Structural Distortion

Structural Distortion


Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

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Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all


Format Legality
Leviathan Legal
Highlander Legal
Duel Commander Legal
Pauper EDH Legal
Unformat Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pauper Legal
2019-10-04 Legal
Frontier Legal
Heirloom Legal
Block Constructed Legal
Vintage Legal
Legacy Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Pioneer Legal
1v1 Commander Legal
Modern Legal
Magic Duels Legal

Structural Distortion Discussion

Liquidbeaver on Liquidbeaver's Liquimetal Prison

1 year ago

Still going back and forth on a few slots:

Stone Rain / Molten Rain / Shenanigans / Structural Distortion as a 1-of. Really don't know which direction to go with this. Something I can cascade into (which can only target one permanent type), or something cascade misses that can hit a lot more things, with a little burn attached to it?

Also the Talisman of Impulse . Really not sure about this slot, but after looking at a lot of ponza lists it seems like this slot needs to be ramp of some sort (Birds maybe).

It's going to take a lot of playtesting to figure out these narrow questions probably.

Liquidbeaver on Ponzi Scheme [Eldrazi Ponza]

1 year ago

Found Oblivion Sower and it is absolutely perfect for what the deck is trying to do.

To go along with that addition I switched out the Stone Rain for a slightly less efficient Structural Distortion that plays into the deck better. This also means that when I bring in Chalice of the Void out of the side, I can pretty confidently set it on either 1 or 3 and not hurt the deck all that much.

Also made some changes and got Ancient Stirrings in the deck. Initially I didn't want to do this because of MB Chalice, but after some feedback from the Ponza subreddit, I moved it to the SB and Stirrings has pretty significantly improved my Game 1's. The fact that it can grab 58 of my 75 is awesome, and allows me to run a pretty lean landbase as well.

hookedonkronix on Squee the voltron

2 years ago

Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation

Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.

kamelyan on Eat the Rich

2 years ago

If you want to destroy lands, you can try Avalanche Riders, Detritivore, and Structural Distortion.

Switch out Smash to Smithereens for Vandalblast.

And if you plan to avoid instant speed, you can include Price of Glory to deter others.

You can also curb away from mono-red in LD. There are land destruction effects in both green and black, and a blue/red LD is devastating. Or you can build a fun, trashy deck like I did.


Commander / EDH kamelyan


hookedonkronix on Daretti's Dragons

2 years ago

Hey, thanks for checking out my deck. I had been thinking about including Blood Moon in this list since it relies so much on stalling out my opponents. But I didn't fit it in with the other land removal that I had in there. Ruination is more to my liking as a sorcery but land removal can be pretty frustrating to play against, so I hadn't made it a focus of the control aspect. Fissure Vent, Volcanic Offering and Structural Distortion all have alternate targets or do more than just land removal providing a bit of utility.

As far as Cathartic Reunion and Tormenting Voice go, I found a spot for both of them in there. This deck is reliant on early game card advantage.

TakeInventory on Alchemist Lab

2 years ago

I get what your deck is trying to do, and I like it, but Spark of Creativity (while it is another 1 mana cantrip) is a terrible potential removal spell. It can only do up to 2 damage in this deck. You're better off with another real burn card (like Burn from Within, Hungry Flames, Structural Distortion) or a better cantrip (like Tormenting Voice or Cathartic Reunion)

However, there's a neat little trick you can do. Splash green for Cryptolith Rite, and while you have a single Thermo-Alchemist that can tap, all of your 1-mana cantrips are FREE, including Spark and whatever cantrip it peels off the top of your library. If you go that way, consider throwing in a Perpetual Timepiece to do a bit of extra damage in case they gain life or something.

ROUROU on Standard Land destruction

3 years ago

BFG i have TONS of artifact removal. Today i placed first at my LGS . Crumble to Dust is a SICK card to play against the multi colored decks. Also, Creeping Mold, Structural Distortion, Violent Impact are a nice "fuck you" to Aetherworks Marvel. As for ulamog, the dec in stone, are the best answer XD

landofMordor on The Braids of War!

3 years ago

lol I get the struggle on flavor versus castability. Good luck with that one.

So, regenerate technically means "the next time this creature would be destroyed, instead remove all damage from it and tap it. Remove it from combat". A sacrificed creature isn't "destroyed", so you can't actually regenerate it to save it from being sacrificed. That's why I disliked Deathdealer. I can see your point on the Reaper, too. If you're wanting card advantage, Harvester of Souls may be good? A little mana-expensive, but effective, since he triggers on opposing creatures too.

Hold off on Nissa for now -- she is from BFZ, so she'll rotate out soon. BFZ is currently the oldest set in Standard.

I love the Tracker. Yes, it is fragile, but it'll either soak up spot removal that could have been used to kill Kresh (a little misdirection is always good) or it's a constant value and removal engine. It's a card that says "waste resources removing me, or start losing". Contagion Engine is bad news, but you're in the colors to support tons of artifact hate -- Vandalblast and Structural Distortion in particular. Green also has a TON of stuff, none of which I can currently remember...but Amonkhet, the new set, will have lots of artifact hate on the cheap.

Kumano and Kalitas depend on your meta, probably. If you've got weenies or grave recursion running around your meta, Kumano can be good, but the 2 mana for 1 damage is poor unless you're planning on using Kumano mostly in combat. Kalitas is excellent, but he's a high-value mana intensive target. If he's getting exiled right when you play him, or if you can't consistently activate his ability, then I'd say he's not worth it. (Kuon is the same way -- unless you can consistently cast him whenever you want in a 3-color deck, he might be a bit risky.)

Hope this helps! Best of luck!

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