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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Everglades
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add to your mana pool.







hybridv21 on
Deaf
9 months ago
more lands 36-39, ditch the temple of the false gods, Everglades is risky as it needs an untapped swamp, maybe try Arid Archway.
Wayfarer's Bauble is great ramp when you don't have green.
my main concern for the build in general is there is a LOT of big mana costs, not a lot of ramp, and lots of reanimation spells without early cards to fill the graveyard, meaning that the cards you bring back are ones you've already played and lost, not the end of the world, but still means they're creatures coming in later, rather than creatures you're getting sooner and cheaper, by milling them or entombing them early, to get back cheap with the reanimation spells.
to put it simply, consider adding ways to put your own cards in the graveyard with early mill or discard effects, so reanimation happens sooner, and get some more ramp incase you have to play these cards at full price.
other than that there is some really amazing black enchantments here, and you could check out enchantment support in black to see if there is any extra synergy or value you could get off of playing so many enchantments.
Asgeren on
Swamp Land
1 year ago
I love the idea of a black landfall deck :D some lands you might like Evolving Wilds Riveteers Overlook Terramorphic Expanse - for extra triggers. Also these might be of interest for your landfall purpose Terrain Generator Myriad Landscape Walking Atlas Everglades Maestros Theater Obscura Storefront Tiller Engine Retreat to Hagra Scaretiller Bitterthorn, Nissa's Animus Navigation Orb Hithlain Rope - hope you can find something helpful!
Rocketman988 on
Demon Till Your Dreams Come True
2 years ago
77hi77, it makes me so excited to hear that you've caught the Rakdos bug and that my decklist and primer has helped inspire you to make Rakdos your own! You've made my day. He's such an unconventional powerhouse, and it's fun to watch players' faces when they realize the game state has suddenly shifted against them dramatically.
Your comment got me thinking about how to best verbalize the theory behind the deck, and when I began typing my response, I realized I had a lot more to say on the topic of "how the deck doesn't fall behind" when it attacks with Rakdos than I thought I would. So instead of replying with a book of text in the comments here, I created a new section in the primer called "Rakdos Game Theory". If you give it a read through, it should help you understand how I've attempted to solve the issue of how to survive attacking that you commented about.
I'd love to hear more about the direction you're taking your deck, but if you're not ready to share yet, send me a link to your deck when you are! The basics of not falling behind when you attack with Rakdos are mana density, card efficiency, and resource denial. If you want to build Rakdos on a budget, you'll want effects that packs as much mana onto each permanent as possible. Think Gilded Lotus, Everflowing Chalice, Chromatic Orrery, Sceptre of Eternal Glory, Dreamstone Hedron, Nyx Lotus, Rakdos Carnarium, Everglades, Dormant Volcano, stuff like that. That way, sacrificing hurts less because the bulk of your mana stays on a single permanent. Token producers like Wand of Orcus and Abhorrent Overlord are also excellent so that you can sacrifice the free value permanents instead of critical resources. Finally, play symmetrical table hate pieces like Pox, Shadowgrange Archfiend, Tectonic Hellion, Death Cloud, Insurrection, and Curse of the Cabal to keep everyone low on resources like you are. If you can afford them, the trio of It That Betrays, Tergrid, God of Fright Flip, and The Reaver Cleaver are in my opinion mandatory in any list that wants to prioritize attacking with Rakdos.
Metroid_Hybrid on
Lucky 13
3 years ago
I co-sign almost everything ldvatwa said, but I'm here to take it a step further..
I agree on cutting Leaden Myr, Tree of Perdition, Triskaidekaphobia, and Skeletal Vampire. I'm also wondering why Sever the Bloodline is here; do your friends play a lot of tokens too?
Adding Bontu's Monument is a good idea, but have you also thought about Mycosynth Wellspring & Ichor Wellspring as well?
You lack only one of the upkeep token generators in Mono-, that is Dreadhorde Invasion. Despite that, you otherwise have all the token generation in the world for . A couple of stax pieces like a Contamination & Smokestack, etc., could easily slide into here without changing very much at all..
Speaking of Mono-, is there any particular reason you are not running Necropotence and/or Bolas's Citadel?
Finally your land situation. I think you will want to cut down on your non-basic utility lands. Even though you are running Urborg, Tomb of Yawgmoth, you will want to maximize your Swamp-count to consistently get the most out of Cabal Coffers (and goes triple for Cabal Stronghold), or if you even want to consistently play your Everglades & Lake of the Dead!
I would cut Barren Moor, Hagra Broodpit Flip, Malakir Mire Flip, Phyrexian Tower, and Vesuva; all for basic Snow-Covered Swamps... and maybe a Karn's Bastion since you are running several Planeswalkers..
Metroid_Hybrid on Fool, this isn't even my …
3 years ago
I was considering the Corpse Harvester because 3 of the 5 Undying creatures here is a Zombie... and more Ramp is always cool..
The way I saw it, Imperial Seal & Corpse Harvester would replace Read the Bones & Gray Merchant of Asphodel, respectively..
The only reason I'm not auto-including the Wasteland is because of running Cabal Coffers, Everglades, Lake of the Dead, Bubbling Muck, and Mutilate..
kazeoishii on
High Lord Wolnir, Arisen Skeleton
3 years ago
Removed Army of the Damned
2x Forest
Added Living Death
LuPe2593 on
Balthor, the OG
4 years ago
Ashnod's Altar , Bottomless Vault , Ebon Stronghold , Everglades , Field of Ruin , Terminal Moraine , Head Games , Diabolic Tutor , Demonic Tutor , Harvester of Souls , Read the Bones , Cover of Darkness , Boneknitter , Erratic Portal
MrKillStar on
Ayara First of Undead
5 years ago
Forever Young/Gravepurge are both great ways to reanimate any creatures from your graveyard with Bolas's Citadel (even triggering Syr Konrad's ability.
Tortured Existence is in my opinion much better than Phyrexian Reclamation in reanimator orientated decks and is "cheaper" to use. I use it in my Syr Konrad's For the Void as part of the engine, together with Desecrated Tomb (which also makes BLACK tokens for Ayara) + Phyrexian Altar to go infinite.
Songs of the Damned, Crypt of Agadeem, Everglades - are all nice and cheap ramp cards for mono black decks.
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Overall, the decklist looks pretty good! :)
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