Structural Distortion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Structural Distortion

Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

jacksonplayz666 on The Panther King of Control

3 years ago

I think this deck is really cool. It just seems so focused and probably annoying to have to play against if you were an artifact deck. Have you ever thought to put in Decimate or Hit / Run and what about Structural Distortion ?

Liquidbeaver on Liquidbeaver's Liquimetal Prison

4 years ago

Still going back and forth on a few slots:

Stone Rain / Molten Rain / Shenanigans / Structural Distortion as a 1-of. Really don't know which direction to go with this. Something I can cascade into (which can only target one permanent type), or something cascade misses that can hit a lot more things, with a little burn attached to it?

Also the Talisman of Impulse . Really not sure about this slot, but after looking at a lot of ponza lists it seems like this slot needs to be ramp of some sort (Birds maybe).

It's going to take a lot of playtesting to figure out these narrow questions probably.

Liquidbeaver on Ponzi Scheme [Eldrazi Ponza]

5 years ago

Found Oblivion Sower and it is absolutely perfect for what the deck is trying to do.

To go along with that addition I switched out the Stone Rain for a slightly less efficient Structural Distortion that plays into the deck better. This also means that when I bring in Chalice of the Void out of the side, I can pretty confidently set it on either 1 or 3 and not hurt the deck all that much.

Also made some changes and got Ancient Stirrings in the deck. Initially I didn't want to do this because of MB Chalice, but after some feedback from the Ponza subreddit, I moved it to the SB and Stirrings has pretty significantly improved my Game 1's. The fact that it can grab 58 of my 75 is awesome, and allows me to run a pretty lean landbase as well.

hookedonkronix on Squee the voltron

5 years ago

Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation

Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.

kamelyan on Eat the Rich

6 years ago

If you want to destroy lands, you can try Avalanche Riders, Detritivore, and Structural Distortion.

Switch out Smash to Smithereens for Vandalblast.

And if you plan to avoid instant speed, you can include Price of Glory to deter others.

You can also curb away from mono-red in LD. There are land destruction effects in both green and black, and a blue/red LD is devastating. Or you can build a fun, trashy deck like I did.


M.O.L.D.

Commander / EDH kamelyan

SCORE: 2 | 5 COMMENTS | 186 VIEWS | IN 1 FOLDER


hookedonkronix on Daretti's Dragons

6 years ago

Hey, thanks for checking out my deck. I had been thinking about including Blood Moon in this list since it relies so much on stalling out my opponents. But I didn't fit it in with the other land removal that I had in there. Ruination is more to my liking as a sorcery but land removal can be pretty frustrating to play against, so I hadn't made it a focus of the control aspect. Fissure Vent, Volcanic Offering and Structural Distortion all have alternate targets or do more than just land removal providing a bit of utility.

As far as Cathartic Reunion and Tormenting Voice go, I found a spot for both of them in there. This deck is reliant on early game card advantage.

TakeInventory on Alchemist Lab

6 years ago

I get what your deck is trying to do, and I like it, but Spark of Creativity (while it is another 1 mana cantrip) is a terrible potential removal spell. It can only do up to 2 damage in this deck. You're better off with another real burn card (like Burn from Within, Hungry Flames, Structural Distortion) or a better cantrip (like Tormenting Voice or Cathartic Reunion)

However, there's a neat little trick you can do. Splash green for Cryptolith Rite, and while you have a single Thermo-Alchemist that can tap, all of your 1-mana cantrips are FREE, including Spark and whatever cantrip it peels off the top of your library. If you go that way, consider throwing in a Perpetual Timepiece to do a bit of extra damage in case they gain life or something.

ROUROU on Standard Land destruction

6 years ago

BFG i have TONS of artifact removal. Today i placed first at my LGS . Crumble to Dust is a SICK card to play against the multi colored decks. Also, Creeping Mold, Structural Distortion, Violent Impact are a nice "fuck you" to Aetherworks Marvel. As for ulamog, the dec in stone, are the best answer XD

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