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Old School 93/94 Compendium

Oldschool 93/94 Casual Mono-Blue


This compendium focuses on relevant info on the
Old School 93/94 format

Decks, rule sets, lists and more can be found here.
New decks will be added frequently (if I find the time :D)

Mono Color Decks

Multi Color Decks

7 Point Singleton Decks (work in progress)

Please note, that some decks might be based on outdated versions of the "7 Point Singleton" ruleset

My current Decks



Deck Construction Lists

Old School Sub Formats

These formats are working with a minimum of only 40 cards per deck and allow more than four copies of a single card in a deck. Furthermore, for Alpha 40 only Alpha cards are allowed for your deck and for Revised 40 only Revised cards of course. For tournaments in these formats, there are often additional deck construction rules to "spice up" construction and games even further.
Decks in this format have a minimum size of 60 cards. The challenge in this format is that only one single copy of each unique card can be played in a deck. Effectively this means, that all cards are restricted (the only exception to this rule are basic lands). Furthermore, the strongest cards in Old School are ranked with a special point system. Only cards with a sum of up to 7 points total may be used in a deck.
The point ranking system looks as follows:

4 Points

3 Points

2 Points

1 Points

Resources and information

EC Rules and Articles

Modified EC Rules (called 'Paladin Magic' by 'Northern Paladins')

Atlantic Rules and Articles

Pacific Rules

Swedish Rules and Articles

Beast of the Bay Rules and Articles

Channel Fireball Rules and Articles

7 Point Singleton Rules (Liga Madrileña Old School MTG)

Games are usually played 1vs1 and "Best of Three".
The first player that wins 2 games, wins the match.
After 50 minutes into the match, the tie breaker will be a sudden death Chaos Orb flipping contest.
Sideboarding can be done between games and after the first game.
Constructed decks must contain a minimum of 60 cards (no maximum deck size; however, you must be able to shuffle your deck with no assistance). If a player wishes to use a sideboard, it can contain up to 15 cards. With the exception of basic land cards (Plains, Island, Swamp, Mountain, Forest), a player’s combined deck and sideboard may not contain more than 4 of any individual card, counted by its English card title equivalent.
Old School Discord

MTG Gatherer Card Database

Decks and Archetypes

Facebook Old School Group

Facebook Old School Group | Germany

Old School MTG Reddit

Old School Tournament | Raging Bull Series (Netherlands)

Dutch Old School Guild (Netherlands)

Old School Group Chicago

Russian Old School Group

Timmy the Sorcerer | Old school games

Edwin the Magic Engineer | Old school deck tech, discussion and games

Wak-Wak - Old School MtG | Old school games

OLD SCHOOL MTG CHANNEL | Old school games (and other stuff)

Liga Catalana de Old School LCOS | Old school games

brightsdaysmtg | Old school games

Northern Paladins | Old school games

Gandalf the Dark | Old school games

K W | Old school games

El Norte No Olvida Old School 93/94 | Old school games

Order of the Closed Fist | Old school games

Beasts of the Bay - MTG Old School | Old school deck tech and games

openboosters | Opening old school boosters and starters

Flippin Orbs

All Tings Considered

The Pitcast



Card Kingdom


Troll and Toad



MTG Collection Builder

MTG Studio

Echo MTG

Legal Sets

Legal promotional cards

Banned cards (All formats):

Restricted cards (EC format | Max. 1 of each card per deck):

Card Rules (Notable Errata)

In general, all current rules for single cards should be be looked up on https://gatherer.wizards.com/
Many printed rules on Old School cards are outdated and you should always refer to current card rules.

The following cards have received special rules in order to be playable and coherent in the Old School format:

Chaos Orb
Ability: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.

(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation, which will nullify the ability to flip, since it is no longer on the battlefield. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating. Also note that Chaos Orb chooses, but does not target.)

Falling Star
Ability: Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.

(Note: Falling Star chooses upon resolution, but does not target.)

Ring of Ma'ruf
Ability: Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from exile or from your sideboard, and put it into your hand.

Rule sets comparison

EC = Eternal Crusade | MOD = Modified Eternal Crusade | PAC = Pacific | ATL = Atlantic | SWE = Sweden
PHR = My Private House Rules (Non-official)
BAN = Banned | UNL = Unlimited (Quantity)

Fallen Empires Yes Yes Yes Yes No Yes
Mana Burn Yes Yes Yes Yes No Yes
Promo Cards Yes Yes Yes No No Yes
Strip Mine 4x BAN 4x 1x 1x 4x
Library of Alexandria 1x BAN 1x 1x 1x 1x
Recall 1x 1x 4x 4x 4x 1x
Mishra's Workshop 4x 1x 4x 4x 1x 1x
Mishra's Factory 4x 1x 4x 4x 4x 4x
Maze of Ith 4x 1x 4x 4x 4x 1x
Mind Twist 1x BAN 1x 4x 4x 1x
The Tabernacle at Pendrell Vale 4x 1x 4x 4x 4x 1x
Shahrazad 4x 4x 1x 4x 1x 1x
Time Vault 1x 1x 1x 4x 4x 1x
Plague Rats 4x 4x UNL 4x 4x UNL
I first got into contact with Magic as a young teenager. 4th Edition was my entry point and the cards, flavor, art and mechanics got me hooked so that nearly all of my pocket money went into Magic. It greatly inspired my fantasy. Even back then, cards like Duals, Ali from Cairo or the infamous Black Lotus already had a "mythic" status among players here in Germany.

Being in the high 30s now, the nostalgic feeling about Magic during the early days is still very strong. So much, that I started to purchase old school cards again some time ago in order to have playable decks for kitchen table Magic with friends of this time. And sometimes I just love to look at them :)

Of course, some of these old cards are very rare and expensive nowadays. This is one of the main reasons for me to choose the EC rule set as a basis to play 93/94 as it allows reprints of newer sets (e.g. Revised). Honestly, I get that some people love to have it as a somewhat "collectors", "elitist" or "show-off" format and this is fine - yes, looking at you Swedish guys :P

I am always trying to squeeze in some more exclusive versions of cards but I have to be honest about my RL situation: Having property, wife and kids there will be no way in the foreseeable future that I would spend hundreds or even thousands of dollars on single cards of this era.

I openly admit that I am using Proxies. This does not mean that I would proxy-in any card into any deck.
Personally, I dislike "The Deck" because it feels like it combines all the powerful cards that old school provides just to come out on top under any circumstances. In comparison, an unusual deck or combination of cards can bring much more fun to the table.

To me, this format should not be about who struggled for the longest time and saved his money to obtain the most playable and powerful cards.
It should be about the nostalgic feeling, fun with friends and love for the game, its art and mechanics.

In this spirit: Happy Gathering!!


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84% Casual