|Commander / EDH||Legal|
Printings View all
|Duel Decks: Knights vs. Dragons||Uncommon|
Combos Browse all
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay R. If you do, return Punishing Fire from your graveyard to your hand.
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Punishing Fire Discussion
1 month ago
I slammed Leovald into Maverick Loam by cutting the Punishing Fire and Grove of the Burnwillows for a Tropical Island. He hoses a lot of the same decks that grove + fire hoses and he hoses other decks too like combo decks that draw cards or just Brainstorm decks in general.
1 month ago
I did say it was a ton:
Arbor Elf x5, Valakut, the Molten Pinnacle, Misdirection (masques), Dakmor Salvage x3 (2 FUT, 1 DD), Sudden Shock x2, Wild Nacatl x2, Qasali Pridemage, Martyr of Sands x2, Nimble Mongoose, Thought Scour x4 (3 DKA, 1 DD), Skred x4, Kor Firewalker x4, Zealous Persecution x2, Firespout, Magma Jet (DD), Dissipate x2 (M15), Darksteel Citadel x2, Breakthrough (CNS), Sakura-Tribe Elder x4, Duress x4 (M13), Sulfur Elemental x2, Vapor Snag, Ornithopter x4, Wipe Away, Mystical Teachings x2, Boreal Druid x3, Volcanic Fallout (CNS), Ingot Chewer x4, Empty the Warrens x4, Punishing Fire x4, Condemn x4, Dragon's Claw x4, Combust x4, Elvish Visionary x4, Farseek x4, Edge of Autumn x4 (FUT), Repeal x4 (GPT), Think Twice x4 (TSP), Intangible Virtue x4, Raise the Alarm x2, Celestial Purge x4, Ray of Revelation (JUD), Apostle's Blessing x4, Patrician's Scorn x4 (FUT), Wispmare x4, Leonin Relic-Warder x2, Izzet Staticaster, Grapple with the Past x3, Take Inventory x2, Steel Sabotage x4, Zulaport Cutthroat x2, Blessed Alliance, Lightning Storm, Welding Jar, Stubborn Denial, Dispel (2 RTR, 2 BFZ), Faerie Macabre x2, Tuktuk Scrapper, and Energy Flux
That's everything I have that's unlisted from your wants. Everything that's listed as a match I checked to make sure I still have, so request anything. There are a few cards that I've offered to other people for trades, so if you want them I'll wait a day or two on their reply (specifically, the Eldrazi Displacers you mentioned).
Since you mentioned edition, I tried to be accurate on what printing each card is with these. I can't guarantee that everything in my binder is 100% accurate on edition, but I try to do my best to make sure each card is at least showing the correct art and card frame.
Cards of yours I'm specifically interested in are: Diabolic Intent, 2 Stoneforge Mystics, Gate to Phyrexia, Monastery Mentor, 2 Toxic Deluge, Forbidden Orchard, and Quirion Ranger, though of course I'll trade for any other matches as well.
Hope to hear from you.
2 months ago
Ehhh. Punishing Fire seems a little too "cute" here.
3 months ago
I had Gamble in my main for quite a while, did a lot of playtesting with it but in most land builds it also let's you tutor any of your other pieces, i.e things like Punishing Fire which also don't mind going to the grave. But I found that more often than not I was discarding the things I gambled for, which is a problem. I'm not saying it wasn't useful from time to time, but since I opted for the Molten Vortex combo rather than Punishing it was less consistent
3 months ago
Great idea and all, but Punishing Fire is banned in modern. You may want to find a new win condition, that isnt an X spell
5 months ago
I would say that the hardest match ups are Elves and Jund.
Elves just does a lot of things that our game plan is weak to. A fast Jitte against a slow draw is our only real chance most of the time. Thalia, Heretic Cathar does help in the match up, but there isn't really anything you can do to make it favorable.
Jund has Punishing Fire and can play the long, grindy game better than us most of the time. Out of the side they also get a lot of hate cards that we have a hard time dealing with. I do think that the match up is much better now that we have Sanctum Prelate.
As for Eldrazi and Delver matchups:
Against Eldrazi, you can sometimes sneak wins by attacking their mana early. This isn't always, or even often, the best strategy though. Generally, you want to save your Wastelands for Eye of Ugin. Batterskull, Thalia, Heretic Cathar, and fliers are your best cards. You can usually race pretty as long as they don't have a blistering fast start.
Delver is generally a pretty favorable match up. They try to be very efficient and low to the ground, so Thalia, Guardian of Thraben and Wasteland can just stop them from playing Magic. Flickerwisp can reset a flipped Delver of Secrets Flip and can block Delver if you need to play the control role. All of our equipment is pretty good against delver. I would usually go for Batterskull or Umezawa's Jitte first.
There is a lot more to these match ups, but if you want more information, Thraben University goes more in depth than I probably can.
5 months ago
It sounds like you're off to a good start. Welcome to Legacy!
I'm just playing the Ghost Quarters for testing really. I did use to have cavern in that slot. GQ is really good against a lot of decks. Many Eldrazi, Delver, and Shardless decks play no basics, so it can sometimes be a Strip Mine.
It also gives the deck a few more answers to utility lands. Getting rid of Grove of the Burnwillows against Punishing Fire decks is important. It also gives us another way to interact with the Dark Depths combo.
I think that Cavern of Souls used to be better than it is now. With the new goodies from Conspiracy 2, our Miracles matchup has become favorable, lowering the need for something like cavern.
It is certainly still a viable option, especially in human heavy lists.