Goryo's Vengeance

Goryo's Vengeance

Instant — Arcane

Return target legendary creature card from your graveyard to play. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Latest Decks as Commander

Goryo's Vengeance Discussion

psionictemplar on All-in Aethermage's breach, 3.0

2 weeks ago

I like the idea of cutting 1 merchant scroll for a Goryo's Vengeance. The only other main thing I would love to see is a copy of Combustible Gearhulk with your high cmc's.

TypicalTimmy on 9/13 Commander Banning/Unbanning

2 months ago

Sneak Attack now loses sight of Progenitus and thus you don't sac him at the end of turn. Easy peasy lemon squeezy. With the amount of tutors you have in WUBRG, you can land this practically every single game. There's more efficient ways, also. Goryo's Vengeance would be ideal. Get Pro into your hand and discard him. Then flicker at end of turn.

Green has plenty of ways to tutor out non-basic lands, too, ensuring you always find Beacon. For example, Crop Rotation, Scapeshift, Hour of Promise and Expedition Map. Not to mention you can always just tutor a land via .

Pro gets removed somehow? Not a problem. You can always play Command Beacon from your graveyard using something such as Restore, Wrenn and Six and Crucible of Worlds, as some examples.

Then, it's as simple as dumping Gods into play. Because Gods count their own pips with regards to devotion, you only ever need +1 or +2 more.

A mono-colored God such as Heliod, God of the Sun, for example, needs 5 and counts his own. So with Pro in play, you need more. Comparatively, Pharika, God of Affliction needs 7x total in any combination of and . She already contains , so she needs a total of 5 more. Pro contains , bumping her devotion count up to +6. She literally needs +1 more pip to be online.

So yes, in my opinion Progenitus is the "Best" God Tribal Commander.

But, for me, Golos is more fun.

  • Pro triggers in the graveyard to be put into-

Goryo in response. ;)

Balaam__ on Nifty Thrifty Reanimation

3 months ago

Thanks for the suggestions Pezz22, but this one is fairly well optimized with what’s currently available (and for the budget allotted).

The high cmc of Spirit of the Hearth doesn’t matter here, since we’ll be fielding it through other means (I’m assuming that’s what you meant when you said “cheaper”, since both Spirit of the Hearth and Aegis of the Gods are financially quite cheap). The Aegis lacks the Spirit creature type so it won’t function as intended in this build.

Which brings us to Call of the Death-Dweller. It’s a solid reanimation spell, but it is indeed too expensive to run in this particular deck. It could return both Carrion Feeder and Lotleth Troll to play, but that’s too situational to justify the extra price tag over Unearth.

Sakura-Tribe Elder is a no-go too; it’s not a spirit, and its ability to self sacrifice doesn’t mean much here—the reason for Carrion Feeder is to sac specific spirits so that they don’t become exiled due to Goryo's Vengeance, and thus we’re able to reuse them. Sacrifice isn’t to buff Carrion Feeder or for any other reason. In short both Lotleth Troll and Carrion Feeder are here for the sole purpose of putting particular things in the graveyard. The +1/+1 counters they create are just incidental.

I do thank you for your interest in the deck. A case could definitely be made for utilizing your ideas here and radically altering the deck to incorporate them, but I’d like to keep the core functionality of the deck as intended above all else.

AtheistSupremacy420 on You can't spell control with out the trol(l)

3 months ago

you won't be casting the leviathan or bruna in a modern event because the game will be over by then. they cost way too much mana and you have no way of ramping into them or "cheating" them into play. in modern, anything cmc 5+ is considered really expensive. cards with a cmc that high are almost always ramped into (such as turn 3 Karn Liberated in tron), or "cheated" into play (such as turn 2 Goryo's Vengeance into Griselbrand ). a good control finisher would be something like Murktide Regent that you can cast for as little as 2 mana.

cabal_patriarch on Glass Cannon Vengeance (Turn 1 Win)

4 months ago

Your example in the description doesn't work. You add to your pool then try to play Goryo's Vengeance , which costs , which you can't pay.

legendofa on Strixhaven spoiler season

8 months ago

I'm getting the odd feeling that is getting better at old-school Reanimator decks than , especially in Modern. A lot of key cards are either banned in Modern, or too old to use outside of Legacy or Commander. Recently, it's been getting stuff like Back for More , Return Upon the Tide , and Nissa of Shadowed Boughs ( is trying to be a support color). Yeah, Goryo's Vengeance is still around, but when was the last time it was used for anything but Griselbrand ? Unburial Rites is easier to cast for from the graveyard than from the hand.

Now, I haven't actually seen a competitive dump-and-revive Reanimator deck since Dread Return , Golgari Grave-Troll , and Bridge from Below all went away, and losing Faithless Looting didn't help either. But there's a lot of recent cards trying to do that, and I'm wondering if Mardu or even Boros will be the first to crack the code.

TheVectornaut on Mono black sacrifice control deck

9 months ago

The biggest potential weakness I see in this deck is that there's a sort of "cost void" between your 1-drops and your big demons, and the biggest threats in the deck may not be the most mana efficient. For instance, I'd probably run Desecration Demon or Demon of Catastrophes in a sacrifice deck instead of Goremand . I imagine he's a pet card for you though, so maybe you could lean more into the reanimator angle to cheat him in quickly. Most modern versions seem to be running Goryo's Vengeance into Griselbrand and praetors still, but I tend to prefer the budget alternatives. Some additions to Blood for Bones and Gravewaker are repeated activation creatures like Hell's Caretaker and Whisper, Blood Liturgist . Unburial Rites is also fairly popular if you don't mind splashing white. For the discard, staples include Thoughtseize , Collective Brutality , Ransack the Lab , and Mind Rake . For sacrifice synergy, I think Smallpox and Sinister Concoction could be options too. I'm also a big fan of creatures that mill for this role such as Stitcher's Supplier (which helps to play the very useful Gravecrawler ) or the green Satyr Wayfinder and all its Mulch brethren. Reanimator lets you play other big threats too, some of which could be Razaketh, the Foulblooded , Eater of Hope , or Xathrid Demon to stick with the demon theme. Another card I see as being pretty expensive here is Soul Foundry . The aforementioned Hell's Caretaker can usually produce a similar result without the 1 mana tax every turn. Furthermore, the tokens it creates could interfere with Grim Haruspex , a card draw engine I usually prefer to Dark Prophecy (or maybe Harvester of Souls if I'm feeling spicy.) There is some downside in cutting noncreature permanents for their creature counterparts, so choose the option that is being hit by removal the least in your meta. If creature hate is a problem, maybe a Grave Pact or Dictate of Erebos could dissuade your opponents.

jethstriker on Demon-Dragon Deck

10 months ago

The thing about Dragons and Demons is that they are typically large creatures, and with its large size comes large mana cost. Most of the time you'll get run over by other fast decks before you can land your large creature. I can see your playing cards that accelerates your mana and reduces cost for your threats which helps, just not sure if its enough.

What I suggest is that instead of trying to cast your large threats, just cheat them out. You can play Tin Fins / Instant reanimator by using Goryo's Vengeance. Or cheat them from your hand by using cards like Through the Breach, Quicksilver Amulet, or Elvish Piper. Still not that fast, but at least you don't have to pay the full cost of the creature.

Another thing, don't just include large creatures just because they are hard-hitting in combat. Use creatures that have immediate impact upon entering the battlefield (like Griselbrand or Kokusho that you already have) or have abilities that seriously disrupts your opponent when not immediately answered (like Sire Of Insanity).

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