Soulcage Fiend

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soulcage Fiend

Creature — Demon

When Soulcage Fiend dies, each player loses 3 life. (Dying is being put into the graveyard from the battlefield.)

Henchman31 on Notorious B: Ready to Die [Remastered]

2 years ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

destindigi on Rakdos RNG

5 years ago

I'd cut: Griselbrand (banned :P), Soulcage Fiend , The Scorpion God , Stronghold Overseer , Hazoret's Monument , Revel in Riches

I'd recommend adding more lands and lower cost creatures, and switching mana rocks to use more that cost 2 instead of 3 like Talisman of Indulgence or Mind Stone

Lower cost Demons, Devils and Imps: Ammit Eternal , Cadaver Imp , Desecration Demon , Herald of Torment , Sin Prodder , Soot Imp , Spawn of Mayhem , Torch Fiend

Hexapod on Google Ghave and The Search Engine of Doom

5 years ago

This is a nice idea! I hope you manage to make it work.

You need a Strionic Resonator to double the activations of Ob-Nixilis or Maralen.

Avatar of Growth would be great if you can lay your hands on one.

I am not too fond of the white counterspell sub-theme you have included; with this color scheme you have ample options for removal. Personally I like Vindicate, Anguished Unmaking, Utter End, and Pernicious Deed. With your search to kill theme, Assassin's Trophy and Path to Exile should also be included.

Not sure why you are currently including Gift of Immortality, but adding a Spore Frog and a Necrotic Sliver makes for fun control.

Since your theme is running a bit thin, I see two options to make this deck more efficient : filling it to the brim with tutors, or including an alternate wincon. I definitely favour the second option; and I though you would like it to include your hidden general for flavor. Here is my suggestion for that:

Liliana's Contract and inexpensive Demons, like Desecration Demon, Grinning Demon, Herald of Torment, Indulgent Tormentor, Ob Nixilis, the Fallen, Rakshasa Deathdealer, Soulcage Fiend.

Hope this helps!

Pandaka on Razaketh's Demon Army

5 years ago

First, you will need a lot of ramp to get this deck going with all your demon and being able to maybe play multiple demons a turn making this deck able to sweep in with a win. You will also need more creatures that are to be sacrificed to Razaketh, the Foulblooded. Razaketh and Liliana's Contract will have you lose life so you will need some way to regain any lost life. Some cheap demons I've found are Ammit Eternal, Baleful Ammit, Demonic Taskmaster, Grinning Demon, Herald of Torment, Master of the Feast, Mindwrack Demon, Razorjaw Oni, Scourge of Numai, Soulcage Fiend, and Soulstinger.

eyes2sky on Notorious B: Ready to Die [Remastered]

6 years ago

Perilous Myr instead of Soulcage Fiend...increases your artifact count, lowers your deck cmc and then you wont need to worry about life-gain. Although a 1/1 for a 3/2 is a big change...

GolgariGravedigger on Golgari Sacrifice

7 years ago

You know, I really like the idea of sacrificing Viridian Emissary for mana ramp. As much as I like young wolf's undying you might consider ditching him for Blisterpod just for the mana. I feel like you're going to have a problem casting Soulcage Fiend early because of this double black mana cost. Since your ramp is green you're probably going to want to have more forest cards than swamps so you don't get mana screwed in the early game. Also your land base is really light; I don't think 20 lands is going to cut it here. You're definitely going to need to add some B/G lands like Overgrown Tomb, Woodland Cemetery, Llanowar Wastes, Tainted Wood, or Jungle Hollow, depending on your needs / budget. I'm not completely sold on Disciple of Griselbrand as a morbid enabler, but I can't think of anything else at the moment. But overall I think this idea is very interesting and could be super fun deck. +1

Marcus_Licinius_Crassus on The Black Plague

7 years ago

I love how fast the deck can make four power creatures with black burn.

I would do some minor changes (makes the deck more explosive):

-4 Swamp (from 20 to 16)

+2 Dark Ritual (from 2 to 4)

+2 Dauthi Slayer (from 0 to 2)

SB Changes:

-3 Dauthi Slayer (From 3 to 0)

+4 Gray Merchant of Asphodel - Makes the ability to transform

+1 Contaminated Ground (From 3 to 4) This card should be amazing against 3 color greedy bases. There are a lot of spells with intense mana cost.

-1 Soulcage Fiend - A 3 CMC beater should be a 1 of slot (From 2 to 1)

-1 Victim of Night

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