Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Faces of the Past
Enchantment
Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.
dylan.575 on Inalla and the Goblet of Fire
4 months ago
Not sure if you want to break up with Inalla... I know that feeling. She's a lot of fun, but it tends to steer away from a functionally playable state. Most of the time, I found myself missing a finisher or unable to execute what was needed due to mana shortages for my fun combos. The times I did win were either with a weenie stomp or when my fun combos actually worked.
Anyway, this week, I updated my Inalla deck and I'd like to share my insights.
Too Many Strategies/Themes All the wizards with unique flavors want a place in this deck. However, thinking about spells and combos quickly dilutes the deck's strategy. So, I decided on the main strategy and an extra theme (like ramp, draw, etc.) to support that strategy. Each theme must consist of between 8-16 cards in the deck. This ensures there's a better chance of drawing the theme cards. The additional category I labeled as 'value' tags. These are cards that help the deck but aren't essential for supporting the main strategy. This is where the first cuts are made.
Take, for example, Beguiler of Wills. I love that card - its ability and art are so cool. However, it's expensive at 6 mana (Inalla trigger for haste), and most of the time, my board state was poor due to having a lot of expensive cards. So, I found myself only stealing a power 2-3 creature. Everyone would know what happens next turn and react accordingly, necessitating more mana for protection. What's the strategy here? Stealing the big bad (eventually) or gathering combo pieces? This led me to cut her. BUT if the strategy/theme involves untap/tap effects like Intruder Alarm & Faces of the Past, this card makes more sense (although it still needs haste from Lightning Greaves).
This puzzling process indeed takes time, and time can sometimes make us lose sight of the original purpose of the deck. Getting caught up in exploring cards and potential combos can make it even harder to create a functional deck. I hope my insights and struggles shed some light on yours. It's a journey to strike the right balance between fun and functionality in deck-building.
Goyfs-R-Us on All Hail The Overlord
9 months ago
GeminiSpartanX There are many ways for Slivers to go infinite in mana, creatures or damage. I will start by listing 3 of the most common ones you will generally see to get you started. The rest I will leave for you to discover through play.
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Sliver Queen+Mana Echoes: The classic, will generate infinite mana and Sliver tokens, combine with a haste sliver for an infinite attack or use Lavabelly Sliver for infinite target damage and life.
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Basal Sliver+Sliver Queen+Lavabelly Sliver: Infinite target damage and life gain.
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Intruder Alarm+The First Sliver: Not truly an infinite combo on it's own but can be with the right setup or hit's off cascade triggers. Intruder Alarm combos with a ham sandwich so not hard to make infinite with mana/haste slivers and Hibernation Sliver and Darkheart Sliver.
Bonus: The most important cards to consider for combos. Sliver Queen, Basal Sliver, Lavabelly Sliver, Hibernation Sliver, The First Sliver, Gemhide Sliver, Manaweft Sliver, Heart Sliver, Cloudshredder Sliver, Firewake Sliver, Darkheart Sliver, Cautery Sliver, Sliver Overlord, Homing Sliver, Mana Echoes, Intruder Alarm, Faces of the Past.
Support Cards: The most important cards to protect your combos. Crystalline Sliver, Root Sliver, Sliver Hivelord, Quick Sliver, Ward Sliver, Force of Will, Patriarch's Bidding.
LeToast on Mommy, Slivers!
9 months ago
Nah not ready yet to come to the dark side ^^, maybe if I see I have more fun than I thought with Sliver Overlord... but I'm thinking of implementing Faces of the Past in my deck, looks useful.
Goyfs-R-Us on All Hail The Overlord
10 months ago
Profet93 Deflecting Swat While a fine card is a bit narrow for my taste in pseudo counters as it doesn't stop non target spells/abilities. Rhystic Study and Mystic Remora as well as additional draw effects aren't really necessary for the deck in my opinion as the Commander can tutor for whatever combo pieces or answers you need. The high creature count is necessary to feed cards like Descendants' Path, Faces of the Past, Intruder Alarm, Mana Echoes, Patriarch's Bidding, Dormant Sliver, Gemhide Sliver and Manaweft Sliver. While you can win through an overwhelming board state, the main goal of the deck is to usually win through infinite combos which can be searched out by Sliver Overlord.
HatchMichael18 on The Scarab God
1 year ago
good deck buddy i suggest Faces of the Past because Cleaver Skaab with Grave Titan and Ashnod's Altar you get infinite colorless mana then create infinite Gray Merchant of Asphodel :) you know me with infinite combos.
Coward_Token on Antisliver
1 year ago
Faces of the Past, Ego Erasure
mlequesne on Just tap it in, just give it a lil tap
2 years ago
with Faces of the Past you are the one who decides!
griffstick on Just tap it in, just give it a lil tap
2 years ago
Great suggestions I've never seen Faces of the Past befor. I don't like the idea of my opponents having controll of tapping down my creatures. I fell that this isn't the type of deck that would take advantage of that card.
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