|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
|Promo Set (000)||Rare|
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( represents colourless mana.)
Target creature gets +3/-3 until end of turn.
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Spatial Contortion Discussion
1 month ago
You can produce six types of mana: , , , , , and . Of these, the first five are colored mana and the lattermost is colorless.
These six types of mana can be used to pay costs that require their particular symbol (e.g., can be used to pay for Llanowar Elves).
Costs requiring were introduced when the symbol was introduced in Oath of the Gatewatch.
Costs can also include generic mana, represented by a number (e.g., or ). You can pay for generic costs using any of the six types of mana.
2 months ago
3 months ago
3 months ago
Most, if not all GX tron lists, run 3x Thragtusk + 3x Thought-Knot Seer in their sideboard. So doing "nothing" until 6 mana doesn't describe the situation accurately in many cases.
And to put it bluntly, even a Geist of Saint Traft on turn 3 is not an assured victory, since it can easily face Spatial Contortion cast in response, or it can be easily stonewalled by any creature the deck plays. Moreover, you would need to finish the tron deck before turn 6, which is problematic since, geist deals 6 damage, so if you are not a jeskai list that runs Lightning Bolt you are in trouble.
And we were just discussing on of the most temp-ish control finishers.
Of course there are more than enough aggressive deck that are able to deal with tron, but claiming that running Damping Sphere solves every problematic tron matchup is just delusional.
5 months ago
I would honestly try and put more of these in the main as opposed to having them in the side unless you've tested and played this enough where it works well for you! anyhow, take care hope this helps. +1
5 months ago
My favorite colorless removal that is low CMC is Spatial Contortion. It's essentially a colorless lightning bolt.
Otherwise, if you can afford it, All Is Dust wipes the board but your guys survive since they are colorless. At 7 CMC it can be a bit hefty, but I got a Colorless Control deck that can pull off a Turn 3 Dust, so...
5 months ago
My go-to budget Tron list I recommend to help grind FNMs is:
This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.
Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.
This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.
You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.
You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.
The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.
That's 50 cards total. Your last 10 cards should be:
- OR win conditions
- OR removal
Basically, choose a combination of the following that fits into your budget (I put them in order of importance):
- Karn Liberated
- Wurmcoil Engine
- Ugin, the Spirit Dragon
- World Breaker
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Sundering Titan
- Relic of Progenitus
- Steel Hellkite
- Spatial Contortion
- Warping Wail
- Myr Battlesphere
Based on what you've posted, I'd recommend something like:
2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
4x Relic of Progenitus
1x Spatial Contortion
All that's left is your sideboard. Based on the above, I'd go with:
6 months ago
you can cast the Spatial Contortion after the annihilator triggers, but before it resolves, but you cannot wait until it has started resolving and you know what your opponent is choosing to sacrifice. besides, theres really no point in waiting anyway. if your opponent has weak stuff on the board that you think they won't mind getting rid of, just get rid of those first to force them to sacrifice the important stuff. essentially, you're trying to find a "loophole" that technically already exists, but going about it the wrong way.