|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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Tenth District Legionnaire
Creature — Human Soldier
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Tenth District Legionnaire Discussion
3 weeks ago
Here we go, just add this A=19856 code With * on each side. Then add it behind your commanders name and CMDR code block. Boom. Tenth District Legionnaire
1 month ago
Like the update. Hopefully, the card selection off of Tenth District Legionnaire will be worth 2 mana, I feel like with the haste and the extra power it's a good call. My experience with Scry is that it's highly underrated and a very powerful effect. How's Ajani's Presence working out? I feel like +1 is pretty bad, but it's probably your best bet for protection and a power boost without splashing green.
1 month ago
I saw Feather, the Redeemed mentioned earlier, but I think personally I would suggest going for Tenth District Legionnaire first as a "curve topper". More reasonable cost for the deck and has heroic, but it could still function well for ensuring "fuel" for the next turn. Might lower damage output slightly over the current creature base, but the consistency provided could make for a decent payoff.
1 month ago
I would love to do all of those suggestions, but adding more spells is dangerous. There are already more spells than creatures, which is dangerous for any deck, so I hesitate to add more. Suggestions to replace Apostle's Blessing in the sideboard would be great, though!
If you can suggest cards to take out for Boros Charm , that'd be great.
I already have Tenth District Legionnaire in the deck.
1 month ago
I would bump Gods Willing to 4, it makes your creature unblockable before blockers are declared when you give it protection. Defiant Strike should be a 4 of as well for card draw. Also use the Boros fast land from from Kaladesh rather than the Scryland, the Scrylands are way to slow and you want to close games fast.
Boros Charm is Pioneer legal and you want to consider adding that as it acts as removal or pumps for your Heroric creatures and Protection should you need it.
Another good creature that is basically Heroic is Tenth District Legionnaire that might be a consideration to replacing Burning Prophet.
1 month ago
Play tested it and did not too well. most notability facing Red/Blue decks with Improbable Alliance , Irencrag Pyromancer , and The Royal Scions as Irencrag Pyromancer can easily block all my non-buffed attacks and kill next turn via second card ability trigger. Giant Killer can tap her (adventure totally useless in this case) but as soon a second Irencrag Pyromancer is on the field hes a goner. maybe a forth Giant Killer could work as an extra in the sideboard?
2 months ago
Hey, saw your forum topic asking for help. Nice version of Feather.
Some staples that are within the budget to consider adding:
- Talisman of Conviction
- Tithe : cast it with Sunforger to tutor for Mistveil Plains .
- Open the Armory
- Red Elemental Blast
- Swords to Plowshares
- Aven Mindcensor
Some good cards for Feather to consider adding:
- Dreadhorde Arcanist : cast spell from graveyard, exile it with Feather, it doesn't goes to the graveyard so it's not exiled by Arcanist, recast spell with Feather.
- Aurelia's Fury
- Tenth District Legionnaire
- Niveous Wisps : draw.
- Fists of Flame : draw and pump.
- Titan's Strength : scry and pump.
Some lands to consider adding:
- Command Tower
- Sacred Foundry
- Mistveil Plains : combos with instants you cast with Sunforger to put them back into your library to cast them again.
- City of Brass
- Mana Confluence
- Sunbaked Canyon
- Rugged Prairie
- Clifftop Retreat
- Reflecting Pool
- Reliquary Tower
- Inspiring Vantage
- Ash Barrens
Cards in maybeboard to add if you have them:
Cards to consider cutting:
- Paradox Engine: is banned in Commander.
- Boros Cluestone
- Salvage Scout
- Tethmos High Priest
- Odric, Lunarch Marshal
- Archangel of Tithes
- Razor Barrier
- Spiritual Visit
- Hundred-Talon Strike
- Justiciar's Portal
- Crack the Earth
- Unwinding Clock
- Sentinel Tower
3 months ago
Love this deck +1 from me.
I would run Reckless Rage into the ground until it rotates out: not only does it not kill the Arcanist, but it also works wonders with Tenth District Legionnaire since it adds a counter on her before damage and she stays alive, plus the scry ... then Feather and repeat.
I also run a few Shock to ward off those pesky mono-red decks and the like. Plus in a heavy-hitting green match-up a Shock plus Rage gives you 6 damage for the low price of 2 red mana.
I only run 20 mana total in my deck since your scry and draw ability are insane. I've played single mana hands before and still done fine with how low this deck curves out.
My problem recently has been against other aggro decks that beat me out by just one or two life and it's been frustrating. I really like how you've incorporated Healing Grace and Moment of Triumph into this deck which have been the changes I think I've needed to put this over the top in my store meta. So thanks for the ideas!
Keep it up and I look forward to your updates and progress!
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