Open Fire

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Open Fire

Instant

Open Fire deals 3 damage to target creature or player.

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Open Fire Discussion

mortilus on Lancer

3 weeks ago

I'm not an expert, but here is some general advice that I would have ignored if i'd gotten it when i first started:

  • You can't win the game just because you have a lot of life (caveat: unless your deck is designed to do that, e.g. Test of Endurance). This means cards like Angel of Mercy and Angel's Mercy are just "delay" cards - they'll keep you from dying for a turn, but nothing else. You need to be able to win otherwise. That's not to say lifegain is bad (Ajani's Pridemate would eat me if i tried), but lifegain for the sake of lifegain is insufficient.
  • Walls are good only if your deck is designed to be strong in lategame. Otherwise they are bad. It took me a long time to learn that. They can't attack, generally don't have any abilities that can win the game, and generally don't even prevent you being attacked (walls like Souls of the Faultless are an exception). Blocking a creature without killing it means it will just swing at you again next turn, and next turn it might have a friend, and now you can only block one of them. So unless the deck is designed to be strong late-game, you can generally replace walls with anything else and be equivalent or better-off.
  • Card synergies are important. For example, you have Wingsteed Rider, but there are only two cards in the entire deck that will actually trigger his Heroic ability: Mighty Leap and Marked by Honor. Now, the base creature isn't bad (2/2 flying for 3 is decent/average), so i'm not saying take him out. Just, keep it in mind.
  • Whenever you see a card, try to look for or think of interesting interactions. Since you're new, there are a ton of cards you're unaware of, and it's hard to keep everything in mind. For example, Enchanted Evening + War Priest of Thune (if everything is an enchantment, he can kill anything) or Angel's Mercy + Sanguine Bond (you gain 7 life and they lose 7 life).
  • Some cards are the same as other cards, but one is just straight-up worse than the other. I can't really think of any examples using your cards, so i'll use these instead: Open Fire is strictly worse than Lightning Strike (3 CMC vs 2), which is itself strictly worse than Lightning Bolt (2 CMC vs 1). And it's not "old cards are worse than new cards", because Open Fire was just created/released, whereas Lightning Strike has been released several times. Just something to keep in mind. Closest example I can think of using your cards aren't straight comparisons, e.g. Angel of Mercy vs Serra Angel.
  • This is a good resource: http://gatherer.wizards.com/Pages/Advanced.aspx It has every single card in MTG, and their rulings. It's one of the few sites I know of where the official site is better than most fan sites

    Tyrant-Thanatos on THAT Player

    1 month ago

    Just to be that guy for a second, so long as WotC insists on continuing to print garbage like Open Fire I will continue to call said cards out as the garbage that they are in any constructed environment, casual or not. It's not an insult to the player or their budget, it's knowledge. Some players are new and inexperienced enough to not know that Lightning Strike, Searing Spear, or Shock exist, all of which should be affordable on any budget. Yes, Lightning Bolt is better and a bit spendier, but if a player doesn't know these cards exist, they can't go in search of them, and won't improve their deck or experience.

    I suppose some of this should be taken with a grain of salt, but some of the things mentioned in this thread I know I do sometimes, and it's not out of any ill intent.

    boston1551 on Personal Standard Red Burn

    2 months ago

    Replace Open Fire with Incinerate, it's a lower cost and exiles the card when you deal lethal damage that turn. I don't know if it's legal in Standard though if you're considering that.

    OminousRex on [Ixalan] UR Control

    2 months ago

    Have you tried testing with Primal Amulet? I was thinking about trying UR using that card and having more burn that also hits players (Lightning Strike, Open Fire, Inferno Jet).

    Poseidon31 on Jackal (Sorta)

    2 months ago

    i would cut: 4x Life Goes On, 2x Open Fire, 2x Shed Weakness, 2x Beneath the Sands, 3x Desert of the Fervent, 3x Crash Through, 1x Forrest and 1 Mountain.

    Therefore i would add: 4x Ramunap Ruins, 3x Khenra Charioteer, 4x Evolving Wilds, 4x Ramunap Excavator, 3x Resilient Khenra.

    This gives you more Creatures to build a fast aggro version. With Excavator you can build your Manabase with returning evolving wilds every turn, to search the right lands. The Charioteer gives your creatures trample. Ramunap Ruins with Excavator can be a solid 2 damage per round in the mid or late game without a landloss.

    For the Sidedeck or instead of Shock i would add Abrade.

    razelfark on Burninate

    2 months ago

    I would prioritize Lightning Strike over Shock. The extra damage for the mana helps kills more important targets in the format.

    Cards you will likely want to cut from your deck include: Fling, Open Fire, Fireforger's Puzzleknot, Renegade Tactics, Spreading Rot , Dhund Operative, Embraal Gear-Smasher, Spireside Infiltrator, Welder Automaton.

    If you want to make use of any of the cut cards let me know and I will try to see about suggesting some card options to help it stay in deck. The reason I suggest the removal of these cards are that most are not synergizing that well with what you say you want your deck to do (ex:Dhund Operative not enough artifacts to run) or are cards that are weaker then other card options (ex: Open Fire < Lightning Strike).

    Argy on

    2 months ago

    You will definitely want to replace Open Fire with Lightning Strike, which does the same thing for one less

    Aggro decks these days tend to run 24 Lands, using some utility lands in the end game to finish Opponents off.

    I'd add 4x Ramunap Ruins and remove 1x Mountain

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