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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Port of Karfell
Land
Port of Karfell enters the battlefield tapped.
: Add .
, , Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
fluffyeel on Help make deck good
1 year ago
Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.
- Entomb and Buried Alive are good options to get your things into your graveyard that you can later reanimate with Scarab God. Alternately, Filth and Wonder are good things to put into the grave that give you added bonuses. (If you go the Filth route, Urborg, Tomb of Yawgmoth is super-valuable.)
- For mana rocks, Thran Dynamo, Gilded Lotus, and Chromatic Lantern are all very handy and budget-friendly. If you have them, of course there's also Mana Vault, Mana Crypt, and Chrome Mox, but don't just get them for this deck. (I happen to have opened them, so they move around between decks a lot.)
- The ultimate zombie enabler, to me, is Field of the Dead. You would need to likely swap some basics for snow-covered basics to make it work more, but the condition (7 lands with different names) is incredibly easy to meet. You can also go the route of some fetching (Terramorphic Expanse and Evolving Wilds, Fabled Passage, Polluted Delta, Prismatic Vista...). Watery Grave is also highly advised, along with Contaminated Aquifer, Ice Tunnel, Underground River, and Drowned Catacomb. Port of Karfell might also be worth considering.
- The best mill payoff from your opponents is Rise of the Dark Realms. Alternately, Reanimate, Animate Dead, and Extract from Darkness are great for bonus reanimation. Junji, the Midnight Sky is another possible option. Desertion and Aethersnatch are also good to take your opponents' things before they knew what hit them.
- More tutoring. Expedition Map will help for lands; Vampiric Tutor, Demonic Tutor, and Diabolic Intent are good in general; Lim-Dul's Vault is, I find, underappreciated and very handy. Fact or Fiction is also handy to get through your deck and get fun things into the graveyard (or make your opponents wonder what's happening).
- The Meathook Massacre, Damnation, and Cyclonic Rift are extremely handy for removal. The first is also a bonus payoff if your zombies die in the process! Yawgmoth, Thran Physician is also super-useful when it comes to removal, turning your zombies into both extra cards and weakening your opponents' creatures.
- High-cost things: Force of Will, Force of Negation, Mana Drain, and Commandeer are useful for control and making sure things don't stick and Memory Jar for filling up graveyards.
eliakimras on The Horrarrr
1 year ago
Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.
Doing my research on topics he didn't touch on, you might want to consider:
- Some evasion for your Horrors: Intimidation, Vela the Night-Clad;
- Some recursion with Beacon of Unrest, Body Double, Boneyard Parley;
- Ramp that does something else: Heraldic Banner, Midnight Clock, Phyrexian Totem;
- Draw that fills your graveyard: Fact or Fiction, Hostile Negotiations, Scattered Thoughts, Scion of Halaster.
Lands:
Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.
In:
- Access Tunnel is a second copy of Rogue's Passage. If all else fails, it at least works on Captain N'ghathrod itself.
- Talking about second copies, Tomb Fortress is a second Port of Karfell in your build.
- Bojuka Bog is a must for when another graveyard deck gets out of control.
- Memorial to Folly is a late game alternative for gas when your hand is depleted.
- Geier Reach Sanitarium lets you sculpt your hand and graveyard for recursion later. It may also put some fatties on your opponents' graveyards for you to reanimate.
- Hagra Mauling Flip is removal on a land.
- Terrain Generator ramps you when you have nothing else to do with your mana.
- Faceless Haven is another Horror at your disposal, as long as you run
- 7x Snow-Covered Island and 7x Snow-Covered Swamp.
- And to tie all together, Tolaria West, that can search any of the lands above.
nbarry223 on Sultai Frog Value [Help - under working]
2 years ago
I think Harrow would do good in here if you up the basics count a bit. It's basically a 1 mana ramp spell once you get to three, and even cantrips with Gitrog out.
