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Muldrotha - Six CMC Under! ⚰️⚰️⚰️ ⚰️⚰️⚰️

Commander / EDH BUG (Sultai)

HItzel


Maybeboard


This deck is my baby. Started out as the Commanders Quarters list, modified it to mimic the cEDH list, and have gone in my own direction since then and am constantly editing it.

The overall early game plan is to play cards like Aether Spellbomb and Caustic Caterpillar to create a minefield of removal for your opponents to navigate. No one wants to be the first person to walk into your traps, so this will usually slow the game down by a turn or two as they play chicken with each other. This isn't stax, but it's disruptive enough to get to the point where you can cast your 6-cmc commander before the game gets too out of hand.

The first turn you cast Muldy is always tricky. Cards like Seal of Removal that contributed to your minefield earlier now help serve as protection, and 1-cmc stuff like Kaya's Ghostform and good old counterspells can also help you get to the point where you can untap with Muldy.

Once you do untap with her, you have access to a value engine of various cards that can self-sacrifice to disrupt opponents, draw/self-mill cards, generate mana, etc. Zur's Weirding is the biggest value engine, basically saying only you can draw relevant cards, but it also causes every opponent to team up and beat you down so be careful.

This interactive value engine is what I like about Muldy and a direction I like to push the deck in. This is how you get to a win, but to win you need the Lion's Eye Diamond combo. It requires 3 pieces (Intuition can grab all 3).

You goal once Muldy is on the battlefield is to draw or tutor into the Lion's Eye Diamond combo to win. It requires 3 pieces (and Intuition can grab all 3):

1 - Phantasmal Image OR Dance of Many

2 - Animate Dead OR Necromancy

3 - Lion's Eye Diamond

The steps are:

1 - Make a copy of Muldy and send the real one to the graveyard because of the legend rule.

2 - Reanimate the real Muldy and sac the copy because of the legend rule.

3 - Repeat.

Every time you do this, the new Muldy doesn't care what you've cast from your graveyard this turn. This allows Lion's Eye Diamond to generate more mana than you're spending at each step. From there, any of the self-sacrificing cards that can draw a card or self-mill can get you into an outlet to win the game. Simply continue the loop minus the Lion's Eye Diamond to reset Muldy's grave cast rule.

Video explanation of the combo and how to stop it:

1 - Loop Beast Within on Eternal Witness or Tamiyo, Collector of Tales to generate infinite of our own beast tokens, then pop Finale of Devastation to give them haste and +whatever.

2 - Loop Winds of Rebuke via Tamiyo, Collector of Tales or Eternal Witness to mill the table, then pass.

3 - Loop Beast Within via Eternal Witness and Seal of Removal (or another permanent that can bounce a witness and recast her) to cast Eternal Witness twice each loop. Ashiok, Dream Render can exile our opponent's libraries, and Beast Within combined with Reality Shift can keep exiling their beast tokens and forcing more manifests, therefore exiling our opponent's libraries via manifest. Ahiok is our safest outlet but requires the most cards not exiled, so it's not always available.

4 - Use Pernicious Deed (or similar) to wipe the board, then recast all of your available creatures to pop Finale of Devastation. This is a last resort kind of out if too many things are exiled.

Lion's Eye Diamond is not cheap, and neither is Intuition. I received both of mine as gifts, but you may not be so lucky. If you're looking for a Budget-friendly option, I recommend Deadeye Navigator and Peregrine Drake.

Effectively, you use Deadeye Navigator to flicker Peregrine Drake for 2 mana, generating 5 mana. Repeat. As long as your lands don't kill you, this generates you infinite mana. At that point, cast Muldy or flicker one more time to Soulbound to Muldy, allowing you to flicker her to reset her grave cast rule. Winning from that point is identical to the Lion's Eye Diamond combo.

This combo has the upside of not actually needing Muldy in play to begin, but the downsides of costing 8 mana in total to get started, the drake being kind of a dead card, and the possibility of your lands hurting you.

Another upside for budget considerations though is that Shared Summons, Jarad's Orders and Final Parting can grab this combo and are budget-friendly. If you go with it, consider also running Riftsweeper over Karn, the Great Creator. The original combo has 2 of each of our combo pieces outside of an artifact, so Karn is included to get it back from exile. This budget combo doesn't work that way, so Riftsweeper better serves that function.

Another note for fitting this deck into your budget: After switching to this combo, most of the expenses are in the mana base and tutors/draw. You should start out by choosing your own lands and ramp spells that you are comfortable with, then look at the most expensive cards and swap in inexpensive cards that do similar things. Almost all of the self-sacrificing cards that make this deck what it is are very cheap, so doing so won't mess with this deck's identity much.

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Casual

92% Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

34 - 0 Rares

23 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.06
Tokens Beast 3/3 G, Bird 2/2 U, Copy Clone, Manifest 2/2 C
Folders Current Decks, Commander Decks, Commander
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