Verdant Succession

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Verdant Succession

Enchantment

Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.

Gidgetimer on Does Verdant Succession trigger if …

1 month ago

LTB triggers (of which "dies" triggers are a subset) use the existence of objects immediately prior to an event to see if the event triggers the ability. This means that Verdant Succession will see that a Planeswalker left the battlefield and will not trigger.

Aspitxon on Does Verdant Succession trigger if …

1 month ago

Basically what the title says. Let's say I have both Verdant Succession and Grist, the Hunger Tide in the battlefield and Grist gets destroyed. Would it count for Verdant Succession's "when a green nontoken creature is put in the graveyard from play"? The doubt arises from Grist being a creature while it isn't on the battlefield. Does it have to be a creature while in play and in graveyard for Verdant Succession to trigger or just when it touches the graveyard?

Epicurus on Card creation challenge

1 year ago

I certainly don't think that Verdant Succession is broken in constructed, but the only way I could see something that is broken in constructed could possibly be unplayable in limited is if it has that "same name" aspect to its effects. Extirpate comes to mind. But I have a good idea for it.


Filbert, Swarmherder

Legendary Creature - Human Peasant

Grandeur - Discard another card named Filbert, Swarmherder: You get an emblem with "during each upkeep, create a 1/1 black and green insect creature token with Flying"

0/1


Make a legendary creature with Grandeur and a "you may have any number of copies of [CARDNAME] in your starting deck" clause.

Still_In_Exile on SlimeFoot's Sacrificial Altar

2 years ago

Cream of the Crop doesn't let you move any cards whenever a saproling dies, you just see one card and put it back.

Leyline of Vitality stops Skullclamp from being awesome, and I don't know that the life-gain is needed with Slimefoot doing his share.

Verdant Succession doesn't do anything in a Commander/EDH deck unless I'm missing something, you have to get a creature with the same name, but you can't have duplicates in a commander deck.

Citanul Hierophants and Mind Slash are great finds, I just added them to my maybe board/wish list.

For a few ideas on replacements take a look at my Slimefoot the Sac-away. there are some great budget cards there.

MagicMarc on Deathkeeper, shaman spellcaster- looking for …

3 years ago

UpperDeckerTaco, the nice thing about that combo is that it can interrupt itself so you won't auto-lose a game because of a unstoppable combo. Since Verdant Succession includes "may" you can interrupt it any time. If it did not include may and you had to do it, you would also need an instant to destroy one of the enchantments in response to one of their triggers.

UpperDeckerTaco on Deathkeeper, shaman spellcaster- looking for …

3 years ago

Is anyone seeing that Mortuary and Verdant Succession combo all alone with Uro, Titan of Nature's Wrath??? Draw your entire deck while putting all your lands into play...seems legit.

MagicMarc on Deathkeeper, shaman spellcaster- looking for …

3 years ago

Verdant Succession does not work with Relentless Rats, Rat Colony or Seven Dwarves. It only triggers for Green nontoken creatures.

Thrumming Stone will not trigger from Verdant Succession either if that was the intent. The stone look spells you cast not for creatures that get put into play by an effect.

I do like the combo, and I like the deck build.

Juuluk, if you post the deck to T/O you could link it which would help people provide suggestions as well as the good stuff suggested already.

Juuluk on Deathkeeper, shaman spellcaster- looking for …

3 years ago

Decklist: Sek'Kuar, Shamankeeper

Hello everyone, this is my first post. I'm looking for some advice on a few of my combos in my Sek'kuar the deathkeeper edh deck. It's my first edh deck and the first time i've built singleton as well, so i hope to gain some insight from some more experienced deckbuilders.

First of all, it's shaman tribal, and i have most of my creature slots handled. My main combo in the deck is Mortuary coupled with Verdant Succession. Together, those two can get me infinite if I have my commander or Judith, the Scourge Diva and any green creature if it sacs itself, which shamans are good at. I think this one is solid, but i'd like a second opinion if anyone can see a flaw i can't.

That's my main win combo, but i have a blow your top off style combo for the win as well. This one i'm mainly focused on instants and sorceries being in my graveyard. It involves Finale of Promise and a Shaman's Trance, as well as two valid targets in my graveyard to cast, or yours. This one i'm more concerned about, and I'm juggling several spells to include. Right now I have Sins of the Past and Decree of Pain as well as Searing Wind and Haunting Hymn in the instants pile. Also considering Worst Fears and Wit's End.

The idea with this is to either use an emergence zone to do it on my opponents turn or to do it on my main phase, thats why I thought the hymn would be good. The Sins of the Past is a questionable replacement for a Yawgmoth's Will, but if I copy it with the finale, I could target multiple spells in everyone's graveyard with it, correct? Idk though, it feels janky. If anyone has some streamlining suggestions for either win condition I'd really appreciate it, thanks.

Also: whenever I try to link my commanders card it pops up with decklists. He gives 3/1 graveborn tokens with haste when nontoken creatures die in case anyone doesn't know. Hence why the Mortuary combo would be so effective, since they can't really stop all the sac triggers. At least, i dont think it can be interfered with really. I'm just getting back into magic after a four or five year break, so sorry if I seem especially dumb rn.

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