Another idea would maybe going towards some form of self mill (probably some of the card selection options that put what you don't choose into the graveyard), with reanimation tech? There's Port of Karfell which is actually pretty nice against control as well. Goryo's Vengeance would probably be fairly decent with all the legendaries in here as well.
Not super sure about the self mill reanimation idea, but just throwing it out there as an option. I do think Harrow would be a solid include though.
Magic09865 on Merieke Ri Berit - Flicker/Exile Esper (WUB) EDH
2 years ago
In's:
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Blast Zone Mass Removal
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Miren, the Moaning Well Lifegain and Sac-Reaction for Mimic Vat, Reveillark, trigger with Mikaeus, the Unhallowed ...
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Path of Ancestry Mana-Fix
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Spire of Industry Mana-Fix
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Shadowspear Lifegain and hexproof/indestructable Removal
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Strionic Resonator Copies triggered Flicker or ETB
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Whip of Erebos Lifelink, Revive and Flicker-Synergy
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Recruiter of the Guard Tutor for Mechanic
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Angel of Condemnation Reusable Flicker and Attacker in-one
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Cavalier of Dawn non-Land-Removal
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Mikaeus, the Unhallowed Keeps Creatures alive, also good for their ETBs
Imoprtant Out's:
Exit_The_Path on The Risen Tide
3 years ago
This deck is so rad! I thought of this concept earlier this week and started brewing a deck, happy to find this list that give me some inspiration! Few cards on here I hadn't thought of, I'll have to consider them. Did you find 40 lands was the right amount for this deck? Seems high for an commander deck and even for other regular sea monster lists I've seen, but if it worked for you then I'll take that into thought :)
As for suggestions, Spawning Kraken and Port of Karfell are two newish cards that fit this theme really well. I also think Elder Deep-Fiend is super spicy in sea monster decks, since its casting for 1 to 0 mana most times and has flash!
TheKamikazeBagel on You're a-boat to die (boat tribal)
3 years ago
Sarcastically says: "There's no boats in some of those lands, how dare this boat deck not have boats in its lands".
Jokes aside, I have done a non extensive search for boat inclusive lands.
PO2 Island #154/#156
ISD Island #254
AVR Island #234
SOI Island #288
XLN Island #265
XLN Island #264
Jumpstart Island #52
ISD Swamp #257
AVR Swamp #237
M19 Swamp #271
KHM Snow-Covered Island #278
SOI Highland Lake #277
THB Unknown Shores #249
XLN Unknown Shores #259
To note, while Innistrad #260 / Avacyn Restored #240 Mountains don't have boats, they do have lakes and lighthouses, and those fill out nicely with the other Adam Paquette ISD/AVR land cycle.
Non Lands:
king-saproling on Lazav Combo/Voltron
3 years ago
This is a super cool idea! Cephalid Illusionist + Lightning Greaves might be a combo worth including since they can mill as much of your library as you desire. They can be tutored out with stuff like Dimir Infiltrator, Muddle the Mixture , Vedalken AEthermage , Riptide Shapeshifter , Tribute Mage , Deadeye Quartermaster , Reshape .
You might like these too: Gravebreaker Lamia , Tunnel Vision , Trinket Mage , Scrapyard Recombiner , Lore Broker , Dark Deal , Jace's Archivist , Stinkweed Imp , Sequestered Stash , Drownyard Temple , Port of Karfell
king-saproling on Lazav Combo/Voltron
3 years ago
This is a super cool idea! Cephalid Illusionist + Lightning Greaves might be a combo worth including since they can mill as much of your library as you desire. They can be tutored out with stuff like Dimir Infiltrator, Muddle the Mixture , Vedalken AEthermage , Riptide Shapeshifter , Tribute Mage , Deadeye Quartermaster , Reshape .
You might like these too: Gravebreaker Lamia , Tunnel Vision , Trinket Mage , Scrapyard Recombiner , Lore Broker , Dark Deal , Jace's Archivist , Stinkweed Imp , Sequestered Stash , Drownyard Temple , Port of Karfell