|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Common|
|Starter 1999 (S99)||Uncommon|
|Portal Second Age (P02)||Common|
Combos Browse all
Creatures you control get +2/+2 until end of turn.
Righteous Charge Discussion
2 months ago
hahaha, amazing. My favorite part is the name. (And that says a lot.)
Also, this probably goes without saying, but please be careful of Goatnap .
1 year ago
Righteous Charge, attacking is probably the only option.
1 year ago
There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.
An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.
I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.
Also, the 'fog's seem a bit unnecessary?
I feel like I've caused more questions than answers for you haha! Sorry :)
3 years ago
Creatures: Phantom General, Court Street Denizen, Fencing Ace, Archetype of Courage, Paragon of New Dawns, Crusader of Odric or Hanweir Militia Captain Flip Instants/Sorceries: Unified Strike, Raise the Alarm, Righteous Charge, Rootborn Defenses, Brave the Elements, launch the fleets Enchantments: First Response. If you've got questions, I can provide some answers.
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