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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Golgari Rot Farm
Land
This enters tapped.
When this enters, return a land you control to its owner's hand.
: Add .
Czarnian90 on
Elves, Lords of the Dark Forrest
7 months ago
The deck is built on classic Elf synergies:
Ramp and lord effects via Priest of Titania, Elvish Archdruid, Imperious Perfect
Token generation from Dwynen's Elite, Elvish Warmaster
Buffs and anthem support from Dwynen, Gilt-Leaf Daen, Immaculate Magistrate, and Tyvar Kell
Main win conditions: Abomination of Llanowar – a giant trampling threat that scales with every Elf you control and in your graveyard Shaman of the Pack – drains opponents when you flood the board. Lathril, Blade of the Elves – can take over games by herself if she sticks Tall token swings – swarming with boosted Elf tokens can often close out the game
The sideboard currently serves as a thematic pool and an upgrade wishlist. I plan to:
Add more copies of Shaman of the Pack
Possibly include Ezuri, Renegade Leader
for an alternative overrun finisher
Improve the mana base (currently using tap lands like Golgari Guildgate and Golgari Rot Farm)
Possibly include early ramp like Llanowar Elves for faster openings
This deck isn't meant for Modern tournaments — it's built for casual 1v1 play or relaxed multiplayer. It’s already effective at overwhelming the board and has lots of room for future growth. For me, it’s also a tribute to a beloved tribe and a deck that keeps evolving.
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
1 year ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Shifting Woodland
-1 Colossal Skyturtle
-1 Khalni Garden
I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.
DatShepTho on
Gitrog landfall in construction
1 year ago
Some land suggestions: Combos with Kodama + Scute: Arid Archway, Golgari Rot Farm, Guildless Commons
Two mana sac: Ebon Stronghold, Havenwood Battleground
Cycling: Barren Moor, Tranquil Thicket, Polluted Mire, Slippery Karst, Desert of the Glorified, Desert of the Indomitable
Fetch: Evolving Wilds, Terramorphic Expanse, Fabled Passage, Myriad Landscape, Blighted Woodland, Riveteers Overlook
Other: Ghost Quarter, Lotus Field, Nurturing Peatland, Bojuka Bog, Emergence Zone, Field of the Dead
wallisface on
Scarecrow Ending
2 years ago
Interesting brew! Some thoughts:
-
Walking Ballista is probably more useful than Endless One as it can win on the turn it’s played instead of just eating a killspell.
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Cut Down has far too few viable targets to be playable in modern.
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Not Dead After All feels very awkward here.., something like Unearth would serve you better as it doesn’t require you holding up mana.
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Ancient Stirrings feels like a great addition for both helping you find your scarecrow, as well as your win conditions (and worst case scenario it grabs you another land). I’d ditch 2 lands (or Thoughtseize) and the Cut Down to get a playset of these in.
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Golgari Rot Farm feels like a super sub-optimal land in that nothing it does particularly helps you, and everything it does likely messes with your tempo. I’d replace it with a fastland like Blooming Marsh.
DreadKhan on
Chatter
2 years ago
I feel like your Commander would like One with the Kami and Mazirek, Kraul Death Priest. You just need a free sac outlet like Viscera Seer, Carrion Feeder, Woe Strider, Dimir House Guard (does double duty as a tutor for MV 4 stuff), or Sadistic Hypnotist. Most of these don't have a very good payoff other than killing a creature, but some have useful upsides.
I wonder if you could shave a few lands by running some of the following: Golgari Rot Farm, Blighted Woodland, Myriad Landscape, Castle Garenbrig, Guildless Commons, and Mosswort Bridge. Most of those are fairly budget, and getting a ramp effect out of a land feels extremely good in my experience. The best options also help with fixing your mana.
If you want to add something really pushed, Pitiless Plunderer is really good with your Commander, it looks like it's had a reprint, but it's still up there for a single card. Another card to keep an eye out for is Swarmyard. Toski, Bearer of Secrets is a solid Squirrel pick, if not the cheapest. If you often have 1/1 creatures you aren't super attached to their is always Skullclamp, it's a few bucks but it can do a lot of work with 1/1 tokens.
I'm not sure how desperate you are for tokens/are afraid of flyers, but I always have fun with Sandwurm Convergence. Transmogrifying Wand is a nice way to put pressure on your opponents' creatures, it plays well in budget decks. Grim Haruspex is a pretty nice card if you expect to lose creatures, it doesn't even charge life.
Crow_Umbra on Favorite mtg art
2 years ago
So many cards have "pet card" status for their art, but I'm always glad to see them in my binders. I'd say I'm definitely a sucker for foil versions of Red cards; I just love how the flames pop. A few favorites off the top of my head in no particular order:
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Demonic Tutor - I don't own this version, but I hope this is an art style we will get more of in future Secret Lairs, or alt treatments where it makes sense.
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Flameshadow Conjuring - Specifically the foil version.
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Cemetery Puca - Gorgeous in foil.
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Kazandu Blademaster - An early fav of mine when I first started playing.
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Baleful Strix - Another early favorite.
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
2 years ago
Unfortunately, no, and I don't think it is feasible to try to fit it in here with 4x The Mycosynth Gardens either. Prior to that, this would have been a great card, and we could have played a Godless Shrine alongside a third fetch and ran 3-4 each of Golgari Rot Farm and Selesnya Sanctuary (trim on Simic Growth Chambers) with no real downside to speak of.
Now, it fells like a bit too much of an investment for a backup plan. I still think it is a great card, but I don't think I can fit it in here without trading off some explosiveness by making some other cuts I really don't want to.
Kret on
Muldrotha: Budget Elemental Tribe!
3 years ago
Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana
Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.
Hope you find some of the suggestions helpful.
| Have (1) | gildan_bladeborn |
| Want (2) | C0LDE , Sandwitcher |










