Colossal Skyturtle

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Colossal Skyturtle

Enchantment Creature — Turtle

Flying, ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Channel, Discard this: Return target card from your graveyard to your hand.

Channel, Discard this: Return target creature to its owner's hand.

austintayshus on Budget Only Turtles (Help)

4 days ago

Have you considered Dragon Turtle?

Also, Colossal Skyturtle gives you some options

Love the theme!

wallisface on Green White Counters

1 year ago

I also think maybe you want to aim for a deck that uses 22-23 lands, just so you can more reliably apply pressure early

wallisface on BANT Enchantments

1 year ago

I'm really skeptical of this gameplan. From what I can tell you're hoping to cast either Ardent Plea or Shardless Agent and cascade into either Founding the Third Path or Resurgent Belief. The problems here are:

  • If you cascade into Founding the Third Path, you're likely only using it to try and get enchantments into the grave (it's first activation does nothing for you, so I assume you always read ahead to chapter 2). But from milling 4 cards you're only going to average putting 1.46 enchantments into the grave, which feels like really low value. And then it's 3rd chapter also does nothing for you. This feels like a really, really poor card to use with this current deck.

  • If you cascade into Resurgent Belief, you have the problem that your deck has no really easy way to get enchantments into the grave... you might only have a single copy of either Shark Typhoon or Colossal Skyturtle in there at best.

My current feeling is that you need to be doing a lot more to be putting your enchantments into the graveyard, as currently you have almost no way to do that, and they're just going to be stuck in your hand doing nothing. I also don't see how Founding the Third Path helps you at all here.

seshiro_of_the_orochi on Which tribes do you think …

2 years ago

Niko9: Well, there's Losheel, Clockwork Scholar. But a Ghalma would be nice as well.


I want a gargoyle lord sooo badly. There are lots of interesting gargoyles, but even leaving aside a designated commander, the only thing remotely close to a lord is Wakestone Gargoyle. This needs to change.

Second, turtles and even more crocodiles. Archelos, Lagoon Mystic can be a decent turtle commander, and Colossal Skyturtle is one beast of a card, but we have no real tribal synergy for crocs. The tribe can be turned a great 60-card casual deck, but a commander deck is nearly impossible. (For 60-card decks for both tribes, take a look at my profile.)

Gandolfini on Pearl Diving

2 years ago

AT23 I see that Colossal Skyturtle is both an enchantment and a creature, it might be possible to trigger delirium for cards like Traverse the Ulvenwald