Creatures you control get +2/+2 until end of turn.
Printings View all
|Masters Edition IV (ME4)||Common|
|Starter 1999 (S99)||Uncommon|
|Portal Second Age (P02)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Righteous Charge Discussion
6 months ago
Great idea for a deck!
I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.
A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.
Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.
You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.
With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.
1 year ago
hahaha, amazing. My favorite part is the name. (And that says a lot.)
Also, this probably goes without saying, but please be careful of Goatnap .
2 years ago
Righteous Charge, attacking is probably the only option.
2 years ago
There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.
An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.
I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.
Also, the 'fog's seem a bit unnecessary?
I feel like I've caused more questions than answers for you haha! Sorry :)
4 years ago
Creatures: Phantom General, Court Street Denizen, Fencing Ace, Archetype of Courage, Paragon of New Dawns, Crusader of Odric or Hanweir Militia Captain Flip Instants/Sorceries: Unified Strike, Raise the Alarm, Righteous Charge, Rootborn Defenses, Brave the Elements, launch the fleets Enchantments: First Response. If you've got questions, I can provide some answers.