Salvage Scout

Salvage Scout

Creature — Human Scout

{{W}}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.

Browse Alters View at Gatherer

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Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Salvage Scout Discussion

Apotheosis616 on I'm Walking on Sunshine

2 weeks ago

Guyu,

I have tested some of the lands that give life, they aren't really good. This deck is really hungry for white mana and drawing those in the early game feels really bad. It is nice that they have some incidental synergy with the commander and the combo, but it is really not enough to include them.

cablespy,

That is a hard question to answer because it is very situational. Obviously you want to grab Walking Ballista and then the second target can be anything that will help you. For example, if you are playing vs decks with Food Chain, you may want to grab a Suture Priest. If you think there will be counter magic or removal, you can grab Salvage Scout. what you grab depends on the board state and the decks you are playing against. This deck has answeres to almost, if not all, of the decks in the format.

Joe_Ken_ on Mechanical Graveyard

1 month ago

Scroll of Avacyn , Sunbeam Spellbomb , Origin Spellbomb , and Soul-Guide Lantern would be good for 'mono white' card draw for your deck since you can get them out of the graveyard for value with your commander.

Heliod's Intervention is really good for removal as well as Crush Contraband. Swords to Plowshares is almost a must for white decks since it is just such good removal.

Stuff like Salvage Scout , Restoration Specialist , and Treasure Hunter let you get back the low cmc value artifacts back from your graveyard. Myr Retriever and Scrap Trawler will also get you back stuff.

I would do some searches for infinite combos for Teshar since I don't know of any off the top of my head, but I know they are out there.

DragonLordJippy on A Better Teshar, Ancestor's Apostle

9 months ago

aaalex666

Ohhh yeah. Also, just another "Construct" for Scrapyard Recombiner (though it is not currently in my list). So, Salvager of Ruins makes for an excellent Apostle. Hell, maybe even the best Apostle this list could have received. It will replace Restoration Specialist , as she only fulfilled a niche role in the list. Either Ranger-Captain of Eos of Recruiter of the Guard can hunt down our Salvage Scout , should the Lion's Eye Diamond line be made available. It's important to note two things in concerns to Salvager of Ruins: 1. It can go off without a Sacrifice outlet; 2. The Answers/Rewards we use must have been removed from the Battlefield -> Graveyard that same turn, so it's a bit trickier to set up, however... It is an auto-include for it's massive potential, as it returns any permanent. It isn't only a recurring combo piece, it's protection. I absolutely love it.

franknot.19 on Lin Sivvi, leader of the angel rebellion

1 year ago

Here some suggestion:

Removal:

Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare

Condemn and replace Dispense Justice

Swords to Plowshares and replace Glimpse the Sun God

Rebels:

Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.

Mirror Entity and replace Hundred-Handed One

Changeling Hero and replace Pious Warrior

Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer

Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates

Humans: Crovax, Ascendant Hero and replace Salvage Scout

Angels: Reya Dawnbringer and replace Kytheon's Irregulars

Lands: ( replace 5 plains for those cards)

Mistveil Plains

Karoo

Emeria, The Sky Ruin (that cards worth it money in a mono white)

Evolving Wilds

Terramorphic Expanse

BMHKain on Descisions... Descisions... New Gates... or ...

1 year ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

lagotripha on IMPERIAL STAR DESTROYERS ADVANCE! - Boros Vehicles

1 year ago

The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.

In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.

The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.

I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.

Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.

I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.

NensouHiebara on Balan, Equipment Voltron

1 year ago

@TCG-Player

Treasure Hunter and Salvage Scout are good budget replacements for Argivian Archaeologist. Restoration Specialist is also an option if enchantment recursion is desired.

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Eternal Dragon is a card that does a handful of small, helpful things, relying on the utility it offers than raw power:

  • It's a tutor for a Basic if I'm missing a land drop. Never disappointing to see it in the opening hand.
  • It's a tutor for Mistveil Plains.
  • Provides an inconsequential shuffle effect to refresh my library for Sensei's Divining Top.
  • It's a 5/5 flier in a pinch. Great base body for Equipment.

Eternal Dragon is an underwhelming creature by today's standards, but it does just enough for me to keep it around.

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What you should be scared of is Stoneforge Mystic being unbanned in Modern, and the price spikes that will result from it. I've had this nagging feeling that this unban is close. And if it happens, Sword of Fire and Ice will be the first Sword on everyone's radar and can easily jump past $100 from hype alone.

Regardless, WotC has been gun-shy with powerful Equipment since New Phyrexia. The likelihood of a reprint making the Swords' prices tank is minuscule. Their power level from a Standard perspective is so high it causes nosebleeds and strong, efficient Equipment are problematic in Limited environments. It's hard to see the Swords be reprinted outside of another Masters set, which won't affect their prices that much anyway.

Buying the Swords now seems very low-risk IMO. At worst, their prices hover around the same value for the foreseeable future. At best, they explode from Modern hype.

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Mana Crypt is an overglorified second Sol Ring, and can be substituted with pretty much any good mana rock. It's one of those cards that you use it if you have it and not worth the money to acquire one unless you really want it.

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Rafiq of the Many is a pretty powerful Voltron option. He's a 3-turn clock with just the exalted trigger, and doesn't need much more to tighten that clock. Green and Blue open up access to stronger ramp, countermagic, card draw, and a plethora of other utility cards.

merrowMania on All That Glitters is Old

1 year ago

Also consider Ancestral Statue and Stonecloaker. While the former cannot be brought back with Teshar, it still triggers historic and can go infinite with Paradox Engine somewhat easily and the latter doubles as grave hate you can tutor with Recruiter. It also really pleases me that Salvage Scout combos with LED.

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