Deconstruct

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deconstruct

Sorcery

Destroy target artifact. Then add to your mana pool.

plakjekaas on Pattern Recognition # 286 - …

10 months ago

Weird, mana rocks, -dorks and ramp entered the conversation, and even the chapter about Deconstruct and Explosive Welcome, I was sure some mention would be made about treasure tokens too, how they somehow closed the gap between permanent-based acceleration and rituals. Like how Improvised Weaponry gives you mana back as well. That was even another article to refer back to! Missed a chance there :P

abby315 on Riku! Reku! Rikoo!

3 years ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

MagicMarc on Elves without shelves

3 years ago

First, play whatever cards you want or feel like. Your deck, your gameplay, and Have Fun!

The following are all friendly suggestions not in any way meant as criticism of your deck. But the singleton thing should get stopped. Figure out which elves work best for your local metagame and the decks you play against. Then go to 2 or 4 copies each of them. Cut the situational cards and put them in the sideboard for game 2 or remove them entirely. I would also follow abby315's list of suggestions and his suggestion of ditching weak pump spells and replace them with the various lords or creatures with a pump capability like others have suggested. Here is a list of cards that may be decent replacements or adds to your deck:

Ezuri, Renegade Leader is probably one of the better elf cards for aggro elves. Provides Regeneration for any other elves you have and Overrun at will. I would go to a 2 count
Imperious Perfect: Replace Wirewood Hivemaster with this card. The hivemaster produces insects so they wont bonus from your anthem/lord effects. Is not legendary so you can have up to 4 copies. Besides pumping all your other elves, they even produce them every turn. Worth 2-4 copies.
Reclamation Sage: Replace Deconstruct with this, maybe go to 2 copies main deck. But if the deck is for 1 on 1 put them in the sideboard for game 2.
Dwynen, Gilt-Leaf Daen: Replace Stream of Life with this guy, go to 2 copies of this maybe
Loxodon Warhammer, Rancor or anything like them: Replace your instants that boost creatures with permanents like these or similar instead. Or if you are going to have a combat trick in your hand then make it something like Overwhelming Stampede, Wrap in Vigor or Heroic Intervention like abby315 suggested. If it's not a permanent you want a card that is going to change the game state dramatically not just boost 1 creature for 1 turn. Remember, if you have a card like Ezuri, Renegade Leader or your Timberwatch Elf you can activate his ability at instant speed which surprises people if they lose track of what you have in play.
Return of the Wildspeaker: An example of a go big instant instead of cards like Giant Growth. Replace any instant you have with this card. Its modal to refill your hand or giant growth all of your elves. At instant speed.
Beast Within: If you want instant speed removal, use a catch-all card like this instead of 1 card for artifacts, 1 card for creatures, etc. It doesnt need to be this card specifcally but one that targets any permanent at instant speed. And run at least 2 copies of it main deck to always have an answer in your deck for your opponent's stuff.
Lifecrafter's Bestiary: Replace wurm's tooth with a copy of this card instead. It will accelerate your deck. 2 copies wouldnt hurt.

Some good utlity cards:

Bow of Nylea: Excellent all around support card. Does many things but the big one is giving your elves deathtouch so even when you attack with them when they are tiny, they kill stuff. All the other utility is amazing value.
Leyline of Abundance: Another mana ramp/anthem/lord option that has a chance of getting put into play on turn 1.
Nullmage Shepherd: This card is like repeatable Naturalize. Sometimes holding an instant in your hand is better, but sometimes repeatable wins games.
Titania's Chosen: Replace stuff like Wurm's tooth or Nomadic Elf, Norwood Ranger with cards like this or some of your other better creatures you should be running more copies of.
Masked Admirers: Another good elf creature that provides a repeatable benefit that can be used to replace other cards you arent thrilled about.
Creeping Renaissance: Following someone wiping the table, this card or Fresh Meat can get you right back into the game.

Planeswalker suggestions. Because they are resistant to removal and can add a lot to a game if it goes long. Multiple repeatable abilities are strong. They are expensive, and I would try to trade for them if possible. If interested:

Freyalise, Llanowar's Fury: She makes llanowar elves! And she basically does all the things in Green's pie. Makes lots of elves, destroys artifacts and enchantments at will and draws cards.
Nissa, Who Shakes the World: Not on theme for elves, but she is so strong that I would feel lame not mentioning it for a mono green deck. Her static ramps you crazy style and her ultimate can finish games.
Nissa Revane: Basically, her ultimate would put all 24 of your elves into play in one turn. If you do want to put copies of her in your deck, I would also suggest replacing some other elves with 4 copies of Nissa's Chosen for added value.
Vivien Reid: This is a well-balanced walker for any green deck. Built in card advantage, removal and flyer killing, and then her ultimate is an emblem better than almost any other lord/anthem effect you can put in the deck.
Garruk Wildspeaker: My lowest choice for the list, but he plays early and produces creatures.

