Seize the Soul

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Seize the Soul

Instant

Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Haunt

When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Omniscience_is_life on

2 years ago

I count 9 sources of card draw; 9 feels too low, especially with so few lands. I would recommend either adding just one more source of solid draw power--might I suggest Bolas's Citadel?

I also only see like 3 interaction pieces... that's just not enough in today's EDH environment! You're gonna want ways to consistently deal with scary threats on opponents' boards, but fortunately black/white is the literally the best color combo for removal. You could run Swords to Plowshares, Feed the Swarm, Reliquary Monk, Seize the Soul, Rite of Oblivion, Damn, Tragic Arrogance... the list goes on.

seshiro_of_the_orochi on Haunt

4 years ago

Oh, and thank you for showing me Seize the Soul. That's a great card for my Toshiro Umezawa list.

SP3CTR3_chelts on Teysa aristocrat build

4 years ago

I understand temple bell can work well with smothering tithe but most of the time you will not have both and generally everyone draw 1 cards are not good unless your entire strategy is built around them. An enchantment like Underworld Connections would suit this deck much better if you needed the draw. To clarify im not saying Phyrexian Processor is a bad card i just think it is too much of an investment for what it makes, adding a combo or even a different bomb i think would be better, Aetherflux Reservoir i think would be a better outlet for your life (but would add a combo finisher first).

removal you might consider:

Despark

Vindicate

Anguished Unmaking

Path to Exile

Swords to Plowshares

a couple of less good situational removal

Seize the Soul = Value

Gideon's Intervention = stop decks that require thier commander

board wipes to consider:

Magister of Worth

Kaya's Wrath

Cleansing Nova

Merciless Eviction = be careful what of yours get exiled

and the two edengstrom1 suggested I would recommend running a couple even if a lot of the time they sit in your hand too long before they become necessary, some board states you just cant come back from.

Jagd_Tallgeese on

5 years ago

Considering the Haunt mechanic requires you to exile your creature or spell upon entering the graveyard, you may want to remove all of those. That accounts for at least 19 creatures from your list which would bring you down to 116 cards. You can also replace the Orzhov Guildgate for a Bojuka Bog to hit an opponent's entire graveyard. Since you also wanted to steer away from the Extort mechanic, you can remove those as well, along with noncreature spells with Haunt like Benediction of Moons , Cry of Contrition , and Seize the Soul . Theses suggestions might help to trim the deck down.

Atrabilogie on {U/W} Control

5 years ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

Entrei on Finishing touches on Black/white token …

6 years ago

I would advise taking out Seize the Soul. In modern it is simply too slow of a card. You have access to Fatal Push and Path to Exile, so seize is just unneeded

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