Punishing Fire


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Punishing Fire


Punishing Fire deals 2 damage to target creature or player.

Whenever an opponent gains life, you may pay R. If you do, return Punishing Fire from your graveyard to your hand.

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Punishing Fire Discussion

kameenook on Magic of the Wilds

1 month ago

Mana Echoes maybe?

Not sure on a potential cut, I'm not a big fan of Punishing Fire, although can't guarantee it's worth cutting.

Angry_Potatoes on Modern Deck Made Only of Cards Banned in Modern

1 month ago

Sorry, why is Punishing Fire banned? Some degenerate combo I assume?

Mikester430 on

3 months ago

Punishing Jund without Punishing Fire...

Isengrim on Burnwillow trap

3 months ago

Sadly,ClockworkSwordfish, Punishing Fire is banned in modern. probably because of that interaction.Also updated the list, swapping Chord of Calling out for Eldritch Evolution,and tweaked the numbers a bit.

ClockworkSwordfish on Burnwillow trap

3 months ago

You should really run Punishing Fire if you're building around Grove of the Burnwillows! It doesn't make Manaplasm huge or anything, but being able to do 2 damage to one of your opponent's creatures for every time you tap the Grove will definitely help clear the path for your huge Ooze, who doesn't actually have any evasion.

This is splashing for another colour, but Fiery Justice could be fun as well. I wouldn't say it's as important, but wiping your opponent's board and giving your Kavu Predator five +1/+1 counters should make up for that life gain very quickly.

ChaosJester on Need Help with my Sorrow's ...

3 months ago

Hey guys I built a Sorrow's Path deck. I know, I can use this for myself with creatures like Spitmare but I want to donate this. Can someone help me with that? I thought about a second combo in this deck: Punishing Fire with Grove of the Burnwillows. It is very nice to use land's as permanent burn spells. What are your opinions? Is the card quantity ok or should I cut some cards for another ones? This is a challenge for me cuz a friend of mine said, Sorrow's Path makes no sense. But since my playgroup are often play weenie-decks, I think Sorrow's Path could be the ultimate gamechanger...

It will be a Sorrow's Path for your opponent

Legacy ChaosJester


Thanks for helping me out guys!

aeonstoremyliver on I'm All Out of Chewing Gum

6 months ago

Abzan has better answers to problem permanents, for sure. Being able to exile stuff is better, IMO. Council's Judgment can hit True-Name Nemesis, which is a thing. Lingering Souls plus equipment definitely can seal the game! I've seen Punishing Abzan, which uses Grove and Punishing Fire, but it definitely stretches the mana base, which I'm not a fan of.

Spazik008 on I'm All Out of Chewing Gum

6 months ago

I'm playing Jund this weekend in Vegas, I might switch to this if "low to the ground" doesn't work. I like the Swords to Plowshares and Stoneforge, that seems more relevant than Lightning Bolt and Punishing Fire

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