Thundermare

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Weatherlight (WTH) Rare
Portal (POR) Rare

Combos Browse all

Thundermare

Creature — Elemental Horse

Haste (This creature can attack the turn it comes under your control.)

When Thundermare enters the battlefield, tap all other creatures.

Thundermare Discussion

kennical on The Spiciest Pork Chop

2 months ago

I feel like Ilharg's ability was created for creatures like Etali, Primal Storm , Bedlam Reveler , Lathliss, Dragon Queen where the creature might be temporary, but they have permanent effects. I love the inclusion of Thundermare and Breaker of Armies for the free swings though.

K1ngMars on Help Finding Cards for a ...

4 months ago

I'd consider cards that tap all the creatures of your opponents (which also protects from incoming attacks your planeswalkers):

And I'd also consider cards that double the damage rowan can deal with her minus ability, so that you can better clean the board:

majorappliance on Elementribal Horde of Notions

5 months ago

i like Goblin Bombardment , esp since theres an omnath and a muldrotha to cast it back after a bane. also, more sac engines means more advantage from maelstrom wanderer constantly being cast from your graveyard. For an older more jank build i ran, i liked Timbermare and Thundermare to control my opponents combat phases.

majorappliance on

1 year ago

I used to run a, elemental deck, i used Conspiracy at the time, but i guess now we can use Arcane Adaptation, though, i guess all we really need is Ashes of the Fallen for the Horde of Notions ability. That plus Maelstrom Wanderer, too good, ofc a sac engine like Phyrexian Altar would be nice to get the engine started. what amusing is elementals like Thundermare (which has been made a elemental) and Timbermare with like, a Deadeye Navigator, or maybe a Mindslicer and Ashes of the Fallen to control cards in hand. Maybe more control-y than you want. Spike Weaver is for infinite fogs if you got the ashes of the fallen, graveyard hate hurts tho.

lagotripha on Making Dash Great Again!

2 years ago

Glitterfang and Dragon's Claw to add some longevity and cheaper presence. Avalanche Riders is relatively cheap and fits the theme. With more spitits I'd suggest Clash of Realities for board control, but Foundry Street Denizen is another option. In the Web of War is a little high cost. Keldon Marauders/Mogg War Marshal/Foundry Street Denizen matches the theme and is very strong in this kind of setup. Basically, you only need 2-3 dash creatures in hand and thats all your mana soaked up every turn, so it'll be better to have some stuff with an immediate impact for the rest of those slots. I like the idea of Pandemonium for grindier matchups, likely outdamaging pourpouros, but you will need to survive that earlier game. Quest for the Goblin Lord is nearly functional here, Thundermare is almost playable. All told, good luck and happy brewing.

Big_Red93 on Sedris' Artificial Flavors

2 years ago

@Bananastormcount20 I thought about the Deadeye Navigator + Palinchron combo, but my play group sees this particular combo a bit much :/. Shadowmoor is one of my favorite sets, and I totally forgot about River Kelpie definitely going to be putting him in if Marionette Master seems like she's not doing much. I didn't even think about the perma body you get back from Phyrexian Delver on the unearth, that's actually really powerful :O. Thunder Dragon would be helpful indeed. My playgroup doesn't run a ton of tokens though. So I figure Massacre Wurm and Decree of Pain cycle are efficient enough. If they have a bigger board I could try doing something like cycle Decree of Pain play Massacre Wurm sac to Ashnod's Altar Cast Reanimate. -6/-6 across my opponent's board lose a bunch of life because of Massacre Wurm , and I get to keep my board :D. I may consider Thundermare , especially with the new card Dramatic reversal could be a way to finish a player off. Now I got more to think about with this deck haha. Thanks for all the suggestions and feedback!

Bananastormcount20 on Sedris' Artificial Flavors

2 years ago

like the deck, actually love it! Peregrine Drake + Deadeye Navigator makes infinite mana nad when your grave is full and have a flayer or warstorm surge you can just res the yard and kill everybody.I personally try to run Inferno Titan and Grave Titan in all decks I can. The new gear hulks are also good since they ahve decent etb effects.Gilded Drake is super powerful in sedris since you get to use it at least twice, and when yo utrade it away with unearth revival they don't even get to keep it.Kederekt Leviathan is a fun board wipe and very budgeted
Knollspine Dragon and River Kelpie can be incredibly powerful in Sedris decks and both are some of my personally favorite cards in my sedris deckPhyrexian Delver and Sepulchral Primordial are strong since they brings a friend with him, even on his unearth and the one he brings back sticks around foreverVoidmage Husher brings a bit of control to the table with Thunder Dragon being great to clear token strats. a well timed Thundermare revival if your going with an aggro plan (your going combo I can see though) can win the game on the spot. since you res it, then all your other stuff including an urabraska nd just, swing for lethal, because there are soooo many easy mana cheats in grixis to just go infinite.If walkers are a problem in your meta there aren't a ton of great tools but you do get Thief of Blood

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