Maybeboard


An attempt to make a as strong a Teshar artifact combo deck as possible. There are many, many combos in this list but the basic strategy is to get Teshar, Ancestor's Apostle into play along with an altar effect (Altar of Dementia is the best of these for the deck but every altar except Fanatical Devotion can enable a few oddball lines), a recursive effect (Scrap Trawler or one of the 3 Myr Retriever equivalents), and a free artifact. If you have this with Altar of Dementia you win on the spot whether your opponents can be milled or not, as you can mill yourself and recur cards at will until you hit either Aetherflux Reservoir or another altar and Walking Ballista. Other altars require you to fit a draw or tutor effect into the loop to find an immediate kill but that's not generally much of a challenge. If you're feeling brave you can run out infinite Monks and hope they survive a turn. Helm of Awakening effects are obviously excellent in a deck full of cheap artifacts. Auriok Salvagers + Lion's Eye Diamond combo is also included for obvious reasons. The deck is highly redundant with multiple cards to fit most key roles, but fairly light on tutoring and card selection, mostly as a result of being monowhite. Rest in Peace/Leyline of the Void/Stony Silence/Null Rod are the most glaring weaknesses, and if you see lots of these in your metagame I probably wouldn't bother playing this. Silence, Defense Grid and Hope of Ghirapur are here to combat opposing interaction, Fragmentize is a cheap disenchant that hits most relevant hate, Swords to Plowshares is here because it's Swords, Tormod's Crypt and Scavenger Grounds are useful graveyard hate for a monocolored recursion deck, Shimmer Myr is an experiment that can open up some tricky plays and let you fight instant-speed interaction as well.

This is obviously nowhere near a budget-friendly deck, but if you're interested in trying to cut some money out of it, here are my thoughts. Krark-Clan Ironworks, Arcbound Ravager and Phyrexian Altar are basically required because you always need some kind of sac outlet and those are three of the five best for the deck. Enlightened Tutor and Recruiter of the Guard are essential because they are the two best tutors available to the deck. Walking Ballista is theoretically replaceable by Triskelion, but let's be honest, Trike is nowhere near as good because it adds extra hoops to jump through in terms of powering it up and recurring it to hand compared to Ballista. Mishra's Workshop, Bazaar of Baghdad, City of Traitors, and Ancient Tomb are all very good if you have access to them, but by no means essential to the deck. As for the Moxen, Mana Crypt, Mana Vault, and Grim Monolith, any and all cheap fast mana is useful. I consider Lotus Petal absolutely necessary due to its use enabling infinite mana when comboing with non-mana altars. Lion's Eye Diamond, while not a must-include, does open up a number of combos and is highly recommended. Wasteland, Strip Mine, and Cavern of Souls are also not absolutely necessary but, again, are useful in a pinch. Fetches are probably the easiest cut for budgetary purposes; they don't really enable anything special but there are some corner cases, mostly involving Second Sunrise or Faith's Reward, where they offer added value; you can look at Flagstones of Trokair the same way.

Any suggestions, particularly to improve consistency and card selection, are welcome. I'm almost certain I've missed something somewhere.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 5 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 0 Rares

31 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.81
Tokens Clue, Monk 1/1 W
Votes
Ignored suggestions
Shared with
Views