Maybeboard


What in Karn-ation? All of those previously harmless artifacts are now creatures. Darksteel Forge is big, angry, and ready to smelt your a$$.

This is a Karn centered artifact tribal. This is not meant to be cEDH but it is very combo centric. The idea is to amass various interaction engines to lockout your opponents, generate mana/tokens, draw, or just otherwise runaway with things.

Karn, Silver Golem + Mycosynth Lattice = Turn enemy lands into creatures who die from being 0/0

Karn, the Great Creator + Mycosynth Lattice = Hard Stax lockout

Bottled Cloister + Ensnaring Bridge = Nobody can attack, plus hand protection from discard on opponents turn

Darksteel Forge + Nevinyrral's Disk = Once per turn boardwipes (Add Mycosynth Lattice to add MLD to the mix)

Krark-Clan Ironworks/Arcbound Ravager + Spine of Ish Sah = Loopable permanent destruction.

Mystic Forge + Sensei's Divining Top + Helm of Awakening(mana reducer) = draw your deck

Krark-Clan Ironworks/Ashnod's Altar + Myr Battlesphere + Scarecrone = Infinite Mana and Tokens

Voltaic Construct + Metalworker/(With Karn's ability)Thran Dynamo = Infinite Mana/untaps

Infinite untaps + Lux Cannon = Destroy opponents dreams

Basalt Monolith + Rings of Brighthearth = Infinite Mana

Infinite Mana + Walking Ballista

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98% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

42 - 0 Rares

36 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Assembly-Worker 2/2 C, Construct 0/0 C, Copy Clone, Golem 3/3 C, Myr 1/1 C, Zombie 2/2 B
Folders Flavor Town
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