Outmuscle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Outmuscle

Sorcery

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

AjMcGamer on Big Green Fightin' Machine V2.0

3 years ago

Hey man thanks for the feedback. I knew this version wasn't optimal, just threw it together with what I have.

I agree that The World Tree has a place here.

Outmuscle is there for the indestructible it offers. Its been one card that has earned is spot, though 2 copies will be max as, Blizzard Brawl offers the same for less.

I do plan on replacing garruk with Vivien once I get a couple. I think I will run a max of 3 The Prismatic Bridge though as a few turns are needed to setup anyway, I want to minimize my chances of multiples in the opener. Don't know why I hadn't thought of including Ugin, the Spirit Dragon here.

Thank you very much for the feedback, after testing this versionna bit I have faith that this can be a strong and competitive deck (for arena ladder at least). I look forward to your thoughts on the edit when it happens.

MrBoombastic on Big Green Fightin' Machine V2.0

3 years ago

Hi there.

I really like the idea of The Prismatic Bridge as a buildaround, but I don't think this would be where it goes. My 50 cents:

  • If The Prismatic Bridge is your buildaround, you probably want the full playset to make sure you find it consistently. I know you play a ton of "search" spells, but those are usually way too slow and clunky.
  • Only being able to cast Bridge off of Dryad of the Ilysian Grove makes for a very inconsistent wincon, especially since you're only running 3 copies. I'd at least add The World Tree to the mana pool, if this is the way you want to go.
  • Once you get the Bridge down, the creatures that it can hit will already be outclassed, as getting 1x free 3- or 4-drop a turn after turns 4-5 rarely does the job.
  • There are some subpar cards, that you probably shouldn't include in a Standard deck, unless you're running on a budget or playing casual Magic - Garruk, Savage Herald and all the other walkers from PW-decks are purposely nerfed compared to the powerlevel of the main sets and Outmuscle is too expensive for what it does. Much better options are Blizzard Brawl and Primal Might .
  • Don't run more than 60 cards in your deck, unless you're playing Yorion, Sky Nomad as your companion. It will make your deck more inconsistent and is not worth the (only slightly) better match-up vs. Rogues.

Honestly, I imagine that Bridge goes in a ramp deck that can make a 5-color mana base work, and has a lot of big boom-booms like Ugin, the Spirit Dragon , Koma, Cosmos Serpent etc. If you want to stay mono-green though, I'd suggest you slant more towards a traditional green aggro deck, but with a bit higher top end like Vivien, Monsters' Advocate and Vorinclex, Monstrous Raider and then play 4x Dryad of the Ilysian Grove and 4x The World Tree to be able to cast The Prismatic Bridge consistently.

Hope that helps mate. Good luck with the deck!

FSims81 on What's the Most Epic Art?

4 years ago

Not just a recency bias, but I fell in love with Ashiok, Nightmare Muse as soon as I first saw it. Everything about that art speaks to me.

I also love Outmuscle because bear suplex. I want to turn it into a playmat

Sorin_Markov_1947 on Green standard counter

4 years ago

Is this a budget deck? If so, ignore most of what I say. If this is competitive, I have some suggestions.

  1. Regulate your cards. You have a lot of 1-2 ofs, and a lot of cards that don't fit with your theme. Take out Aggressive Mammoth , and probably Bloom Hulk since he's a little under-powered (same with Outmuscle ). God-Eternal Rhonas also doesn't fit your theme, and neither do Nissa's Triumph , or Circuitous Route or Gingerbread Cabin or Growth Cycle or Season of Growth .

  2. You need more power. You just need cards that are effective and can win you the game. Consider adding blue or white (or both) so you have more selection; some of the highest-power cards for this archetype are found in G/U or G/W colors. If you're staying in mono-green, add some more Yorvo, Lord of Garenbrig s, replace Vivien, Nature's Avenger for Vivien, Arkbow Ranger , drop Evolving Wilds for Fabled Passage , Incubation Druid can replace all the ramp we've been taking out, Voracious Hydra has value coming out the ears, even with all its heads, Pelt Collector is good, and Stonecoil Serpent is just good. Nissa, Who Shakes the World is great too. Those are all ideas; take what you want and leave the rest.

  3. Interaction is needed. Because we're taking out Outmuscle , we've got almost nothing to interact with the board spell-wise. And here's where my advice becomes unhelpful. This archetype in mono-green really just doesn't have any good interaction besides Voracious Hydra . You need to splash white or blue to get some removal or bounce or anything. All green has is fight.

Again, if this is just casual and you don't care about spending $100-200 on a deck to make it competitive, ignore most of what I just said.

Sorin_Markov_1947 on They Might Be Giants

4 years ago

This is actually one of the first giant decks I've seen, despite the clear upsides to making them. There are also clear downsides to a giant deck. The first being that you're slow, since giants are by nature big creatures. You need some more ramp, like Arboreal Grazer . You aren't playing simic colors, which is where all the good ramp is, but you should take efforts to be able to get those giants down by T3-4.

Second, Once Upon a Time is not a card that fits into every green deck. If your big win-cons are specific creatures or a specific land, it's a good card to have, but in this one you're just wasting card advantage and a card slot. It's still a good card, but you're only going to have it free one time in half your games at most, and the rest of the time it's an over-costed Commune with Dinosaurs .

And lastly, Sunder Shaman . Great card, powerful 4-drop, but it's not going to work for this deck. Two each of two colors on turn 4 is hard in a dual-color deck, and nearly impossible in tri-color. It's extra-hard because you want cast off on the next turn, which requires 2 of your third color. You'd have to have at least one paradise druid to pull this off, and that's a lot of uncertainty.

To replace these cards, I'd recommend taking a look at Outmuscle (a situationally good fight spell), Yorvo, Lord of Garenbrig (a very good addition to this deck, but you won't get him T3 like ever so he's going to be a T4-6 play), Barge In (a cheap way to give your giants trample and boost), and then test/take a look at these: The Great Henge , Domri, Anarch of Bolas , Kiora, Behemoth Beckoner , Bolt Bend , and Return of the Wildspeaker .

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