Creature — Human Scout
W, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
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Salvage Scout Discussion
1 month ago
firestar157 Alesha's ability almost never comes into play. The deck relies far more on the sword tutors and efficient creatures like Blademaster. She's the Commander because she's in the right colors, with an ability that can sometimes be useful. Zulaport Cutthroat isn't strong enough in a deck where I don't spam a lot of creatures, and Salvage Scout isn't an Ally.
2 months ago
5 months ago
Emeria Shepherd, Salvage Scout, Bringer of the White Dawn or Argivian Find (a legit option for Isochron Scepter), Mine Excavation, Remember the Fallen, Argivian Restoration. Reya Dawnbringer or Adarkar Valkyrie for artifact creatures. Hope that helps!
6 months ago
Hey there! I got around to viewing your deck: Heres the cards im most interested in:
(M) cards are maybe:
Abzan Falconer (M)
Crimson Acolyte (M)
Southern Paladin (M)
Voice of Duty (M)
Voice of Truth (M)
So there is some things I want more than others, but I'm ok with a giant package deal on the whole thing, or just the rares. Let me know!
10 months ago
Yeah, cut Vault of Whispers imo. Besides reaping the graves in your SB there's no other black. you could replace it with Leonin Squire, Sanctum Gargoyle, Salvage Scout or Frantic Salvage which I think would be the best option.
10 months ago
I appreciate the feedback man. I do enjoy that we have the same commitment to this commander. I am just making suggestions on what works for me and future improvements that we can make to the deck. Also, that Ugin and -X ability to wipe their lands, it may seem rude, but it wins games rather than prolonging it like Armageddon alone. Plus, my opponents would have continued using their Eye of Ugin to search for indestructible Eldrazi if I did not do that option. Do you play commander to be nice to other players? You weakling! Just kidding.
Winding Canyons: Personally, I LOVE leaving mana untapped to ward away sorcery speed removal with 8.5, but still having the ability to flash in a creature right before I start my next turn to prevent wasted mana.
Heartstone: I understand you do not prefer cards that are useless without 8.5, but this does SO much work. It may benefit your opponent too though.
Armistice: Seems like a cheaper Mind's Eye, and giving your opponent life does not seem to bad. I can see the downfall of paying 5 mana to draw, but card draw in white! It also can help build politics because people 3 life matters a lot to newer players for some reason lol.
Karmic Guide: You are one of the first mono-white decks I have seen that does not play this card. It seems like a white staple, reanimates, and pro black gets relevant sometime. Sure, echo can happen, but completely optional and it makes a fantastic Reveillark target.
Ranger of Eos: I ran this guy and he ends games considering that he fetches the power players of our deck like Mother of Runes, Weathered Wayfarer, Serra Ascendant, and you can possibly add Student of Warfare and Salvage Scout if you feel that you need more targets.
Could you also list some cards that you are considering on changing or using, like what would you put in place of Profound Journey?