Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Vintage Masters (VMA) Common
Exodus (EXO) Common

Combos Browse all


Creature — Zombie

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

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Carnophage Discussion

APPLE01DOJ on Zombie

11 months ago

Fairly sure Carnophage is illegal in modern. Sangrophage or Diregraf Ghoul could be replacements.

Firebones675 on Lyzolda, the Blood Witch

1 year ago

Generally speaking, the more people in the game, the longer the game will last. This is due to the starting life being 40 in multiplayer and that there are more people to interact with. It's also more likely for a removal spell or boardwipe to be drawn to take out your creatures.

What all this boils down to is that you aren't going to be able to just sweep in and bash face as even if you focus down on one player, by the time you kill them, the others will have a more developed board. As a result trying to play for a longer game by using less of cheap creatures that will get quickly outclassed in the long game like Carnophage and look at ways to keep going in the late game like Phyrexian Arena and Stalking Vengeance.for the most part the deck is set up decently as it is for a multiplayer environment whereas the sideboard is what has more of an emphasis on 2-player games

RoarMaster on Pattern Recognition #24 - Ninjutsu

1 year ago

I gotta agree with most of what you had to say. Ive waited forever for them to see some support, and Im afraid the weak attempt in planechase may be all we get.

I feel like you could have mentioned the cool interaction between First Strike/Double Strike and Ninjutsu. If you give a creature First Strike, that critter can deal damage and then be returned for ninjutsuing in a ninja to deal damage during the regular damage phase.

Oh, and although blue is not known for its 'smash face' approach, neither are ninjas. Black is pretty smashy, Grinning Demon, Carnophage, ect. BUT, what both Blue, Black, and Ninjas have in common is being evasive. So I really dont think that ninjas are taking U/B out of their combat zones. No other colors do Flying, Fear, Shadow, and Unblockable like U/B.

This is what I have been running. Surprisingly fun, fast, and complex. Ornithopter Insertion - Ninja Human Tribal($30)

DaJudge12 on Thrill-Kill Blitz! (Pauper Rakdos Aggro )

1 year ago

Depends if you want a play set of Spike Jester in the deck or not. I'd suggest removing one or two of either Carnophage and/or Vampire Lacerator. The one drop for 2/2 is nice but if you really want to smash your opponents face in, you gotta be quick and haste does that trick. Also, I'm not a huge fan of losing life via my own card effects, that's another reason why I would remove them.

Firebones675 on Lyzolda, the Blood Witch

1 year ago

Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:

1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy

2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.

On that note you will want cards like Bitterblossom to provide a stream of creatures to beat down with and cards like Phyrexian Arena can keep your hand full.

here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.

This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.

You can throw in hand disruption like Duress, Inquisition of Kozilek, Thoughtseize, Hymn to Tourach, Blightning but i'd keep the amount relatively low.

Sign in Blood/Night's Whisper can also refill your hand

Price of Progress/Smash to Smithereens are also ways of dealing damage

Burst Lightning is a strictly better shock.

Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.

Hexcimal on Modern Suicide Bomber

1 year ago

I, too, have a very similar deck and can give you my insights on how it plays as well. Take what you would like from my comment, but by all means don't feel like I'm trying to impose on your deck.

It's a good choice to run Nantuko Husk over Bloodthrone Vampire. I used to run the vampire back when I played a budget version that ran Reassembling Skeleton and I can confirm, with Gravecrawler you want all the synergy you can get. Husk is a slower card, but well worth it.

As for Phyrexian Arena, have you considered replacement cards? I used to run that card as well, but found that I've always received more value (and net card-drawing ability) from Grim Haruspex. Interesting things I've seen happen while running the creature over the enchantment is that I've had opponents spend removal on it instead of my Artists/Cutthroats/Husks, and it synergizes well with Artist/Cutthroat triggers if an opponent wants to remove it.

I would also perhaps consider bringing some removal to the mainboard. Whether it's additional Geth's Verdict or any combination of cheap cards like Bone Splinters, Tragic Slip (a personal favorite of mine), or the shiny new Fatal Push (which has synergy with sacrifice decks), I've found I need some stability in setting up the deck until I can effectively use a Grave Pact.

On a side note, I like using Diregraf Colossus in place of Genesis Chamber for a creature generator as it provides synergy for my Gravecrawler and is another trigger for Artists/Cutthroats should it die, but Chamber is superior in terms of efficiency.

Also, how well does this deck play with so few lands? Mine runs 22 and sometimes I feel like it's barely enough with as many times as I want to cast Gravecrawler or activate Vampiric Rites per turn.

Regardless, it appears to be a very fun build and I'm sure it causes much annoyance to anyone that plays against it and isn't prepared. :)

(On another tangent, I believe this deck may be tagged as "Suicide Black" erroneously through common misconception. Though it does sound like it fits the bill--and I've been here too, trust me--the term "Suicide Black" is traditionally reserved for hyper-aggressive black decks that play cheap, high-drawback creatures that attempt to win as quickly as possible before the drawbacks affect the outcome of the game. Examples include Phyrexian Negator, Carnophage, and Flesh Reaver among others. Just thought I'd clarify, unless the archetype has changed since last I was aware. :) My humblest apologies if it has.)

burferking on Gravedwellers

1 year ago

Personally I don't like Accursed Centaur (no synergy to sac another creature), Carnophage and Embalmed Brawler make you lose life (you only have 3 spells that make you gain 2 life each) and Ghoulcaller's Accomplice isn't a zombie. Gangrenous Zombies could be useful if you control a Snow-Covered Swamp, but you only have one. Also, assuming you control your snow swamp it would be an almost guaranteed boardwipe unless you have zombies with higher toughness than 2. Shepherd of Rot is a bit dangerous if you don't have lifegain. Twisted Abominations are coslty and you already have 24 lands, so are you sure that they are useful? In my opinion, Clutch of Undeath is too colstly for its effect, but I reckon it can be versatile. For Zombie Infestation, you don't have many choices of cards to discard, unless you discard lands (if you are mana flood), or maybe the abominations. You have only 2 cards with madness ( Gisa's Bidding). You really don't need Ghoulcaller's Bell because you don't mill the opponent with any other spell in the deck. I'd also remove Vault of Whispers. Keep that card for an artifact deck.

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