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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Rhino
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
Kukkakaali on Tuhmeliinit Cube
1 year ago
Version 2.7 Dungeons & Dragons: Adventures in the Forgotten Realms and Innistrad: Midnight Hunt -Squad Captain, +Dancing Sword // -Makeshift Battalion, +Enduring Angel Flip // -Topplegeist, +Portable Hole // -Queen of Ice, +Mind Flayer // -Unwilling Ingredient, +Forsworn Paladin // -Brackish Trudge, +Shambling Ghast // -Sanguinary Mage, + Meteor Swarm // -Tormentor's Helm, +Boots of Speed // -Thundering Ceratok, +Prosperous Innkeeper // -Reave Soul, +Infernal Grasp // -Skymarch Bloodletter, +Graveyard Trespasser Flip // -Hired Poisoner, +Gisa, Glorious Resurrector // -Burglar Rat, +Baneblade Scoundrel Flip // -Warlord's Fury, +Electric Revelation // -Scorching Dragonfire, +Cathartic Pyre // -Breakneck Berserker, +Ardent Elementalist
seshiro_of_the_orochi on Unicorns! (My EDH Masterpiece)
1 year ago
I obviously upvoted before, but I'll comment still. There aren't many more unicorns, but you could add a rhino just for the gag of rhinos being like unicorns, but fat. The best choices for that are Dauntless Escort, Thicket Crasher, Thundering Ceratok or Rhox Meditant.
Spell_Slam on Let's give em something to Token about
2 years ago
For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game.
You've got some decent removal, but I think Aura Shards would be better than Return to Nature and Aura Mutation is a great surprise army that can destroy a Caged Sun out of nowhere, for example.
For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game. There's also Archetype of Aggression or Brawn if you want to go cheaper.
In terms of cards to cut, Emmara Tandris is really overpriced for the body and the ability. You are also playing a bunch of untappers which I don't quite understand, like Hyrax Tower Scout, Village Bell Ringer and Sparring Mummy. I see they work with Combat Celebrant, but that hardly seems worth a slot in your 99 and could be better served as some else. Marisi is a great card, but might not be good enough for this deck. Conclave Phalanx also seems pretty weak compared to other cards you could be playing. Spirit of the Hearth also seems a bit random. Elbrus seems fun, but not likely to do much. Removing these cards is going to help focus your deck with more synergy and also speed it up with more ramp.
I hope this helps.
zditty on Nissa Deck
3 years ago
Just added Thundering Ceratok for the Enter the Battlefield win condition of giving all my creatures Trample. My only hesitation is that it's a five drop
Shwang on Pattern Recognition #108 - War …
3 years ago
Your build was good, and I can understand why you'd go azorius. The flying/control was good in your sealed set.
But it looks like you had very good green too. I might have gone selesnya, with cards like: God-Eternal Rhonas , Mowu, Loyal Companion , Pollenbright Druid , Thundering Ceratok , 2x Bloom Hulk !!, Pledge of Unity , Forced Landing (in main deck has been deadly for me), and 3 planeswalkers that could provide some amazing assistance.
And you could splash blue, as Boza mentioned for the hydra.
Now that deck would have some serious firepower. They try playing that silly Ashiok and you overrun and overpower them right away.
But like I said, your deck was good with the pool you had. Tough to decide between firepower and little flying guys. But you had some good firepower.