Halo Hunter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Halo Hunter

Creature — Demon

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters the battlefield, destroy target Angel.

sub780lime on Taborax Shadowpostles

3 years ago

Thanks for the comments, Hardhitta7. You are right on Ashnod's Altar . I realized I was out of them and I'll be swapping it in once some new ones arrive. Halo Hunter is probably a little too specific and unfortunately Griselbrand is banned in EDH. Welcome to playing commander!

Hardhitta7 on Taborax Shadowpostles

3 years ago

I’m new to commander so sorry if my advice isn’t all that helpful.

I think Ashnod's Altar could be a nice sac outlet and help you cast some of your large demons if needed. Griselbrand might be good here, and depending what you’re playing against Halo Hunter could be useful to tutor up.

SP3CTR3_chelts on Rakdos commander

4 years ago

oh do not cut bottom end removal pieces you might have to cut some top end big things.

yes Rocks as in rakdos signed locket and mind stones and all the things bushido_man96 recommended. Although personally I would lean away from the myrs because they are more likly to get removed, the extra body does not help you much, they suffer from summoning sickness and Rakdos TSS might kill them when he lands.

Burnished Hart Gilded Lotus Hedron Archive Wayfarer's Bauble Cabal Coffers Cabal Stronghold are also all good ramp pieces.

Cut wise i would probably ditch:

Charmbreaker Devils Combustible Gearhulk Noxious Gearhulk these are big things which will not be disappointing late game but there are better cards for this deck.

Fate Unraveler Underworld Dreams these cards i would only really put in a deck where you are making them draw cards Nekusar, the Mindrazer for example. really the minor amounds of damage they do is not worth the card slot.

Inquisition of Kozilek Duress These are 1 vs 1 cards not multiplayer cards.

now onto the maybe cuts, this section I'm more hesitant but if you say they work they probably do:

Polluted Bonds does do damage i just thing byt he time you get it out people do not care about 2 life very much. IMHO something like Warstorm Surge just does more damage

Halo Hunter how often do you see angels?

passascats on SATAAAAAAAAAAAAAAAAAAAAN

8 years ago

OK, Lets see what I can say about your deck!

First people hate Olivia, she is target number one when she hits the field, so some protection is going to go a long way to keeping her on the field. Swiftfoot Boots and Lightning Greaves are good, and Whispersilk Cloak isn't bad either. Not as good as protection, but still worth thinking about, is Command Beacon. It can help you get around that pesky commander tax late in the game. Also, don't forget that if you give her deathtouch she can turn into a killing machine. So you could think of Coat with Venom as a 3 manna kill spell with pay 1R for each additional creature you want to kill. Or just equip her with Gorgon Flail and go to town.

The deck looks more Vampire Tribal than anything else, so I'm going to keep most of my suggestion in that realm.

Urge to Feed is fantastic end of turn removal that's on theme. Kalitas, Bloodchief of Ghet, Anowon, the Ruin Sage, Necropolis Regent, Sangromancer, Bloodlord of Vaasgoth and Dark Impostor are some of my favorite vamps. I realize this deck was probably made with the Vamps you had on hand, but if you're looking to get some more, start there.
Terminate is good spot removal, and you could even consider Retribution of the Ancients if you're going to be putting counters on your creatures.
You could also consider all the tribal cards: Door of Destinies, Obelisk of Urd, Belbe's Portal, Cryptic Gateway, and Coat of Arms.
Blade of the Bloodchief is a must in a Vamp deck too!
You may also want to run some mana rocks like Sol Ring and Darksteel Ingot to get that 7 mana for Olivia faster.

OK, enough adds, let's talk about what is in there.
35 creatures is a lot, even for a tribal deck, try and cut it down to 30 or so, then down to 26. Same for lands, cut to about 36, 35 if you add the mana rocks. This should leave room for more gas in the deck. I think your level of removal is good, but think about changing some of the cards with less value out for more repeatable card advantage. For example: Curse of Stalked Prey only effects one opponent , and you only get one counter for each creature who deals damage. Phyrexian Arena on the other hand cost you one life each upkeep, but you get an extra card in hand each turn. Being able to dig through your deck more quickly will always be more profitable than incremental gains.

I'm not going to get into it here, but there are a lot of ways to pump Olivia and use here as a wincon, but I'll wait to suggest anything until you decide which direction your going in.

Also, I love most of the demons you have in here. They play nice with most of the Vamps so I don't see a need to change that.

Lastly here is a short list of cards I would cut first: Curse of Stalked Prey, Structural Distortion, Uncaged Fury, Grotesque Mutation, Halo Hunter, Stromkirk Patrol, and Maralen of the Mornsong (for lols [http://tappedout.net/mtg-decks/it-only-works-once/])

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