|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Uncommon|
|Promo Set (000)||Rare|
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( represents colourless mana.)
Target creature gets +3/-3 until end of turn.
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Spatial Contortion Discussion
3 days ago
1 week ago
Removed Spatial Contortion - not enough colorless sources.
3 months ago
No. A 5/5 that takes 3 damage becomes a 5/5 with 3 marked damage. Also, Legion's Judgment care's about the creatures power, not toughness. A 5/5 that get's hit with Lightning Bolt followed by Inside Out becomes a 5/5 with 3 marked damage.
An reason damage and loss of toughness is important is because if there is a Darksteel Sentinel and it get's hit with Lightning Bolt the result is a Darksteel Sentinel with 3 marked damage. If a 3Darksteel Sentinel is instead hit with the second half of Agony Warp it instead becomes a very dead 3/0 as indestructible can't save it from having no toughness.
On how cards like Inside Out work, if a 5/5 is hit with Spatial Contortion and then Inside Out, it becomes a 2/8. If instead it gets hit with Inside Out and then Spatial Contortion it still becomes a 2/8. This is because the effects are applied in layer order rather than timestamp order.
3 months ago
i'm looking to build a budget Gx tron deck. unfortunately i cannot afford karns, ugins, and wurmcoils. heres the deck so far.
2 COMMENTS | 23 VIEWS
I would like suggestions on a good secondary color, as well as sideboard options. so far the secondary color is red because Banefire seems good in a deck that can easily get X to 5+. it also gives me access to By Force which would help immensely against Hardened Modular.
I'm pretty familiar with who the good players at my LGS are, and what decks they have been using. so my main concerns are the following decks.
Tron mirror: there are at least 3 tron players who frequent FNM. unlike me, they are able to afford karns, ugins, and wurmcoils.
Jund: a buddy of mine assures me Tron is favored in this matchup. but i still want to be prepared, for several reasons. A) i'm running a budget build. B) Assassin's Trophy can destroy lands when it gets released. C) the jund player knows full well the tron players will show up. he knows them personally. if Tron is truly favored in this matchup, i figure he's coming prepared. D) i don't particularly like the guy. he tried to make fun of my current modern deck, which is 5C Sliver Company. on the bright side though, i went 3-1 that night and won some boosters.
Goblins: this guys deck is about as fast and competitive as i imagine goblins can be. minus the fact he doesnt use Throne of the God-Pharaoh like i would. its great in "go wide" decks. i have some mainboard threats that could potentially serve as answers here, but i have to live long enough to use them. Steel Hellkite can destroy all his tokens at once for 0 mana, but thats a turn 4 play at best meaning i'd better hope i go first. Myr Battlesphere can give some blockers. this matchup is what made me consider Spatial Contortion for the sideboard. it can remove any goblin, or pump up a Reality Smasher to swing for 8 on turn 3.
Hardened Modular: same friend that said Tron is favored against Jund, said Goblins and Hardened Modular might be difficult. obviously i should already be packing artifact removal since almost any opponent can drop a Damping Sphere against me, but single-target removal may not be enough here.
any suggestions are appreciated. if you think i should add something, please also suggest what i should cut. i am more than happy to give feedback and advice in return, on any modern format decks. that is the format i am most familiar with.
3 months ago
Well first of all, good to see another Eldrazi player! As you've gone the Tron lands route, I'd recommend that your primary acquisition is a playset of Expedition Maps. This makes it far more likely that you'll assemble your big mana, gives you a turn one play when you don't have Temple plus Mimic AND will make Emrakul cost less. Next, ditch those copies of Shrine of the Forsaken Gods. They suck as ramp, and I think you'd be far better off going down to 24/5 lands backed up by Maps. If you want useful colourless lands then look into Sea Gate Wreckage, Mirrorpool or a fourth Field of Ruin. Ugin's Nexus probably won't do much for you. Finally, I love Reality Smasher and would definitely go with four at the expense of an Endbringer: casting one on turn three with enough spare mana to pump it with Spatial Contortion and get in for eight is amazing. Plus their "nearly hexproof" is super relevant as colourless has no counters for instants or abilities outside Not of This World. Other than that seems pretty solid for a casual deck!
4 months ago
6 months ago
You can produce six types of mana: , , , , , and . Of these, the first five are colored mana and the lattermost is colorless.
These six types of mana can be used to pay costs that require their particular symbol (e.g., can be used to pay for Llanowar Elves).
Costs requiring were introduced when the symbol was introduced in Oath of the Gatewatch.
Costs can also include generic mana, represented by a number (e.g., or ). You can pay for generic costs using any of the six types of mana.