Land Suggestions. You may not need them, being mono-green doesnt mean there arent a couple good lands for your deck:

Oran-Rief, the Vastwood: While this is in play, most every creature you cast will get a counter. Basically a free boost for a little tempo loss.
Rogue's Passage: Does what it says, sometimes you only need 1 more hit to win. And it taps for some mana.
Pendelhaven: As long as this is untapped, a shock spell wont kill an elf! Kind of situational but useful.
Treetop Village: A forest that's also a 3/3 creature when you need it.

Again, these are just ideas to get you thinking about ways to improve your deck. The most important thing is to focus on what you want to do with the deck. Then get 4 copies of every card in your deck that makes that happen. Everything else after that should provide support, advantage or acceleration for those main cards.

Magic_Faqs on Elfzuri, claw of counters

3 years ago

I would remove Narset, Parter of Veils. Her static ability may come in handy, but her loyalty ability doesn't work with your deck since only 33% of the deck is noncreature, nonland. Instead, try running Guardian Project so you can get some more card draw.

I would remove Deconstruct and replace it with Beast Within. A free artifact removal spell sounds nice, but you lack serious removal spells. Beast Within offers flexibility and is fairly inexpensive. Unravel the Aether is another solid option that can remove indestructible artifacts/enchantments.

Next, take out Pelt Collector. It will take awhile for him to get big enough to become a serious threat, and even when he does it will be easy to kill him. Even a Fatal Push would kill him. Try replacing him with Evolving Wilds. This will raise your land count and also help with deck thinning.

You should consider removing Folio of Fancies. This really just helps all players and doesn't necessarily further your own agenda. Yes, it will give you card draw but it also helps give your opponents more opportunities to mess with your board. And with so much removal in the format, creature=based strategies can be fragile at times. Everyone is running board wipes. I'd substitute it with River's Rebuke. It's not a Cyclonic Rift, but can help still remove problem boards. Ensnare is a sweet option that you can play on someone's end step so you can swing in with beefed up elves.

Replace Planewide Celebration with Reap. The proliferation is nice, but you want at least some ways to get back key pieces from the graveyard. Reap can potentially be a whiff, but black is a popular color in Magic so it's possibly to get back a lot of cards with this cheap spells.

Finally, I would recommend removing Ezuri's Archers, Quest for Renewal, Personal Tutor and Hypnotic Sprite. The archers is an okay turn 1 play, but won't stack up to some flying threats. Quest for Renewal is an okay card, but in this deck it's kinda useless. You don't have instant speed ways to take advantage of the mana you are cashing in on other than Folio of Fancies. You run very few sorcery spells that really won't impact the game, so Personal Tutor is pretty underwhelming. Hypnotic Sprite is nice since it offers some flexibility as a counterspell, but the counter side is only good in the early game. If you're in the late game and someone plays a Damnation, you will want a Counterspell more than a Hypnotic Sprite. I would recommend replacing these with x3 Forests and Counterspell.

Hope this helps.

Reznorboy on Aristocrats all the way.

3 years ago

Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.

golgariizzet on

6 years ago

no Lightning Greaves or Swiftfoot Boots to protect your commander? Frontier Siege would be good since you would not lose your mana pool Patron of the Orochi, Carpet of Flowers, Loam Dryad, Citanul Hierophants, Cryptolith Rite, Deconstruct, Elemental Resonance. just some thoughts that could help. also as brutal as omnath is i feel elf tribal or elves and druids would make him even more brutal there are so many ways with them to put mana into your mana pull and fast because they are so cheap.

raefgall on Selvala's Chargers

6 years ago

Overall breakdown:

The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.

TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.

Some Suggestions on what to add:

Land: Bant Panorama, Krosan Verge, Naya Panorama, Evolving Wilds, Myriad Landscape, Terramorphic Expanse (6)

Creatures: Acidic Slime, Reclamation Sage, Karametra, God of Harvests, Dauntless Escort, Loxodon Hierarch (5)

Instant: Beast Within, Blunt the Assault, Selesnya Charm, Sylvan Reclamation (4)

Enchantment: Beastmaster Ascension, Song of the Dryads (2)

Artifact: Selesnya Signet, Selesnya Cluestone, Spear of Heliod (3)

My suggestions on what to remove:

Sorcery: Deconstruct, Dosan's Oldest Chant, Journey of Discovery, Overwhelm, Rampant Growth, Revive, Stomp and Howl (7)

Instant: Nourish, Predator's Strike, Restrain, Ruthless Instincts, Soothing Balm, Titanic Growth, Wax/Wane (7)

Land: 1 Forest, 1 Plains (2)

Enchantment: Arrest, Cho-Manno's Blessing, Street Savvy (2)

Creatures: Vine Trellis, Viridian Emissary (2)

TheCardPool on Work in Progress

6 years ago

Deconstruct seems to be a little too nitch for me. I usually prefer cards like Beast Within or Krosan Grip, which you are running. Or you could cut a land, 40 is a bit high, especially for a duel colored deck that runs green. Lastly, why aren't you running Drownyard Temple? It can reoccur itself at instant speed.

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