim of Night. The reason you run one of each instead of three of one is that you want a removal suite. A removal suite is simply running a number of one of removal cards, the reason for this is they all do something slightly different, but also it makes it harder for your opponents to know how many removal cards you have in your deck.

-

With boost and removal spells youll find that you fill your graveyard up fairly fast, and that is where Hooting Mandrills comes in. As you cast him every card you exile from your graveyard reduces the cost by one. That means if you have five cards in your graveyard and you exile them as part of the cost, you get to play this 4/4 trample creature for a single mana! The reason you only run two if because it requires you to have cards in your graveyard, so you dont want two in your hand, so only have two in the deck makes this less likely.

-

The playset of the terrifying Treacherous Pit-Dweller! This guy is huge! 4/3 for two mana is crazy, but when he dies your opponent gains control of him You need to youre your boost spells to keep him alive, but if your opponent gets control of him use your removal spells to get rid of him, and your boost spells to make your guys big enough to take him out while keeping your creature alive.

-

The other cards in the deck;Mardu Skullhunter, attack with a creature during your first main phase, then after the combat phase (during your main phase two), play this guy and your opponent has to discard a card. This helps you gain card advantage (which is hard for an aggro deck) and puts you a step ahead.Ruthless Ripper deals 2 damage when it flips, and along with Wasteland Viper, Thrill-Kill Assassin (which you almost always want to unleash) has deathtouch. This means it will kill any creature it deals damage to regardless of their toughness. The deathtouch ability means your opponent will be less keen to block them, so you can get through for damage with them easier, and boost them for extra damage if Its safe to.Soulcage Fiend, when he dies both you and your opponent lose 3 life. Youre an aggro deck so youll be dealing damage faster than your opponent does, so the life lose will affect your opponent more than you, your life doesnt mean much in this deck (as long as you have at least one!). Also, if your opponent is on three of less life, but you cant attack or get through with your creatures, use a removal spell on your own Soulcage Fiend!

So thats a quick run through of the deck, and how the cards interact with each other and how it works.

Ocheyo on Suicide Squad

1 year ago

May I suggest Blistergrub or Soulcage Fiend. They work well with sac effects. Soulshriek works well with Mortis Dogs as well as all the sacrificing you are doing already.

Comicaz on Random tribal demons

1 year ago

I own a demon tribal deck and i enjoy it very much. You might want to play Sol Ring to play your high cost demons faster. Also i find Soulcage Fiend to be a decent low mana cost demon (i play my deck 100% demons). As you play mostly big creatures you are very vulnerable to spot removal, so i'd suggest to play cards like Beacon of Unrest to keep your board in shape. For planeswalkers i also run Ob Nixilis Reignited and i also run Liliana of the Dark Realms, mainly for her utility but i like also her lore with the pact she made with demons. I see you're not playing Bloodgift Demon, i think it's a nice drawing machine. I also like to run things like Strata Scythe or Nightmare Lash to make my big demons even bigger. Abyssal Persecutor is a favourite of mine and can easily be rid off when not needed with cards like Abhorrent Overlord or Xathrid Demon.

Hope this helps, cheers +1

Load more