|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|Masters Edition III (ME3)||Common|
|Portal Three Kingdoms (PTK)||Uncommon|
Combos Browse all
Spoils of Victory
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
Spoils of Victory Discussion
2 days ago
From a ramp perspective Three Visits might be better than Farseek simply because of that land coming into play untapped but for me it's very expensive and should cost at most 2x more than Nature's Lore (in case it ever gets a reprint). There's even Spoils of Victory but this might be too expensive at 3 CMC.
In my build I still didn't acquire Toxic Deluge due to high price tag so I thought about getting Fire Covenant in it's place and in covenant's place Anguished Unmaking - do you think that it might get similar
I understand your decision but there are much more variables that make a deck "75%" - I'd actually create most powerful version of a deck (or almost that, you know, ABUR duals are expensive xD) and depending on the playgroup's power level I'd rather adjust my playstyle (e.g. tutor for beater/ramp instead of a straight up win-con).
4 months ago
Welcome back, VexenX!
I agree with having sections in the Primer for hate cards, kind of like a sideboard in a way.
Looking over your potential adds, I agree 100% with Prismatic Vista; nice to have another fetchland that lets the land come into play untapped. Wrenn and Six I’m not sure on just yet. I’m not sure id classify it as ramp more so than card draw, unless you have extra land drops. Could potentially be explosive early in the game. Force of Vigor is a potential replacement for Chaos Warp, at least in my deck. Free is hard to pass up. Springbloom, I feel, is lackluster. I’d rather have an actual ramp spell, since they synergize really well with Wrenn and his ultimate.
Ultimately, this deck does have pretty high cmc spells, so maybe cutting down could help. Boundless would be an easy cut for smaller ramp spells, as well as Hour. If you’re considering Circuitous Route, what about Grow from the Ashes and Spoils of Victory ? Both search for untapped lands, Grow has the ability to search for two if Kicked, and Spoils searches for our duals. Or are you wanting something that guarantees two lands?
How did Finale of Devastation NOT make your list of possible inclusions? It’s another creature tutor that also searches your graveyard, and is another win condition in the same line as Craterhoof, although it grants haste vs trample. It potentially makes Avenger a lethal card.
5 months ago
Since you're running mana doublers ( Wilderness Reclamation , Zendikar Resurgent ), you should stick to land ramp: Nature's Lore , Farseek , Rampant Growth , Kodama's Reach , Spoils of Victory , Skyshroud Claim , Hour of Promise .
9 months ago
@frezzreaper: Just a log in case you still care. Still no need for help currently; Trying to find ramp that doesn't need to target Basics as it is... Regarding Time Spiral, I even added Leyline of Anticipation + Vedalken Orrery for Mass Flash, & Day's Undoing as an instant speed alt. For something I can't even afford. From there, I also added some tutors, unless they really blow hard: Wargate, Dark Petition, Diabolic Revelation... I dunno if they're any good, but for other Ramp, Genesis Wave, Exploration, & Burgeoning is what I can think of. Other things I can think of are Farseek, Spoils of Victory, & Shard Convergence. Not too sure about your thoughts on Perilous Forays & Prismatic Omen, but I would like your thoughts. Quite a bad job at finding Draw Spells, I am. People usually use stuff like Phyrexian Arena, & Sylvan Library, but someone told me a gutsy, albeit smart decision to exclude both. That said, Rhystic Study stays though...
1: Cut some Walkers; & some support to lessen the load of Walkers. & Infinites.
2: Try & lessen the amount of infinite combos from the Walkers at least...
3: Wonder Why only 5 Wraths are really needed, as well as only 5 Draw (Should be more...), 10 Accelerants, & no amount of needed Tutors, all while getting to help at the current time.
5: Wonder if 10 ABU Duals, 10 Fetches, & 10 Shocks are needed, or if they don't even be needed at all, & what can replace them...
Sorry to say, so many Walkers alone have potential for such a thing as Wincons at the many. Though I'll see what I can cut though... ;) Later.
11 months ago
Tatyova is extremely fun to pilot so good choice here.
You may wish to consider Horn of Greed as a redundancy for Tatyova just in case she gets repeatedly removed.
I made a similar deck but with a more Spellslinger focus:
Commander / EDH
SCORE: 30 | 27 COMMENTS | 1997 VIEWS | IN 8 FOLDERS
Check it out for more inspirations. Feel free to leave your comments, feedback, suggestions and +1 (if you like the deck) there too! Cheers.
11 months ago
1 year ago
Another question - have you considered Carpet of Flowers for early ramp? Also doesn't this deck have a problem with too few ramp cards? Maybe if you don't like Nature's Lore I'd swap it for Spoils of Victory or Fellwar Stone
1 year ago
I'd add Dragonlord Ojutai for draw and because you have only Dragons then Dromoka, the Eternal buffs your team to amazing levels. Another upside is that they are 4 mana Dragons with Ur-Dragon's Eminence ability so you can benefit from them early.
Also your creature count seems to be a bit low, that's why I'd suggest Dragon Broodmother for token generation - I play her myself and must say that EVERY UPKEEP woring works wonders. In pod with 3 other players you generate 3 1/1 Dragons then eat them with token that appears in your upkeep to get 7/7 Dragon for free :D
Signets don't appear for me to be good idea - more versatile would be Fellwar Stone and 3 mana spell Spoils of Victory or if you have money (or patience to wait for reprint) Three Visits. Artifacts can be easily destroyed while lands usually are quite safe and you have access to green so you can benefit from land ramp
Spoils of Victory occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%